Age | Commit message (Collapse) | Author |
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Based on patch originally by Thomas Beck,
uses options similar to solidify.
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correct.
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in some cases.
The smoke modifier now ignores the modifier evaluation for generated texture
coordinates, which would previously cause the undeformed mesh to be cached for
flow objects. Dynamic paint has a similar exception, and other physics systems
avoid it by not being a constructive modifier.
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This was broken since BMesh.
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This patch changes most of the reamining degrees usage in internal code into radians.
I let a few which I know off asside, for reasons explained below - and I'm not sure to have found out all of them.
WARNING: this introduces forward incompatibility, which means files saved from this version won't open 100% correctly
in previous versions (a few angle properties would use radians values as degrees...).
Details:
- Data:
-- Lamp.spotsize: Game engine exposed this setting in degrees, to not break the API here I kept it as such
(using getter/setter functions), still using radians internally.
-- Mesh.smoothresh: Didn't touch to this one, as we will hopefully replace it completely by loop normals currently in dev.
- Modifiers:
-- EdgeSplitModifierData.split_angle, BevelModifierData.bevel_angle: Done.
- Postprocessing:
-- WipeVars.angle (sequencer's effect), NodeBokehImage.angle, NodeBoxMask.rotation, NodeEllipseMask.rotation: Done.
- BGE:
-- bConstraintActuator: Orientation type done (the minloc[0] & maxloc[0] cases). Did not touch to 'limit location' type,
it can also limit rotation, but it exposes through RNA the same limit_min/limit_max, which hence
can be either distance or angle values, depending on the mode. Will leave this to BGE team.
-- bSoundActuator.cone_outer_angle_3d, bSoundActuator.cone_inner_angle_3d: Done (note I kept degrees in BGE itself,
as it seems this is the expected value here...).
-- bRadarSensor.angle: Done.
Reviewers: brecht, campbellbarton, sergey, gaiaclary, dfelinto, moguri, jbakker, lukastoenne, howardt
Reviewed By: brecht, campbellbarton, sergey, gaiaclary, moguri, jbakker, lukastoenne, howardt
Thanks to all!
Differential Revision: http://developer.blender.org/D59
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- When existing faces are available use their UV values
- When no faces are connected to an edge - generate UV's
Also add option to stretch U/V to bounds.
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also de-duplicate code for handling the closing face strip.
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Part of soc-2013-sketch_mesh branch
See: http://wiki.blender.org/index.php/User:Apinzonf/Doc:2.6/Manual/Modifiers/Deform/Laplacian_Deform
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This was more a missing feature then a bug, the modifier never handled
existing faces however with ngons its possible to get more useful
results. Also order edges from the faces (if available),
gives control over the face-winding-direction.
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Unless I'm missing something here (probably with regards to parenting),
it makes more sense that constraint results are considered here as well
(for example, if Limit Scale constraints get applied on the object),
as this allows for greater flexibility when creating setups with this.
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Now there is an 'Offset Type' dropdown on tool
shelf with types:
Offset - current method, offset of new edge
from old along sliding face
Width - width of new bevel face (if segments=1)
Depth - amount a chamfering plane moves down
from original edge
Percent - percent of way sliding edges move
along their adjacent edges
The different options mainly are useful when
beveling more than one edge at once.
Leaving as a TODO to put these in the modifier,
as doing that has more permanent effects so
want to let users shake out problems with this
first.
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One hour of efforts to spot such a small dummy typo!
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Quads: Beauty, Fixed, Fixed Alternate, Shortest Diagonal
Ngons: Beauty, Scanfill
* Shortest Diagonal is the default method in the modifier (popular
elsewhere), but beauty is the default in Ctrl+T).
* Remove the need for output slot and beauty operator to be called
after Clt+T
Patch with collaborations and reviewed by Campbell Barton
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since enough bmesh operations can also take advantage of direct index lookups on verts/edges/faces.
developers note:
- EDBM_index_arrays_init/ensure/free -> BM_mesh_elem_table_ensure/init/free
- EDBM_vert/edge/face_at_index -> BM_vert/edge/face_at_index
- EDBM_uv_element_map_create/free -> BM_uv_element_map_create/free
- ED_uv_element_get -> BM_uv_element_get
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Expect to be no functional changes :)
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poly/loop ones.
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was inserting the same edges more then once.
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in editmode
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rename DM_OMP_LIMIT to BKE_MESH_OMP_LIMIT and set to 0 when in debug mode, same for BM_OMP_LIMIT.
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testing and unrelated to PIL_time.h typical use.
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values can be stored in the ghash directly.
saves 24 bytes per element (per vertex/edge/face on a 64bit system), for bmesh operators.
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this is supported by weldop but would prefer not to allow multiple keys in the map.
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changes to tool args would rebuild far too many files and these are mainly by modifiers outside of bmesh.
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vertex and edge),
also replace BM_face_create_quad_tri_v with BM_face_create_verts
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side in some cases it gets a bit confusing.
also correct edge-rotate where bool->flag conversion worked by accident.
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add BM_face_create_verts wrapper for BM_face_create which creates its own edge array.
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Lattice deformation used to store some runtime data
inside of lattice datablock itself. It's something
which is REALLY bad. Ideally DNA shouldn't contain
and runtime data.
For now solved it in a way that initialization of
lattice deform will create a structure which contains
lattice object for which deformation is calculating
and that runtime data which used to be stored in
lattice datablock itself.
It works really fine for mesh deform modifier, but
there's still runtime data stored in particle system
DNA, It didn't look something easy to be solved, so
leaving this as-is for now.
--
svn merge -r58277:58278 -r58795:58796 ^/branches/soc-2013-depsgraph_mt
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I know this is not so much nice to have this guys hanging
around in a general Object datablock and ideally they better
be wrapped around into a structure like DerivedMesh or
something like this. But this is pure runtime only stuff and
we could re-wrap them around later.
Main purpose of this is making curves more thread safe,
so no separate threads will ever start freeing the same path
or the same bevel list.
It also makes sense because path and bevel shall include
deformation coming from modifiers which are applying on
pre-tesselation point and different objects could have
different set of modifiers. This used to be really confusing
in the past and now data which depends on object is stored
in an object, making things clear for understanding even.
This doesn't make curve code fully thread-safe due to
pre-tesselation modifiers still modifies actual nurbs and
lock is still needed in makeDispListsCurveTypes, but this
change makes usage of paths safe for threading.
Once modifiers will stop modifying actual nurbs, curves
will be fully safe for threading.
Actually, this commit also contains wrapping runtime curve
members into own structure
This allows easier assignment on file loading, keeps curve-
specific runtime data grouped and saves couple of bytes in
Object for non-curve types.
--
svn merge -r57938:57939 ^/branches/soc-2013-depsgraph_mt
svn merge -r57957:57958^/branches/soc-2013-depsgraph_mt
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