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2015-05-12Depsgraph: New dependency graph integration commitSergey Sharybin
This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2015-03-13Pass proper bmain to the updateDepgraph() of modifiersSergey Sharybin
This is mainly to make physics modifiers being able to work with it. For other cases this main is not needed.
2014-11-29Cleanup: unused headersCampbell Barton
2014-04-30Code cleanup: remove unused includesCampbell Barton
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-02-07ListBase API: add utility api funcs for clearing and checking emptyCampbell Barton
2014-02-03Code cleanup: use bools where possibleCampbell Barton
2013-12-21Mesh Modifiers: refactor copying using a generic functionCampbell Barton
2013-08-04code cleanup: replace strncpy -> BLI_strncpy, skip first 2 chars when making ↵Campbell Barton
a hash from the object name.
2013-06-10Follow up to r57354: WeightVG and Wave modifiers too need to handle tex id ↵Bastien Montagne
refcount ;)
2013-06-02use booleans for modifiers and api callbacks.Campbell Barton
2013-05-08code cleanup: remove references to BLI_rand.hCampbell Barton
2013-05-02Fix #35174: dynamic paint displacement missing in render.Brecht Van Lommel
A previous bugfix disabled the dynamic paint modifier for orco texture coordinate evaluation of the modifier stack. However the MOD_APPLY_USECACHE flag is not a good way to check if the modifier is evaluated for orcos. Instead I've added a MOD_APPLY_ORCO flag. Also removed a bunch of applyModifierEM callbacks, none of them served a purpose except for the subsurf modifier.
2013-04-16Random number generator: replace a bunch of usage of the global random numberBrecht Van Lommel
generator with a local one. It's not thread safe and will not give repeatable results, so in most cases it should not be used. Also fixes #34992 where the noise texture of a displacement modifier was not properly random in opengl animation render, because the seed got reset to a fixed value by an unrelated function while for final render it changed each frame.
2012-10-22code cleanup: check defgroup_name_index() return value != -1, rather then ↵Campbell Barton
checking >= 0. also remove unused bmesh decimator code.
2012-05-09Refactor of modifiers' apply function: now use a single bit-flag parameter ↵Bastien Montagne
to pass options, instead of having one parameter per boolean flag (i.e. replaces current useRenderParams and isFinalCalc by a single ModifierApplyFlag flag. ModifierApplyFlag is an enum defined in BKE_modifier.h). This way we won't anymore have to edit all modifier files when e.g. adding a new control flag! Should have no effect over modifier behavior.
2012-05-06style cleanup: modifiersCampbell Barton
2012-05-06fix for same bug as r46346, incorrect code was copied.Campbell Barton
2012-04-10Fix #30882: using an image sequence in the displace modifier did not updateBrecht Van Lommel
properly in animation rendering.
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-22Renaming CD_WEIGHT_MCOL/MLOOPCOL and their masks from WEIGHT to PREVIEW, as ↵Bastien Montagne
this layer is now also used for various preview tasks in Object mode. “Cleanup” commit, no functional changes.
2012-01-23Merged with trunk (-r43609:43611): updated modifier preview.Bastien Montagne
Noted preview code for DynamicPaint is currently disabled, will see if I can re-enable it…
2012-01-22svn merge ^/trunk/blender -r43564:43609Campbell Barton
2012-01-22Add weight preview to WeightVG modifiers, and first, simple/basic refactor ↵Bastien Montagne
of how modifiers can generate preview. User side: * Preview for DynamicPaint should keep the same behavior (for now). Weight preview should be somawhat quicker, though. * Preview for WeightVG modifiers is only active in WeightPaint mode, and if the affected vgroup is the active one. * Last active preview modifier in stack wins! Note: that modifier preview topic is yet to be further refined, quite raw/incomplete for now. Dev side: * In draw code, renamed DRAW_DYNAMIC_PAINT_PREVIEW flag to DRAW_MODIFIERS_PREVIEW * Removed use of MOD_DPAINT_PREVIEW_READY in DynamicPaint code (seems unecessary, and if it was, should be of more general scope). * Added eModifierTypeFlag_UsesPreview to ModifierTypeFlag, for modifiers that can generate some preview data. * Added three new modifier funcs, to handle preview modifiers in draw code / mod stack. * For weights preview: added the generic DM_update_weight_mcol func, which can update WEIGHT_MCOL layer with either a given array of weights (currently used by DynamicPaint only), or from current active vgroup(s). So now, draw code is fully generic (i.e. no more modifier-type checking in it). Mod stack code is generic to some extent, but will need more work.
2012-01-22Fix a crasher in WeightVG modifiers.Bastien Montagne
Problem was, if no vertices were ever added to one of the obect's vgroups, there is no CD_DEFORMVERT layer, even though there might be several valid vgroup indices... Odd no one noticed that earlier. Many thanks to miikah for finding that bug!
2011-12-21svn merge ^/trunk/blender -r42761:42776Campbell Barton
2011-12-20New modifier type: eModifierTypeType_NonGeometrical, for modifiers affecting ↵Bastien Montagne
CustomData layers only (e.g. UVProject and WeightVG ones). Also, allow applying to obdata those modifiers, even with shapekeys, but do not allow applying them *as* shapekey (as shapekeys do not have CD layers). Fix [#29636] Vertex Weight Mix modifier "apply" button don't work. Note: applying whit shape keys currently always uses base shape, not current one (for apply to obdata as well as apply to shapekey), but this is another topic...
2011-12-20svn merge ^/trunk/blender -r42722:42742Campbell Barton
2011-12-19Much cleaner and satisfying code in weightvg modifiers' "init": copy only ↵Bastien Montagne
the CD_DEFORMVERT data layer (if it's the org one), and not the whole DerivedMesh! Quite oddly, for Proximity mod, this increases the performances of the apply func (about 20-25%, e.g. from 0.04 to 0.03 sec), but decreases the global framerate (e.g. in TEST_5 scene of testing file, I lose about 7%, from 4.6 to 4.3fps (open ATI driver)...).
2011-10-24svn merge ^/trunk/blender -r41226:41227 .Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-09-23svn merge ^/trunk/blender -r40432:40491Campbell Barton
2011-09-22Minor: Added doxygen file's doc comments in weightvg modifiers.Bastien Montagne
2011-09-17svn merge -r40166:40279 ^/trunk/blenderCampbell Barton
2011-09-15WeightVG: Made Edit and Proximity also use the new weightvg_update_vg ↵Bastien Montagne
MDeformWeight** parameter (to avoid another vgroup searching). Also added to Proximity a check in case vgroup would have no vertices in it. Plus a few minor edits...
2011-09-15WeightVG utils, weightvg_update_vg func updates.Bastien Montagne
* Added an optional array of MDeformModifier pointers, to avoid another search based on defgrp_idx. * Split out "add/remove verts from vgroup" functions, preparing their move to deform.c (if their current form is validated!).
2011-09-15WeightVG Mix modifier: updated code to use defgrp_find_index, and make ↵Bastien Montagne
MDeformWeights be searched only once. Also fixed a bug: when another set mode than "All Vertices" was used and resulting set of verts was empty, all vertices was used, instead of just returning org, unmodified data!
2011-09-09svn merge -r40034:40051 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-09-09SVN maintenance.Guillermo S. Romero
2011-09-08svn merge -r39991:40034 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-09-08edits to new modifiers to work with bmeshCampbell Barton
2011-09-07interface + naming improvements to vertex wright modifierCampbell Barton
- WeightVG -> Vertex Weight - mapping_mode -> falloff_type - nicer layout for VertexWeightModifiers add/remove options
2011-09-07SVN maintenance.Guillermo S. Romero
2011-09-05VGroup Modifiers: added mapping options to proximity and edit.Bastien Montagne
*Added Smooth/Sharp/Root/etc. mappings to WeightVGEdit modifier, in addition to custom curve one. *Added Smooth/Sharp/Root/etc. mappings to WeightVGProximity modifier, without the custom curve one! *Factorized the common mapping code into MOD_weightvg_util.
2011-09-05- vertex group modifiers isDisabled functions were incorrect, need to check ↵Campbell Barton
if the string is set: == NULL will never be true. - was doing NULL checks on freeing memory in cases where the values were already accessed (blender would have crashed anyway), so remove the NULL checks. - use deform.c api weight functions to replace inline weight lookups in some cases. - change if checks in weightvg_do_mask() so its more obvious whats going on.
2011-09-05- mask_tex_map_obj --> mask_tex_map_objectCampbell Barton
- dont allow negative min distances
2011-09-05minor edits.Campbell Barton
- init proximity to 1.0f - min/max proximity dist were not being copied. - minor edits to comments - use ascii chars in a few places.
2011-08-23vgroup_modifiers: Definitively removed addtionnal mapping/clamping options ↵Bastien Montagne
in WeightVGEdit mod, including from DNA struct.
2011-08-17vgroup_modifiers: Removed (commented out, for now) addtionnal ↵Bastien Montagne
mapping/clamping options in WeightVGEdit mod, leaving the only curve mapping stuff. Also, updated all three modifiers with new foreachTexLink walking func.
2011-07-29vgroup_modifiers: Fixed last problems with WP mode, plus a small fix in ↵Bastien Montagne
weightvg_util.c. It seems WeightVG modifiers can’t enable the eModifierTypeFlag_SupportsMapping flag...
2011-07-28minor cleanup of rnaCampbell Barton
- use an rna enum-set for proximity vert/edge/face options. - rename some flags. - better conform to rna naming conventions.