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2015-05-04Separate scene simplification into viewport and renderSergey Sharybin
This way it is possible to have viewport simplification bumped all the way up, making viewport really responsive but still have final render to use highest subdivision possible. Reviewers: lukastoenne, campbellbarton, dingto Reviewed By: campbellbarton, dingto Subscribers: dingto, nutel, eyecandy, venomgfx Differential Revision: https://developer.blender.org/D1273
2014-06-18Code cleanup: use bool instead of intSergey Sharybin
2013-12-21Mesh Modifiers: refactor copying using a generic functionCampbell Barton
2013-09-12more localized fix for [#36299], only changes behavior for subsurf with orco ↵Campbell Barton
in editmode
2013-06-02use booleans for modifiers and api callbacks.Campbell Barton
2013-05-02Fix #35174: dynamic paint displacement missing in render.Brecht Van Lommel
A previous bugfix disabled the dynamic paint modifier for orco texture coordinate evaluation of the modifier stack. However the MOD_APPLY_USECACHE flag is not a good way to check if the modifier is evaluated for orcos. Instead I've added a MOD_APPLY_ORCO flag. Also removed a bunch of applyModifierEM callbacks, none of them served a purpose except for the subsurf modifier.
2013-02-26fix own regression since 2.65 [#34438] Solidify crease bugCampbell Barton
2013-01-24add bullet define & include for scons makesrna, also move meshcache utils ↵Campbell Barton
into own file.
2013-01-14Fix #33863: cycles viewport render crash entering edit mode on an object withBrecht Van Lommel
a subsurf modifier.
2012-05-11style cleanup: mainly sculpt/whitespaceCampbell Barton
2012-05-11Code cleanup for parameters of subsurf_make_derived_from_derived.Nicholas Bishop
This is the first commit of the sculpt masking merge. Documentation: http://wiki.blender.org/index.php/User:Nicholasbishop/PaintMasks Thanks to Brecht for reviewing! Replaced four boolean parameters with a single flag and a new enum, SubsurfFlags.
2012-05-09Refactor of modifiers' apply function: now use a single bit-flag parameter ↵Bastien Montagne
to pass options, instead of having one parameter per boolean flag (i.e. replaces current useRenderParams and isFinalCalc by a single ModifierApplyFlag flag. ModifierApplyFlag is an enum defined in BKE_modifier.h). This way we won't anymore have to edit all modifier files when e.g. adding a new control flag! Should have no effect over modifier behavior.
2012-05-06style cleanup: modifiersCampbell Barton
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-01-30remove CDDM_copy second argument, added CDDM_copy_from_tessface instead.Campbell Barton
this function caused too many conflicts and in most cases was zero anyway.
2011-10-24svn merge ^/trunk/blender -r41226:41227 .Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-08-16svn merge -r39286:39385 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-08-12Modifiers: add callback to loop over each texture assigned to a modifier.Brecht Van Lommel
2011-05-20svn merge -r36725:36801 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-05-19Fix some compile warnings.Brecht Van Lommel
2011-05-19Fix crash when accessing mesh from python while a mesh with a subsurf modifierBrecht Van Lommel
is in editmode.
2011-05-09quiet more compiler warnings, also found a bug using printf rather then fprintf.Campbell Barton
2011-04-15=bmesh= merge from trunk at r36153Joseph Eagar
2011-03-09image.depth, 96/128 for float color images, was 24/32 for byte images.Campbell Barton
also use <> for system includes
2011-03-05use NULL rather then 0 for pointer assignments & comparison, modifier, imbuf ↵Campbell Barton
& editors.
2011-02-27merge with/from trunk at r35190Joseph Eagar
2011-02-25doxygendoxygen: blender/modifiers tagged.Nathan Letwory
2011-01-31Todo issue: sculpting on deformed meshSergey Sharybin
Used a crazyspace approach (like in edit mode), but only modifiers with deformMatricies are allowed atm (currently shapekeys and armature modifiers only). All the rest modifiers had an warning message that they aren't applied because of sculpt mode. Deformation of multires is also unsupported. With all this restictions users will always see the actual "layer" (or maybe mesh state would be more correct word) they are sculpting on. Internal changes: - All modifiers could have deformMatricies callback (the same as deformMatriciesEM but for non-edit mode usage) - Added function to build crazyspace for sculpting (sculpt_get_deform_matrices), but it could be generalized for usage in other painting modes (particle edit mode, i.e) Todo: - Implement crazyspace correction to support all kinds of deformation modifiers - Maybe deformation of multires isn't so difficult? - And maybe we could avoid extra bad-level-stub for ED_sculpt_modifiers_changed without code duplicating?
2011-01-07remove references to BKE_utildefines where its not needed.Campbell Barton
- move GS() define into DNA_ID.h - add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2010-10-14add UNUSED() to modifiers, also removed some unused args.Campbell Barton
2010-09-30[#23673] Modifier construction gives correct result in viewport but ↵Campbell Barton
incorrect in render. When there are 2+ consecutive deform modifiers, the second modifier was getting incorrect normals, this only showed up for the displace modifier since its the only deform modifier that uses vertex normals. It would have been easy to fix this by always calculating normals on deform modifiers, but slow. To fix this I added a function to check if a deform modifier needs normals, so the normal calculation function only runs if there are 2 modifiers in a row and the second uses normals.
2010-07-19part 1 of merge from trunk at r30358; it compiles, but doesn't link quite yet :)Joseph Eagar
2010-04-13modifier include cleanup, this might need fixes on other systems but hard to ↵Campbell Barton
avoid. also removed unused stuff from cmake modifier file
2010-04-12more header cleanupsCampbell Barton
2010-04-12- use more inline math funcitons where possibleCampbell Barton
- swapped in less verbose math functons - modifier include cleanup
2010-04-12SVN maintenance.Guillermo S. Romero
2010-04-12booleanops.c was moved to MOD_boolean_util.c, remove empty file.Campbell Barton
2010-04-12[#14437] Modifier Stack RefactorCampbell Barton
patch by Ben Batt (artificer) Updated patch for 6 or so modifiers added since the patch was written. - tested with CMake and SCons - fixed one error were flags were being added to the fluids type. - remove BKE_simple_deform.h, simple_deform.c, move functions into MOD_simpledeform.c since there were problems with circular deps. - moved some fluid and boolean functions used by modifiers too.