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2019-11-24Cleanup: doxygen commentsCampbell Barton
Also correct some outdated symbol references, add missing 'name' commands.
2019-09-19Cleanup: use uint,ushort,uchar for modifiersCampbell Barton
2019-08-21Cleanup: vertex coordinate access, naming & minor changesCampbell Barton
This also splits vertex access and allocation so it's possible to copy coordinates into an existing array without allocating it.
2019-07-30BLI_task: Cleanup: rename some structs to make them more generic.Bastien Montagne
TLS and Settings can be used by other types of parallel 'for loops', so removing 'Range' from their names. No functional changes expected here.
2019-05-31Cleanup: style, use braces in source/ (include disabled blocks)Campbell Barton
2019-05-01Cleanup: comments (long lines) in modifiersCampbell Barton
Also remove duplicate comments in headers.
2019-04-22Cleanup: style, use braces for modifiersCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-01Modifiers: Use object passed to evaluationSergey Sharybin
This was wrong and violating design to force modifiers to query evaluated objects and IDs. It is up to the caller to make sure the object is properly evaluatable. Effectively, reverting changes from de491abf9962 (and possibly other related changes).
2019-03-30Cleanup: remove unused modifier methods.Brecht Van Lommel
2019-03-20Fix DEG warning from T52873: Proximity WeightVG modifier can use empty as ↵Bastien Montagne
target too. Only create DEG_OB_COMP_GEOMETRY relation to target object when it has some, and we use it.
2019-03-18Subdiv: Enable topology cache in edit modeSergey Sharybin
The general idea of this change is to have a runtime data pointer in the ModifierData, so it can be preserved through copy-on-write updates by the dependency graph. This is where subdivision surface modifier can store its topology cache, so it is not getting trashed on every copy-on-write which is happening when moving a vertex. Similar mechanism should be used by multiresolution, dynamic paint and some other modifiers which cache evaluated data. This fixes T61746. Thing to keep in mind, that there are more reports about slow subdivision surface in the tracker, but that boils down to the fact that those have a lot of extraordinary vertices, and hence a lot slower to evaluated topology. Other thing is, this speeds up oeprations which doesn't change topology (i.e. moving vertices). Reviewers: brecht Reviewed By: brecht Maniphest Tasks: T61746 Differential Revision: https://developer.blender.org/D4541
2019-03-07Refactor CDData masks, to have one mask per mesh elem type.Bastien Montagne
We already have different storages for cddata of verts, edges etc., 'simply' do the same for the mask flags we use all around Blender code to request some data, or limit some operation to some layers, etc. Reason we need this is that some cddata types (like Normals) are actually shared between verts/polys/loops, and we don’t want to generate clnors everytime we request vnors! As a side note, this also does final fix to T59338, which was the trigger for this patch (need to request computed loop normals for another mesh than evaluated one). Reviewers: brecht, campbellbarton, sergey Differential Revision: https://developer.blender.org/D4407
2019-02-25Cleanup: order of modifiers' headers includes.Bastien Montagne
BLI should always comes first, before DNA, BKE etc. And `BLI_utildefines.h` should come before any other BLI (since it's some sort of system include really, among other things...). Thisi should help to reduce the noise in patches when adding stuff like uint64_t members to DNA structs... ;)
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-12Weight modifiers: Remove weird looking dependencySergey Sharybin
Modifiers are part of geometry component, no way they can be dependent on the geometry component of the same object.
2019-02-12Depsgraph: Add utility function for transform dependencySergey Sharybin
This is what modifiers are to use to indicate that they depend on a transformation of the object itself. Currently should be no functional changes, but in the future this will allow to easily change transform operation depending on whether there is a simulation associated with the object.
2019-02-11Fix T61391: MeshDeform Modifier does not work on a solidified planar mesh.Bastien Montagne
`BKE_modifier_get_evaluated_mesh_from_evaluated_object()` used by modifiers needing access to other objects' geometry probably skipped out of the radar when cage and final evaluated meshes were added to BMEditMesh? In any case, we do not need to duplicate (and then free!) a temp mesh from editdata anymore, and we can even add instead a parameter to get cage instead of final. Also makes modifiers code a bit simpler.
2019-02-11Fix T61185: Missing modifiers update on changes to texturePhilipp Oeser
Also update relations when modifier texture changes. Basically same as rB6e00415a85a9, rBca2680aaeb1 but this time for VertexWeight modifiers Reviewers: sergey Maniphest Tasks: T61185 Differential Revision: https://developer.blender.org/D4305
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2018-12-07Fix modifiers evaluation outside of depsgraph/CoW context.Bastien Montagne
Fix T58237: Exporters: Curve Modifier not applied when "apply modifiers" are selected. Fix T58856: Python: "to_mesh" broken in 2.8. ...And many other cases... ;) Thing is, we need target IDs to always be evaluated ones (at least I cannot see any case where having orig ones is desired effect here). Depsgraph/Cow system ensures us that when modifiers are evaluated by it, but they can also be called outside of this context, e.g. when doing binding, or object conversion... So we need to ensure in modifiers code that we actually are always working with eval data for those targets. Note that I did not touch to physics modifiers, those are a bit touchy and rather not 'fix' something there until proven broken!
2018-11-27Modifiers: fix bunch of missing 'self transform' deg relations.Bastien Montagne
When a modifier depends on some other object's position, then it also depends in its own position, this has to be also told to depsgraph. Fixes several modifiers where moving target would update the modifier, while moving modified object itself would not.
2018-10-24Cleanup: Remove unused modifiers callbackSergey Sharybin
Was only used by subsurf in the past years, it is unlikely other modifiers will every need this any time soon.
2018-09-03Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/intern/collision.c
2018-09-03Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3668
2018-08-08WeightVG modifiers: cleanup.Bastien Montagne
2018-08-08Fix T55818: Dynamically modified influence vertex group not working in ↵Bastien Montagne
modifier stack. Now that we are using meshes, we need to assign back potential new vgroup cdlayer to mesh->dvert pointer...
2018-08-06Fix horrible invalid mesh freeing in weightvg modifiers.Bastien Montagne
Comes from rB7661f8a65b. Found while checking on T55818, but not solving that issue of course.
2018-07-10Modifiers: Use bool for boolean flag in isDisabledSergey Sharybin
2018-06-22Modifiers: port shapekey modifier, some cleanup.Bastien Montagne
2018-06-22Modifiers: Remove lots of usages of md->sceneSergey Sharybin
2018-06-21Modifiers: Stop using md->scene in isDisabled() callbackSergey Sharybin
This is first commit in series of changes to get rid of md->scene.
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: trailing space for modifiersCampbell Barton
2018-05-30Modifiers: Bring back custom data referencing logicSergey Sharybin
Brings dependency graph evaluation time to similar time than 2.79 for file reported in T55228.
2018-05-30Modifiers: Restore duplication of referenced layersSergey Sharybin
Was no reason to remove those calls, it was always a plan to bring referenced layers back eventually.
2018-05-30Cleanup/fix wrong modifiers targets handling in COW context.Bastien Montagne
Modifiers stack only get COW/evaluated IDs, so no need to go auery again DEG for those. Further more, now unified handling of EditBMesh case (was done on case-by-case basis in a few modifiers, not all for some reason). We are still missing the ability to get final and cage deformed meshes when in Edit mode though, this is to be defined/implemented in depsgraph.
2018-05-24Fix all modifiers that depended on BKE_modifier_get_evaluated_mesh_from_objectDalai Felinto
This fix applying the following modifiers: * Boolean (working already) * Array * Mesh Deform * Surface Deform * Vertex Weight Proximity This function was to return evaluated mesh. So it should get the evaluated object at all times. So in this case it makes more sense to simply pass the depsgraph (or in this case the ModifierEvalContext that contains both the depsgraph and the flag. Solution discussed with Bastien Montagne.
2018-05-23Fix modifiers not using depsgraph time for texture evaluation.Bastien Montagne
Texture animation seems to be broken anyway currently, but at leat modifier side it should now be OK.
2018-05-12Merge branch 'master' into blender2.8Campbell Barton
2018-05-12Cleanup: modifier arg wrappingCampbell Barton
2018-05-09Cleanup/refactor: Move get_mesh_eval_for_modifier from MOD_util to BKE_modifier.Bastien Montagne
Because some modifiers' actual code is in BKE... Also renamed to more BKE-valid name BKE_modifier_get_evaluated_mesh_from_object.
2018-05-09Modifier stack: remove last usage of DM in WeightVGProximity .Bastien Montagne
2018-05-08Cleanup: whitespace, duplicate includesCampbell Barton
2018-05-08Merge branch 'master' into blender2.8Bastien Montagne
2018-05-08Cleanup: Nuke empty dummy wrappers around modifier_copyData_generic().Bastien Montagne
This also changes signature of modifier copy callback, first (source) parameter is now a const, which is saner anyway!
2018-05-08WeightVG modifiers: Cleanup, add asserts to validate expected data status...Bastien Montagne
2018-05-07Modifier stack: move vgroup editing modifiers to new Mesh-based system.Bastien Montagne
Some notes here: * Proximity with non-mesh objects (like curve, see TEST_2 scene in weightvg testfile) are not working currently. This is known TODO of COW depsgraph project. * Proximity modifier is slower, due to some other TODO pending on BVHTree creation/caching for Mesh.
2018-05-03Merge branch 'master' into blender2.8Germano