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2018-10-24Subsurf: Remove edit mesh modifier callbacksSergey Sharybin
Those were used for partial updates during edit mode, which will not be possible anymore with OpenSubdiv. Optimization for OpenSubdiv would be to re-use topology refiner if topology does not change. But this is something to be done for both edit and object modes, no need to have separate code paths for those. This commit makes OpenSubdiv to properly work in edit mode.
2018-09-26Cleanup: Silence strict compiler warningSergey Sharybin
Was happening when using OSD for modifiers.
2018-09-20Cleanup: move DerivedMesh wrappers for modifiers further down the hierarchyJacques Lucke
The main goal of this patch is to cleanup the interface of every modifier. More specifically the interface of modifiers should be DerivedMesh-free. Internally some modifiers still use DerivedMesh. However I think it is better when the wrappers are in the modifiers so that higher level functions can use the simplified interface. This patch removes the applyModifier_DM and applyModifierEM_DM functions. In a previous patch (rB3614d9d) the other functions that used DerivedMesh have been removed. Reviewers: brecht
2018-09-11Subdiv: Initial implementation of CCGSergey Sharybin
Attempts to substitude CCGDM with an OpenSubdiv based structure which has less abstraction levels. The missing part in this substitude is a face pointers which old CCGDM/multires code was using to stitch faces (averaging boundaries). Another curial bit missing: "reshaping" of multires CD_MDISPS to the state of new PBVH grids. The new code is only available when OpenSubdiv modifier is enabled (WITH_OPENSUBDIV_MODIFIER=ON) and with debug value of 128. This is so this WIP code is not interfering with current production machines in the studio. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D3685
2018-09-06UI: change default modifier name from Subsurf to Subdivision.Brecht Van Lommel
2018-09-04Subdiv: Move mesh creation functionality to own headerSergey Sharybin
2018-08-15Multires: Initial groundwork to hook up displacement to new Subdiv objectSergey Sharybin
Adds a displacement support for OpenSubdiov based subsurf object implemented as a callback which gives vector displacement in object space. Currently is implemented to calculate displacement based on myltires displacement grids, but we can support things in the future if needed. Submitting to review to see if there is something obviously wrong in the direction (old multires code was sharing same displacement code to both calculate final displaced mesh and reshape an existing one, which is rather confusing and probably can be done more cleanly?). Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D3604
2018-08-14Multires: Begin hooking it up to the new subdiv codeSergey Sharybin
Currently behaves same as subsurf, support of displacement is the next task in the line to tackle!
2018-08-13Subsurf: Introduce quality optionSergey Sharybin
For users it defines how accurate vertex positions are in terms of limit surface (as in, how close the vertices locations to the condition when they are calculated for an infinitely subdivided mesh). This affects things like: - Irregular vertices (joint of 3 or more edges) - Crease Keep quality value low for performance. NOTE: Going higher does not necessarily mean real improvement in quality, ideal case might be reached well before maximum quality of 10. Quality of 3 is a good starting point. Internally quality is translated directly to adaptive subdivision level. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D3599
2018-08-13Subsurf: Remove OpenSubdiv options from modifierSergey Sharybin
There are following reasons to do so: - The plan is to replace it with some sort of object or viewport option, so we can apply OpenSubdiv subdivisions on top of modifier stack and keep modifier stack purely CPU side. This will solve issues when adding some relation in scene will force modifier to be evaluated on CPU. - With new upcoming OpenSubdiv based CPU modifier implementation we can cache topology similar to what GPU side was doing, which will already be reasonably faster. - OpenSubdiv GPU does not work since the OpenGL version bump, and is to be rewritten with all the adaptive refine options kept in mind. Since OpenSubdiv GPU was already broken and was only causing object to become invisible, there is no reason to keep having that option in the modifier. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D3598
2018-08-13Subsurf: Make uv boundaries easily extendibleSergey Sharybin
This replaces old single toggle option to subdivide UVs with an enum which can have more options. The usecase for this is to be compatible with other software. But we also might choose different subdivision type as default in the future. DNA and underlying code supports all possible options, but only the ones which are compatible with old subdivision code are currently exposes. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D3575
2018-08-01Subsurf: Support subdivision of mesh with just loose elementsSergey Sharybin
2018-07-31Subsurf: Disable oprtion for nowSergey Sharybin
Committed by accident, is too early for this yet.
2018-07-31Subsurf: Rework in a way that patches boundaries are merged togetherSergey Sharybin
The idea is to create vertices along the coarse edges once, without splitting coarse edges on separate ptex faces. This requires some indexing magic, vertices within a patch are no longer sequential. Not sure how to make it nicer without such a black magic looking calculations (which are basically boiling down to mimicking order of verts/edges creation). In the current offsets calculation loose verts and edges are not properly taken into account, but those are causing topology refiner to fail anyway, so it needs a bit deeper change. Reviewers: brecht Differential Revision: https://developer.blender.org/D3570
2018-07-20Subsurf: Add basic statistics to help benchmarkingSergey Sharybin
2018-07-18Subsurf: Add subdivision code which uses new moduleSergey Sharybin
The code is ifdef-ed for now, since there is more work needed to be done before we can officially switch to it. Uses new subdiv module.
2018-07-10Modifiers: Use bool for boolean flag in isDisabledSergey Sharybin
2018-07-04Pass copy flag to modifier copyData functionSybren A. Stüvel
This will allow modifiers to decide whether to copy or share caches between ModifierData copies.
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-22Subsurf: Move away from using scene from modifier dataSergey Sharybin
2018-06-21Modifiers: Stop using md->scene in isDisabled() callbackSergey Sharybin
This is first commit in series of changes to get rid of md->scene.
2018-05-12Merge branch 'master' into blender2.8Campbell Barton
2018-05-12Cleanup: modifier arg wrappingCampbell Barton
2018-05-08Merge branch 'master' into blender2.8Bastien Montagne
2018-05-08Cleanup: Nuke empty dummy wrappers around modifier_copyData_generic().Bastien Montagne
This also changes signature of modifier copy callback, first (source) parameter is now a const, which is saner anyway!
2018-05-08Merge branch 'master' into blender2.8Bastien Montagne
2018-05-08Modifiers: sanitize/cleanup modifiers' copying & freeing code.Bastien Montagne
Should also fix T55000: Crash with hooks and curves in Cycles render.
2018-05-01Extract common modifier parameters into ModifierEvalContext structSybren A. Stüvel
The contents of the ModifierEvalContext struct are constant while iterating over the modifier stack. The struct thus should be only created once, outside any loop over the modifiers.
2018-05-01Modifiers: Add wrapper functions with Mesh / DerivedMesh conversionMai Lavelle
Makes the follow changes: - Add new `deform*` and `apply*` function pointers to `ModifierTypeInfo` that take `Mesh`, and rename the old functions to indicate that they take `DerivedMesh`. These new functions are currently set to `NULL` for all modifiers. - Add wrapper `modifier_deform*` and `modifier_apply*` functions in two variants: one that works with `Mesh` and the other which works with `DerivedMesh` that is named with `*_DM_depercated`. These functions check which type of data the modifier supports and converts if necessary - Update the rest of Blender to be aware and make use of these new functions The goal of these changes is to make it possible to port to using `Mesh` incrementally without ever needing to enter into a state where modifiers don't work. After everything has been ported over the old functions and wrappers could be removed. Reviewers: campbellbarton, sergey, mont29 Subscribers: sybren Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D3155
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
2018-04-05Remove workspace object mode, reverts changes w/ 2.8Campbell Barton
This caused too many problems syncing object modes with multiple objects/windows/workspaces, see: D3130 for details.
2018-02-06Object Mode: Use eval_ctx mode for drawing, paint & modifiersCampbell Barton
2017-10-20Silence warning on subsurf modifierDalai Felinto
2017-10-20Depsgraph: Reduce number of depsgraph_legacy usages outside of depsgraphSergey Sharybin
2017-08-16Pass EvaluationContext instead of bContextCampbell Barton
2.8x branch added bContext arg in many places, pass eval-context instead since its not simple to reason about what what nested functions do when they can access and change almost anything. Also use const to prevent unexpected modifications. This fixes crash loading files with shadows, since off-screen buffers use a NULL context for rendering.
2017-07-21Pass EvaluationContext argument everywhereLuca Rood
Note that some little parts of code have been dissabled because eval_ctx was not available there. This should be resolved once DerivedMesh is replaced.
2017-07-13Depsgraph: Begin work on making depsgraph per-scene-layerSergey Sharybin
This is a first step towards proper depsgraph "ownership", where we would allow scene to be in multiple states dependent on active workspace or scene layer. This commit introduces a basic API to get proper dependency graph for a given scene layer. It also renames scene->depsgraph to depsgraph_legacy, so it's easier to search0-n-replace in the future.
2017-05-19Remove reference to WITH_GL_PROFILE_COREDalai Felinto
There is no more point of keep those around. ES20 may need special case when/if we dabble with it again. Meanwhile no point on polluting the code with this. (ghost still has reference for the PROFILE, but that's reasonable)
2017-05-11Remove warnings after CDDM fixDalai Felinto
2017-05-11Support drawing of solid mode CDDM with core profileSergey Sharybin
Nothing terribly exciting, just a hackish implementation of solid mode CDDM drawing for cases when we are building with core profile. The goal is to be able to see SOMETHING with new OpenGL for thew guys who tests alembic and friends in blender2.8 branch. This is a temporary solution, the whole drawing will be reworked. Limited to hardcoded material and lighting. Selection outline color is also hardcoded because of lack of glColor() in the core profile. After this commit there is no big stoppers from stop worrying about legacy OpenGL, so we can go core profile as the only way for Blender. While some areas will become broken after that, we'd better just fix them after that and for now just focus on more important design work.
2017-04-06Depsgraph: Remove old depsgraph header from modifiersSergey Sharybin
2017-04-06Depsgraph: More type definitions to new depsgraph headerSergey Sharybin
2017-01-24Depsgraph: Remove legacy updateDepgraph callbacks from modifiersSergey Sharybin
2016-09-05Fix T49220: Vertex paint doesn't work with OpenSubdivSergey Sharybin
It's a bit tricky to align vertex color data between Blender and OpenSubdiv so for now we simply disable OpenSubdiv in the paint modes. Safe for 2.78.
2015-10-14Fix T46487: OpenSubdiv objects are invisible in Blender Internal "Rendered" ↵Sergey Sharybin
viewport mode
2015-09-16Fix T46130: Vertex/wire no visible with OpenSubdiv in edit modeSergey Sharybin
For now simply show warning in the interface and fallback to regular subsurf code. Supporting OpenSubdiv in edit mode in possible but not high priority currently.
2015-08-25Avoid include header from previous commit when building without OpenSubdivSergey Sharybin
2015-08-25OpenSubdiv: Make it more obvious that None compute type actually disables ↵Sergey Sharybin
OpenSubdiv
2015-08-06Cleanup: whitespace, unused varCampbell Barton