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2022-03-28Cleanup: use "num" as a suffix in: source/blender/modifiersCampbell Barton
Also rename DNA struct members.
2022-03-14Auto-generate RNA-structs declarations in `RNA_prototypes.h`Julian Eisel
So far it was needed to declare a new RNA struct to `RNA_access.h` manually. Since 9b298cf3dbec we generate a `RNA_prototypes.h` for RNA property declarations. Now this also includes the RNA struct declarations, so they don't have to be added manually anymore. Differential Revision: https://developer.blender.org/D13862 Reviewed by: brecht, campbellbarton
2022-02-25Merge remote-tracking branch 'origin/blender-v3.1-release'Kévin Dietrich
2022-02-25Disable GPU subdivision if autosmooth or split normals are usedKévin Dietrich
These features are complicated to support on GPU and hardly compatible with subdivision in the first place. In the future, with T68891 and T68893, subdivision and custom smooth shading will be separate workflows. For now, and to better prepare for this future (although long term plan), we should discourage workflows mixing subdivision and custom smooth normals, and as such, this disables GPU subdivision when autosmoothing or custom split normals are used. This also adds a message in the modifier's UI to indicate that GPU subdivision will be disabled if autosmooth or custom split normals are used on the mesh. Differential Revision: https://developer.blender.org/D14194
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-01-30Cleanup: Remove modifier type hair callbackHans Goudey
This is similar to e032ca2e25bf2e305b66 which removed the callback for volumes. Now that we have geometry sets, there is no need to define a callback for every data type, and this wasn't used. Procedural curves/hair editing will use nodes rather than new modifier types anyway.
2022-01-25Fix depsgraphs sharing IDs via evaluated edit meshSergey Sharybin
The evaluated mesh is a result of evaluated modifiers, and referencing other evaluated IDs such as materials. It can not be stored in the EditMesh structure which is intended to be re-used by many areas. Such sharing was causing ownership errors causing bugs like T93855: Cycles crash with edit mode and simultaneous viewport and final render The proposed solution is to store the evaluated edit mesh and its cage in the object's runtime field. The motivation goes as following: - It allows to avoid ownership problems like the ones in the linked report. - Object level is chosen over mesh level is because the evaluated mesh is affected by modifiers, which are on the object level. This patch allows to have modifier stack of an object which shares mesh with an object which is in edit mode to be properly taken into account (before the change the modifier stack from the active object will be used for all objects which share the mesh). There is a change in the way how copy-on-write is handled in the edit mode to allow proper state update when changing active scene (or having two windows with different scenes). Previously, the copt-on-write would have been ignored by skipping tagging CoW component. Now it is ignored from within the CoW operation callback. This allows to update edit pointers for objects which are not from the current depsgraph and where the edit_mesh was never assigned in the case when the depsgraph was evaluated prior the active depsgraph. There is no user level changes changes expected with the CoW handling changes: should not affect on neither performance, nor memory consumption. Tested scenarios: - Various modifiers configurations of objects sharing mesh and be part of the same scene. - Steps from the reports: T93855, T82952, T77359 This also fixes T76609, T72733 and perhaps other reports. Differential Revision: https://developer.blender.org/D13824
2022-01-20Subdivision: add support for vertex creasingKévin Dietrich
This adds vertex creasing support for OpenSubDiv for modeling, rendering, Alembic and USD I/O. For modeling, vertex creasing follows the edge creasing implementation with an operator accessible through the Vertex menu in Edit Mode, and some parameter in the properties panel. The option in the Subsurf and Multires to use edge creasing also affects vertex creasing. The vertex crease data is stored as a CustomData layer, unlike edge creases which for now are stored in `MEdge`, but will in the future also be moved to a `CustomData` layer. See comments for details on the difference in behavior for the `CD_CREASE` layer between egdes and vertices. For Cycles this adds sockets on the Mesh node to hold data about which vertices are creased (one socket for the indices, one for the weigths). Viewport rendering of vertex creasing reuses the same color scheme as for edges and creased vertices are drawn bigger than uncreased vertices. For Alembic and USD, vertex crease support follows the edge crease implementation, they are always read, but only exported if a `Subsurf` modifier is present on the Mesh. Reviewed By: brecht, fclem, sergey, sybren, campbellbarton Differential Revision: https://developer.blender.org/D10145
2021-12-27OpenSubDiv: add support for an OpenGL evaluatorKévin Dietrich
This evaluator is used in order to evaluate subdivision at render time, allowing for faster renders of meshes with a subdivision surface modifier placed at the last position in the modifier list. When evaluating the subsurf modifier, we detect whether we can delegate evaluation to the draw code. If so, the subdivision is first evaluated on the GPU using our own custom evaluator (only the coarse data needs to be initially sent to the GPU), then, buffers for the final `MeshBufferCache` are filled on the GPU using a set of compute shaders. However, some buffers are still filled on the CPU side, if doing so on the GPU is impractical (e.g. the line adjacency buffer used for x-ray, whose logic is hardly GPU compatible). This is done at the mesh buffer extraction level so that the result can be readily used in the various OpenGL engines, without having to write custom geometry or tesselation shaders. We use our own subdivision evaluation shaders, instead of OpenSubDiv's vanilla one, in order to control the data layout, and interpolation. For example, we store vertex colors as compressed 16-bit integers, while OpenSubDiv's default evaluator only work for float types. In order to still access the modified geometry on the CPU side, for use in modifiers or transform operators, a dedicated wrapper type is added `MESH_WRAPPER_TYPE_SUBD`. Subdivision will be lazily evaluated via `BKE_object_get_evaluated_mesh` which will create such a wrapper if possible. If the final subdivision surface is not needed on the CPU side, `BKE_object_get_evaluated_mesh_no_subsurf` should be used. Enabling or disabling GPU subdivision can be done through the user preferences (under Viewport -> Subdivision). See patch description for benchmarks. Reviewed By: campbellbarton, jbakker, fclem, brecht, #eevee_viewport Differential Revision: https://developer.blender.org/D12406
2021-11-02Fix lots of missing messages i18n handling in `uiItemL` calls.Bastien Montagne
Also fix several wrong usages of `IFACE_` (as a reminder, error/info messages should use `TIP_`, not `IFACE_`).
2021-08-20Cleanup, use BKE_scene_uses_cycles_experimental_featuresKévin Dietrich
2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton
2021-04-26Cleanup: Replace modifyVolume with modifyGeometrySetHans Goudey
This allows us to remove a callback from the modifier type info struct. In the future the these modifiers might just be replaced by nodes internally anyway, but in the meantime it's nice to unify the handling of evaluated geometry a bit. Differential Revision: https://developer.blender.org/D11080
2021-03-24Cleanup: remove stdio.h header from MEM_guardedalloc.hCampbell Barton
This was included for `FILE *` which isn't used in the header. Ref D10799
2020-12-10Geometry Nodes: rename modifyPointCloud to modifyGeometrySetJacques Lucke
Since the initial merge of the geometry nodes project, the modifyPointCloud function already was already modifying a geometry set. The function wasn't renamed back then, because then the merge would have touched many more files. Ref T83357.
2020-10-26Modifiers: include the object & modifier when logging errorsCampbell Barton
Without this, there was no way of finding out which object, modifier combination caused the error, making the logs not very useful for debugging.
2020-10-01remove foreachObjectLink callbackJacques Lucke
This removes `foreachObjectLink` from `ModifierTypeInfo`, `GpencilModifierTypeInfo` and `ShaderFxTypeInfo`. There is no need to have both, `foreachObjectLink` and `foreachIDLink`. There is not code that actually depends on `foreachObjectLink`. Reviewers: brecht Differential Revision: https://developer.blender.org/D9078
2020-10-01Fix subdivision surface wrong for non-limit surface and subdivision level 1Brecht Van Lommel
Remove the workaround for T59395 that increases the minimal refinement to 2 to work around an OpenSubdiv bug. This bug appears to be fixed in the latest OpenSubdiv version we are using. Problem found by Piotr Ostrowski. Ref D9076
2020-10-01Use DNA defaults system for modifiersHans Goudey
As noted in T80164, there are quite a few area of Blender where the "Reset to Default Value" operator in button context menus doesn't work. Modifiers are one of them, because the DNA defaults system was never set up for them. Additionally, this should make modifier versioning easier. Whenever a new field is added it should be automatically initialized to the default value. I had to make some ordering changes in the following modifiers to work around an error with `-Wsign-conversion` in the macros: - Solidify Modifier - Corrective Smooth Modifier - Screw Modifier Some modifiers are special cases and are skipped in this commit: - Data Transfer Modifier - Cloth Modifier - Fluid Modifier - Softbody Modifier Differential Revision: https://developer.blender.org/D8747
2020-10-01Fix some inactive modifier properties not being editableBrecht Van Lommel
The convention is to keep inactive settings editable even if they are grayed out for having no effect due to other settings.
2020-09-30Subdivision Surfaces: add boundary smooth option to modifiersPiotr Ostrowski
This adds the option to either smooth the entire boundary, or to keep corners sharp, for the Subdivision Surface and Multiresolution modifiers. This mainly helps with compatibility with other software. The default behavior remains to smooth the entire boundary. Differential Revision: https://developer.blender.org/D8485
2020-09-30Subdivision Surfaces: add option disable using the limit surfacePiotr Ostrowski
This makes subdivision surfaces compatible with the old subdivision surface modifier and other applications that do not use the limit surface. This option is available on the Subdivision Surface modifier. Differential Revision: https://developer.blender.org/D8413
2020-09-25Modifiers: add StructRNA pointer field to ModifierTypeInfoJacques Lucke
This reduces the number of places that have to be modified when a new modifier is added. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D9000
2020-09-25Modifiers: add icon field to ModifierTypeInfoJacques Lucke
With this change `outliner_draw.c` does not have to be edited anymore when a new modifier is added. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D8998
2020-09-02UI: Use instanced panel custom data instead of list indexHans Goudey
For modifier shortcuts we added a "custom_data" field to panels. This commit uses the same system for accessing the list data that corresponds to each panel. This way the context is only used once and the modifier for each panel can be accessed more easily later. This ends up being mostly a cleanup commit with a few small changes in interface_panel.c. The large changes in the UI functions are due to the fact that the panel custom data is now passed around as a single pointer instead of being created again for every panel. The list_index variable in Panel.runtime is removed as it's now unnecessary. Differential Revision: https://developer.blender.org/D8559
2020-07-22Modifiers: option to preserve custom normals for subsurf & multiresCody Winchester
2020-07-02UI: Small Tweaks to Modifier Layouts for ConsistencyHans Goudey
These changes are smaller, made based on feedback and a pass on all the layouts for clarity and consistency. The Multires modifier UI will be addressed in a separate patch. Here is an overview of the changes: Renaming Options: - Build: "Start" -> "Start Frame" - Curve: "From Radius" -> "Size from Radius" - Screw: "Calc Order" -> "Calculate Order" - Displace, Warp, Wave: "Texture Coordinates Object" -> "Object" Move Mode Toggle to Top & Expand: - Bevel, Boolean, Normal Edit, Subdivision Use Columns for Tighter Spacing: - Displace, Explode, Ocean, Particle Instance, Remesh, Shrinkwrap, Solidify, Warp, Weighted Normal, Wave Misc: - Bevel: Set inactive properties for vertex bevel - Mesh Sequence Cache: Remove box for cache file - Skin: Don't align "Mark Loose" and "Clear Loose" - Array: Expand relative offset subpanel by default - Array: Move start cap, end cap to a new subpanel - Bevel: Move width type above width Differential Revision: https://developer.blender.org/D8115
2020-06-28UI: Remove duplicate modifier error messageHans Goudey
Thanks to J. Fran Matheu for pointing this out.
2020-06-23Refactor: move more modifier specific code out of readfile.cJacques Lucke
2020-06-15Modifiers: New callbacks for reading and writing .blend filesJacques Lucke
This is part of a greater blenloader decentralization effort (T76372). For modifiers the goal is that fewer files have to be modified when a new modifier is added. This patch just adds the `blendWrite` and `blendRead` callbacks to `ModifierTypeInfo` but does not change any other code yet. In the next steps, modifier specific code will be moved from `writefile.c` and `readfile.c` into their corresponding `MOD_*` files.
2020-06-05UI: Drag and Drop Modifiers, Layout UpdatesHans Goudey
This patch implements the list panel system D7490 for modifiers. It also moves modifier drawing to a callback in ModifierTypeInfo in line with the extensible architecture refactoring goal T75724. This adds a PanelRegister callback and utilities for registering panels and subpanels. It also adds the callbacks for expansion saving and drag and drop reordering described in D7490. These utilities, callbacks, and other common UI elements shared between modifiers live in MOD_ui_common.c. Because modifier buttons are now in panels, we can make use of subpanels for organization. The UI layouts also use the single column layout style consistently used elsewhere in Blender. Additionally, the mode-setting buttons are aligned and ordered consistently with the outliner. However, the large number of UI changes in this patch may mean that additional polishing is required in master. Thanks to William Reynish (@billreynish) who did a fair amount of the layout work and to Julian Eisel (@Severin) for consistent help. Differential Revision: https://developer.blender.org/D7498
2020-05-09Cleanup: double-spaces in commentsCampbell Barton
2020-05-08Fix T76498: Refactoring - Rename BKE modifiers funtionsAntonio Vazquez
2020-04-22Objects: add infrastructure for hair, pointcloud, volume modifiersBrecht Van Lommel
There is no user visible difference in standard builds, as there are no volume modifiers yet. When using WITH_NEW_OBJECT_TYPES some deform only modifiers are now available for hair and pointcloud objects. Differential Revision: https://developer.blender.org/D7141
2020-03-26Fix T67888: Incorrect Wireframe After Applying SubSurf/MultiResJeroen Bakker
Show control edges stores the control edges in the mesh which is picked up by the draw manager. When applyng a subsurf (or multires) we don't want that data present in the base mesh. Any rebuilding of the mesh would overwrite the data anyway. This patch introduces a new flag for applying modifiers that can be checked to ignore storing display specific data in the base mesh. Reviewed By: Brecht van Lommel Differential Revision: https://developer.blender.org/D7163
2020-03-26Subsurf: Enable Optimal Display by defaultSergey Sharybin
Affects both Subdivision Surface and Multires modifiers.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-02-26Cleanup: reduce CDDM use, remove unused function callsCampbell Barton
2019-10-07Fix T70476: Sculpting with Subsurf on top produces artifactsSergey Sharybin
The issue was caused by crazy space distortion orientation happening for subsurf modifier. Solved by making it so subsurf only deforms the surface but keeps matrices as-is. This is not fully mathematically correct, but is better that the fall-back solution which was doing wrong matrices anyway. Also, this is closer to have subsurf was handled prior to the related changes. Reviewed By: brecht, pablodp606 Differential Revision: https://developer.blender.org/D5991
2019-09-19Subdiv: Add vertex deformation callback to multires/subsurfSergey Sharybin
Currently unused but the intention is to use this to hook up these modifiers to a generic deformed PBVH to make it easier to sculpt or paint on a subdivided mesh.
2019-09-03Subsurf: Show error when Blender is built without OpenSubdivSergey Sharybin
2019-04-17ClangFormat: format '#if 0' code in source/Campbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-05Fix T63283: Second subdivision modifier does not ignore creaseSergey Sharybin
This is something where there is no single correct behavior, sometimes it's needed to ignore the crease to make mesh more smooth. But sometimes crease is to be considered after first subdivision surface: for example, when adding extra subdivisions for render-time displacement. Made it an option whether modifier needs to take crease into account or not. Existing files should be openable in the 2.7 compatible way, to re-create an old behavior the options is to be manually disabled in the modifier settings. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D4652
2019-03-30Cleanup: remove unused modifier methods.Brecht Van Lommel
2019-03-18Subdiv: Enable topology cache in edit modeSergey Sharybin
The general idea of this change is to have a runtime data pointer in the ModifierData, so it can be preserved through copy-on-write updates by the dependency graph. This is where subdivision surface modifier can store its topology cache, so it is not getting trashed on every copy-on-write which is happening when moving a vertex. Similar mechanism should be used by multiresolution, dynamic paint and some other modifiers which cache evaluated data. This fixes T61746. Thing to keep in mind, that there are more reports about slow subdivision surface in the tracker, but that boils down to the fact that those have a lot of extraordinary vertices, and hence a lot slower to evaluated topology. Other thing is, this speeds up oeprations which doesn't change topology (i.e. moving vertices). Reviewers: brecht Reviewed By: brecht Maniphest Tasks: T61746 Differential Revision: https://developer.blender.org/D4541
2019-02-25Cleanup: order of modifiers' headers includes.Bastien Montagne
BLI should always comes first, before DNA, BKE etc. And `BLI_utildefines.h` should come before any other BLI (since it's some sort of system include really, among other things...). Thisi should help to reduce the noise in patches when adding stuff like uint64_t members to DNA structs... ;)
2019-02-21Subdiv: Enable topology cache for animationSergey Sharybin
This commit makes it so both Subdivision Surface and Multiresolution modifiers are caching OpenSubdiv topology. This cuts down evaluation time quite a bit, especially for meshes which don't have many extra ordinary verticies. Only working for animation. Other modifications like edit mode needs more work to make topology cache preserved by copy-on-write.
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.