Age | Commit message (Collapse) | Author |
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Checks for existence of a vertex group must check the array isn't NULL.
Regression in c1386795a922.
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This property was inadvertently removed from the modifier's panel and
it wasn't caught in time for the release of 2.90. Thanks to the user
"VermossomreV" for bringing this to my attention.
Differential Revision: https://developer.blender.org/D8790
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With this option, self-intersections in either or both operands
will be handled properly (if both sides are piecewise winding
number constant, and maybe some other cases too).
In the Boolean tool, this flag was there already but the code
forced a unary operation in that case; this commit corrects it
to make a binary operation. This flag makes the code slower, which
is why it is an option and not an always-on thing.
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The "Grab Active Vertex" in sculpt mode highlights the vertex and
the neighbor vertices. This was working wrong in the case when mesh
has multires modifier at sculpt level 0 and has shape keys.
The issue was caused by the wrong crazy space calculation, which was
ignoring subdivision level. This is an oversight from the initial
implementation: the modifier has no effect if the subdivision level
is 0.
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There is no SubdivCCG created in this case, meaning ownership of the Subdiv
was not altered.
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No functional changes
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This change doesn't impact release builds,
in general avoid having defaults depend on build options
since it means files from different builds won't match.
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For modifier shortcuts we added a "custom_data" field to panels.
This commit uses the same system for accessing the list data that
corresponds to each panel. This way the context is only used once
and the modifier for each panel can be accessed more easily later.
This ends up being mostly a cleanup commit with a few small changes
in interface_panel.c. The large changes in the UI functions are due
to the fact that the panel custom data is now passed around as a
single pointer instead of being created again for every panel.
The list_index variable in Panel.runtime is removed as it's now
unnecessary.
Differential Revision: https://developer.blender.org/D8559
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The animated objects was not updated for each internal substep for the rigidbody sim.
This would lead to unstable simulations or very annoying clipping artifacts.
Updated the code to use explicit substeps and tie it to the scene frame rate.
Fix T47402: Properly updating the animated objects fixes the reported issue.
Reviewed By: Brecht, Jacques
Differential Revision: http://developer.blender.org/D8762
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After discussion with @howardt, it seems the solver property should
always be exposed, even in lite builds. This commit removes the
ifdefs for that property and adds a warning if the "Exact" solver is
used when Blender is compiled without GMP.
These changes apply to the boolean modifier as well.
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Properties that display conditionally depending on other properties
should generally be lower down so the movement of buttons as
settings are tweaked is less intrusive.
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This is for design task T67744, Boolean Redesign.
It adds a choice of solver to the Boolean modifier and the
Intersect (Boolean) and Intersect (Knife) tools.
The 'Fast' choice is the current Bmesh boolean.
The new 'Exact' choice is a more advanced algorithm that supports
overlapping geometry and uses more robust calculations, but is
slower than the Fast choice.
The default with this commit is set to 'Exact'. We can decide before
the 2.91 release whether or not this is the right choice, but this
choice now will get us more testing and feedback on the new code.
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Use BKE_mesh_wrapper API access to access mesh coordinates
for modifier evaluation.
Call BKE_mesh_wrapper_ensure_mdata when binding
since it's a one off operation.
Regression from deaff945d0b96.
Reviewed by: @brecht
Ref D8709
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Added in 2007, it doesn't seem useful to support alternate behavior.
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This adds an option to the Multires modifier to sculpt directly on the
base mesh while previewing the displacement of a higher subdivisions
level. What this does it considering Multires as a regular modifier
without exposing the grid displacement to sculpt mode.
This allows to see the propagation happening in real time, which enables
to use complex tools like Cloth or Pose in much higher resolutions and
without surface noise and artifacts.
Reviewed By: sergey, Severin
Differential Revision: https://developer.blender.org/D8555
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Functions `mesh_create_eval_final_view()` and
`mesh_create_eval_final_render()` were doing the exact same thing,
except for a hack introduced in d3eb9dddd6b4 (2012-10-08, Better fix for
T32846: dupligroup messes up particle instancing on rendering) that
appears to be no longer necessary. Besides that, these functions had
confusing names. Their functionality changed over time, and whether to
do for-render or for-viewport evaluation is now actually determined by
the depsgraph evaluation mode. This means that the `..._render` function
could evaluate a mesh with viewport settings, and vice versa.
The functions are now merged into `mesh_create_eval_final()`, and the
hack has been removed. The `OB_NO_PSYS_UPDATE` flag has been removed
entirely (instead of keeping it around as deprecated flag), because it
was always only temporarily set on objects during mesh evaluation and
thus not saved to the blend file.
No expected functional changes as far as users are concerned.
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Thanks to @zanqdo for reporting "Subdivions"
Also remove the empty space I left for the "Delete Lower" operator that
never made it into 2.90.
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In the Multires panel, use singular Subdivision instead of Subdivisions.
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Vert-only mesh is valid input for the skin modifier (displays isolated
cubes), prevent error message about missing root vertex in that case.
Maniphest Tasks: T79700
Differential Revision: https://developer.blender.org/D8533
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Also order sizeof(..) first to promote other values to size_t.
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Note that this is a dummy safe fix for now, far from optimal.
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Enable Clang-Tidy's `readability-function-size` rule and add a few
`NOLINT` markers to explicitly silence warnings for three functions.
These functions are huge and would IMO benefit from splitting up, but
are hard to without intimate knowledge of the code.
At least by enabling the rule, we can start tweaking the values and
refactoring other functions that bubble up as being too long/complex.
No functional changes.
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This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule. This should be the final commit of the series of commits that
addresses this particular rule.
No functional changes.
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This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/modifiers` module.
No functional changes.
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This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.
This patch has been generated by P1561 followed by `make format`.
Differential Revision: https://developer.blender.org/D8466
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The data member `new` was conflicting with the `new` keyword
when `BKE_screen.h` was included in C++ files.
Reviewers: sergey
Differential Revision: https://developer.blender.org/D8459
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Avoid the conversion for the hook modifier as riggers
may need to enable this modifier in edit-mode.
The speedup of the modifier alone is significant since the hook
operation is simple compared to conversion that took over 99.9%
of the time in my tests, however the overall speedup was around to 1.6x.
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Following work done in 2.83, the resolution control is now a real
level-of-detail parameter. It is now useful to be able to set the
resolution for display independently from render. This is true for
both mesh generation and mesh deformation modes.
For compatibility with old scenes, resolution is retained and is the
render resolution. Old modifiers loaded have the value of resolution
also applied to viewport resolution. This allows newer modifiers to
be used in older versions without trouble
Differential Revision: https://developer.blender.org/D8336
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Lattice, armature & curve only worked when an edit-mesh was passed in,
the mesh argument was being ignored.
Regression in 9f5833798caf9
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