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AgeCommit message (Expand)Author
2012-08-18skip allocating texture coords for the displace modifier when they are unused.Campbell Barton
2012-08-14style cleanup: pep8 & unfinished comment from own commit.Campbell Barton
2012-08-14patch [#32327] Uniform displace modifierCampbell Barton
2012-08-12new parameter in assign_material() to specify where material shall be assigne...Gaia Clary
2012-08-08code cleanup: rename G.rt to G.debug_valueCampbell Barton
2012-08-06Avoid recursion in skin modifier's edge matrix calculationsNicholas Bishop
2012-07-29code cleanup: replace MIN2/MAX2 with minf/maxfCampbell Barton
2012-07-28fix own error in recent commit - possible uninitialized value.Campbell Barton
2012-07-26fix some types and incorrect infoCampbell Barton
2012-07-26workaround for depsgraph update issue with booleans.Campbell Barton
2012-07-25Fix #31339, Modifying mesh destroys particle system.Lukas Toenne
2012-07-21use fabsf when using floats.Campbell Barton
2012-07-21add option so operators can be called with a flag, currently the only flag is...Campbell Barton
2012-07-17Fix [#32133] Numpad Enter key doesnt work with Loopcut (worked in 2.49b)Bastien Montagne
2012-07-17use math vector init functionsCampbell Barton
2012-07-17code cleanup: spellingCampbell Barton
2012-07-12Fix normals around root nodes of skin modifier output.Nicholas Bishop
2012-07-08use gcc attrubutes to warn on unused return values and arguments which should...Campbell Barton
2012-07-08Fixing a typo!Bastien Montagne
2012-07-08style cleanupCampbell Barton
2012-07-06Fix [#31923] Particle instanced objects don't show textures in renderBastien Montagne
2012-07-01style cleanup: commentsCampbell Barton
2012-07-01fix for own error renaming bmesh operator dupeCampbell Barton
2012-06-30rename bmesh ops since they are exposed in an api now.Campbell Barton
2012-06-25style cleanupCampbell Barton
2012-06-24style cleanypCampbell Barton
2012-06-13code cleanup: use const float's where possible and specify vector size.Campbell Barton
2012-06-11Fix incorrectly deleted elements in array modifier caps.Nicholas Bishop
2012-06-08Another fix for #31743: check for DM's verts number matches passed number of ...Sergey Sharybin
2012-06-08Fix #31743: Applying Smooth modifier to a curve crashes BlenderSergey Sharybin
2012-06-06Enabling smooth modifier for curvesDaniel Salazar
2012-06-05edge split modifier now works more like pre-bmesh --- 3+ faces using an edge ...Campbell Barton
2012-06-05Fix remesh output changing when input is moved relative to origin.Nicholas Bishop
2012-06-05style cleanupCampbell Barton
2012-06-03Part-Bugfix, Part-Feature Completion: 'Armature' Option for Mask ModifierJoshua Leung
2012-06-03Mask Modifier - Bugfix and dead-code cleanupJoshua Leung
2012-05-27code cleanup:Campbell Barton
2012-05-26add vector versions of hsv_to_rgb, rgb_to_hsv & rgb_to_hsv_compatCampbell Barton
2012-05-26patch [#31579] Solidify modifier: Add new option "Flip Normals"Campbell Barton
2012-05-26solidify option to flip normalsCampbell Barton
2012-05-25code cleanup: solidify modifier - remove dead assignment and unneeded NULL ch...Campbell Barton
2012-05-24Fix bug #31582, Crash with Skin modifierNicholas Bishop
2012-05-24style cleanup: brace placement/newlinesCampbell Barton
2012-05-23solidify modifier - replace define, no longer needed since switching to bmesh.Campbell Barton
2012-05-23solidify modifier - replace VECADDFAC with inline function.Campbell Barton
2012-05-23fix solidify modifier flipping of rim polygons.Campbell Barton
2012-05-22style cleanupCampbell Barton
2012-05-22style cleanu: skin modifierCampbell Barton
2012-05-22Add skin modifier: DNA, RNA, UI, and MOD_skin.c implementation.Nicholas Bishop
2012-05-22style cleanup: mmap_win32Campbell Barton