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2020-04-02Sculpt: Store explicit value for multires sculpt levelSergey Sharybin
Allows to know what level sculpting has been done after the value has been changed in the MultiresModifierData. No functional changes, just preparing code to have everything needed for propagation undo. Differential Revision: https://developer.blender.org/D7307
2020-04-01Cleanup: clang-formatCampbell Barton
2020-04-01Fix customdata interpolation being done multiple times in Weld ModifierGermano Cavalcante
2020-04-01Fix T74588: Weld Modifier: Vertex colors and UVs get incorrect valuesGermano Cavalcante
2020-03-31Add Voxel Mode to the Remesh modifierPablo Dobarro
This adds the Voxel Mode to the current remesh modifier. It works exactly the same way as the voxel remesh operator and uses the same properties to control the remeshing. We can exand this with more options in the future (fix poles, reprojection...) Reviewed By: brecht Differential Revision: https://developer.blender.org/D7292
2020-03-29Screw Modifier: support 1-2 stepsHenrik Dick
The Screw Modifier had a lower limit for the steps value, which not only was inconsistent between render and viewport steps, but also was capped to 2 in UI and also in the code internally.
2020-03-29Fix warp modifier using pose matrix without object matrix appliedCody Winchester
Error in recent patch D6820
2020-03-29Cleanup: spelling, commentsCampbell Barton
2020-03-29Fix T75156: Cast modifier crash in edit-modeCampbell Barton
Add NULL checks to other deform modifiers too.
2020-03-27Surface Deform modifier: add vertex group and strength control.Cody Winchester
This commit aims to add functionality to the surface deform modifier that gives more control and allows it to work better with the modifier stack. * Maintains compatibility with older files. The default settings keep it so that the whole object is bound and vertex coordinates get overwritten as the modifier currently does. * Turns the deformations from an absolute vertex coordinate overwrite into an additive offset from the vertex location before the modifier to the resulting bound deformation. This gives the ability to control the strength of the deformation and mix the deformation of the modifier with the modifier stack that comes before it. * Also adds in a vertex group with the invert option. This is applied after the bind deformation is added. So the whole object is still bound to target, and the vertex group filters afterwards what parts get affected. I experimented with a version to only binds the geometry weighted to the vertex group, but that would break compatibility with old files. I may bring it in later as a separate option/mode for the surface deform. With several fixes from @mont29. Reviewed By: mont29 Differencial Revision: https://developer.blender.org/D6894
2020-03-27Solidify modifier: add option to assign shell & rim geometry to selected ↵Cody Winchester
vertex groups. This commit gives the solidify modifier the ability to assign the newly created shell and rim geometries to selected vertex groups. This expands the procedural control over the modifier stack by letting users apply modifiers to the shell geometry without affecting the original geometry. This will be especially helpful for NPR users that use solidify to create backface culling lines on their characters giving them the ability to add displace noise and other effects. Differential Revision: https://developer.blender.org/D6903
2020-03-27Warp modifier: add bone from and bone to options when using armature objectsCody Winchester
This commit adds the option to use armature bones for the From and To targets when using armature objects. The changes are based on the UV Warp modifier. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D6820
2020-03-26Fix T67888: Incorrect Wireframe After Applying SubSurf/MultiResJeroen Bakker
Show control edges stores the control edges in the mesh which is picked up by the draw manager. When applyng a subsurf (or multires) we don't want that data present in the base mesh. Any rebuilding of the mesh would overwrite the data anyway. This patch introduces a new flag for applying modifiers that can be checked to ignore storing display specific data in the base mesh. Reviewed By: Brecht van Lommel Differential Revision: https://developer.blender.org/D7163
2020-03-26Subsurf: Enable Optimal Display by defaultSergey Sharybin
Affects both Subdivision Surface and Multires modifiers.
2020-03-24Add invert mapping option to proximity weight edit modifier, and some cleanup.Bastien Montagne
2020-03-24Modifiers: Vertex Weight Edit add invert curve falloff optionCody Winchester
This commit adds the option to invert the resulting weights of the falloff curve. There is a workflow used by some to convert a texture mask into vertex weights by using a custom curve and inverting the points. This allows the same effect with a single click, and gives the modifier more procedural functionality. With minor UI tweaks by @mont29. Differential Revision: https://developer.blender.org/D6899
2020-03-24Cleanup: use switch statement instead of if/else on enum value...Bastien Montagne
2020-03-24Fix T64573: RNA_path_from_ID_to_property fails for pointcachesPhilipp Oeser
Give pointcaches a proper path function which e.g. also resolves ALT+click (assign to all selected) not working for anything relating to pointcaches. This also cleans up the usage of the 'eModifierTypeFlag_UsesPointCache' flag (removed from the boolean modifier, added to the softbody modifier). Maniphest Tasks: T64573 Differential Revision: https://developer.blender.org/D7115
2020-03-24Fix solidify complex degenerate cases with duplicate facesHenrik Dick
The removal of duplicate faces that are created during the handling of degenerate cases was implemented already but didn't work. This patch should fix some crashes with the solidify complex mode related to that. See D7221 for details.
2020-03-24Cleanup: clang-formatCampbell Barton
2020-03-23Change solidify's material offset in complex mode to conform with simple modeHenrik Dick
this patch will change the behaviour of the material offset in complex mode to fit simple mode output. Previously in complex mode this would offset the material of the enire shell, because when you read the tooltip it says material for new generated geometry. In complex mode everything is new generated geometry though. In simple mode on the other hand, this would give you a way to only change the inside faces material. There may be cases in large modifier stacks where material offset like it is implemented currently in complex mode may be useful, but it is much more useful in the way it is implemented by simple mode. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D7215
2020-03-23Fix T74195: Solidify Complex Dissolve Crash.Henrik Dick
I also added a few more comments to the code as I gone along. Maniphest Tasks: T74195 Differential Revision: https://developer.blender.org/D7214
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Cleanup: 64 bit file IO on windows.Ray Molenkamp
Unlike Linux where fseek/tell will be either 32 or 64 bit depending on the target platform, it will always be 32 bit on windows. We had some macro magic in BLI_winstuff.h that substituted them for 64 bit versions, but that is upsetting the system headers if they get included after BLI_winstuff.h which is problematic for D6811. This diff adds proper functions in blenlib and updates all calls that were using the BLI_winstuff.h header to gain 64 bit file IO. note: Anything that was using the 32 bit versions (ie not including BLI_winstuff.h) will still be using the 32 bit versions, which is perhaps a good code quality Friday project. Differential Revision: https://developer.blender.org/D7160 Reviewers: brecht dfelinto
2020-03-18Modifier: skip calling MOD_deform_mesh_eval_getCampbell Barton
This is only needed in certain cases. When testing performance improvements to the modifier stack it's useful to bypass this function.
2020-03-17Cleanup: use more descriptive variable name for the data-maskCampbell Barton
Make it explicit this data mask is added to the default mask.
2020-03-13Multires: Increase default quality to 4Sergey Sharybin
Makes it work better "out of the box" for irregular topology like Suzanne mesh. There might be some performance impact on non-regular meshes, but those are not very common usecase for multires and for those its always possible to lower the quality if needed.
2020-03-13DeformMod: Performance by reusing buffersJeroen Bakker
The Deform modifiers was reallocating buffers that only fit the vertices of the inner loop. This patch first counts the maximum needed buffer and allocates one. When using the daily dweebs animation file the playback performance went from 0.66 fps to 0.93 fps. Reviewed By: sybren Differential Revision: https://developer.blender.org/D7132
2020-03-12Fix T71961: Soft body behavior is incorrect when CTRL + F12 animation is ↵Sebastian Parborg
rendered. The softbody modifier was missing the transform depsgraph relation and thus the object matrix would not get updated during animation render.
2020-03-12Ocean: add new spectra modes to the ocean modifierPhil Stopford
This extends the ocean modifier to add new spectra (Pierson-Moskowitz, Jonswap, TMA). These models are very different to the Phillips spectrum. They are intended for more established, large area, oceans and/or shallow water situations.
2020-03-12Cleanup: spelling, clang-formatCampbell Barton
2020-03-11Cloth: Copy point cache settings when copying cloth modifierJacques Lucke
This fixes the issue mentioned in the comment in T74515. Reviewers: mont29 Differential Revision: https://developer.blender.org/D7104
2020-03-11UI: edit modifier messages to clarify where auto-smooth is setGreg Neumiller
2020-03-10Modifiers: Corrective Smooth modifier, new Scale parameterLucas Veber
When scaling the root bone of a rig to apply a global scale, the corrective smooth modifier results in wrong deformation due to incorrect scaling. The delta calculations are not taking into account any scale value. To fix it, a scale property is added to the modifier, allowing to set manually the scale value for the deltas by simply multiplying the vectors by this value. There is a similar implementation in Maya's Delta Mush deformer. This property can be for example driven by the scale of the root bone of the rig, to dynamically update when the animator scale this bone. Reviewed By: brecht, sybren Differential Revision: https://developer.blender.org/D6622
2020-03-09Cleanup: Replace ABS/SQUARE/CUBE with function callsSergey Sharybin
While it might be handy to have type-less functionality which is similar to how C++ math is implemented it can not be easily achieved with just preprocessor in a way which does not have side-effects on wrong usage. There macros where often used on a non-trivial expression, and there was at least one usage where it was causing an actual side effect/bug on Windows (see change around square_f(sh[index++]) in studiolight.c). For such cases it is handy to have a function which is guaranteed to have zero side-effects. The motivation behind actually removing the macros is that there is already a way to do similar calculation. Also, not having such macros is a way to guarantee that its usage is not changed in a way which have side-effects and that it's not used as an inspiration for cases where it should not be used. Differential Revision: https://developer.blender.org/D7051
2020-03-06Cleanup: move Alembic, AVI, Collada, and USD to `source/blender/io`Sybren A. Stüvel
This moves the `alembic`, `avi`, `collada`, and `usd` modules into a common `io` directory. This also cleans up some `#include "../../{somedir}/{somefile}.h"` by adding `../../io/{somedir}` to `CMakeLists.txt` and then just using `#include "{somefile}.h"`. No functional changes.
2020-03-06Cleanup: use 'BKE_' prefix for BKE_deform API callsCampbell Barton
- Use 'BKE_object_defgroup' prefix for object functions. - Rename 'defvert_verify_index' to 'defvert_ensure_index' since this adds the group if it isn't found.
2020-03-05Cleanup: material API namingCampbell Barton
- Use 'BKE_object_material_*', 'BKE_id_material_*' prefix for functions that operate on Object and ID types. - Use '_len' suffix for length (matching BLI naming). - Use '_p' suffix for functions that return a pointer to values where the value would typically be returned. Functions renamed: - BKE_object_material_resize was BKE_material_resize_object - BKE_object_material_remap was BKE_material_remap_object - BKE_object_material_remap_calc was BKE_material_remap_object_calc - BKE_object_material_array_p was BKE_object_material_array - BKE_object_material_len_p was BKE_object_material_num - BKE_id_material_array_p was BKE_id_material_array - BKE_id_material_len_p was BKE_id_material_num - BKE_id_material_resize was BKE_material_resize_id - BKE_id_material_append was BKE_material_append_id - BKE_id_material_pop was BKE_material_pop_id - BKE_id_material_clear was BKE_material_clear_id
2020-03-05Cleanup: formatting, strip trailing spaceCampbell Barton
2020-03-03Modifiers: Wave add invert vgroup optionBastien Montagne
Adds the invert vgroup option to the Wave modifier. Differential Revision: https://developer.blender.org/D6893
2020-03-03Fix T74377: Weld Modifier destroys vertex groupsGermano Cavalcante
Differential Revision: https://developer.blender.org/D6997
2020-02-26Cleanup: reduce CDDM use, remove unused function callsCampbell Barton
2020-02-20Modifiers: Refactor Mask modifierJacques Lucke
The functionality of the mask modifier remains unchanged. This patch updates the mask modifier so that it uses C++. The manual memory management has been replaced with proper containers. The large `applyModifier` function has been splitup into multiple smaller functions. A large speedup is achieved by using simple arrays instead of hash tables in multiple places. In my performance test file the playback speed increased from 1.1 to 5.1 fps on my laptop. Reviewers: campbellbarton, brecht Differential Revision: https://developer.blender.org/D6779
2020-02-19Fix for Fix (c) : Normals Edit modifier using unititialized array of normals...Bastien Montagne
Own mistake in recent rBcfdb5b9a8b07.
2020-02-19Fix T73941: Custom normals from normal edit modifier ignored by further ↵Bastien Montagne
modifiers. This commit actually fixes several issues in this modifier, but main one from the report was caused by adding a `CD_NORMAL` layer to loops to store temp real clnors. Unless we plan on modifying the topology itself, this is useless, and would require some additional 'dirty normals' tagging to work properly, so just switched to simpler, cleaner solution of having a local array of computed clnors.
2020-02-18Modifiers: UVWarp modifier add invert vgroup optionCody Winchester
Adds the invert vgroup option to the UVWarp modifier. Adds a flag and char padding to the DNA. Differential Revision: https://developer.blender.org/D6841
2020-02-18Modifiers: Bevel modifier add invert vgroup optionCody Winchester
Adds the invert vgroup option to the Bevel modifier. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D6845
2020-02-18Modifiers: Explode modifier add invert vgroup optionCody Winchester
Adds the invert vgroup option to the Explode modifier. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D6844
2020-02-18Modifiers: Laplacian Deform modifier add invert vgroup optionCody Winchester
Adds the invert vgroup option to the Laplacian Deform modifier. Differential Revision: https://developer.blender.org/D6843
2020-02-18Modifiers: Laplacian Smooth modifier add invert vgroup optionCody Winchester
Adds the invert vgroup option to the Laplacian Smooth modifier. Differential Revision: https://developer.blender.org/D6842