Age | Commit message (Collapse) | Author |
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This will allow the easier addition of a constant radius mode in the
future and some changes in the UI to mirror the recent similar change
from "Only Vertices" to the "Affect" enum.
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Broken in recent refactor of modifiers UI code...
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This mode is like Percent, but measures absolute distance along
adjacent edges instead of a percentage.
So, for example, if you use this mode with 2 segments and profile=1,
you will see the length that the bevel moves along unbeveled edges
between beveled ones will match the value specified.
Many users seem to expect this behavior, even though it means the
bevel width is uneven, so this option is for them.
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This makes a few changes to the modifier panel header:
1. Adds "move to top" and "move to bottom" buttons.
2. Adds a checkmark icon for "apply"
3. Makes it narrower, the text is closer to the dropdown icon.
(Requires the change in ui_block_func_POPUP)
Differential Revision: https://developer.blender.org/D8040
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This includes a few improvments:
1. Always expose delete. This is the button everyone wants the most,
it makes a lot of sense to expose this.
2. Improve "name hiding capability." Basically always align the mode
buttons to the right, and count their number to see if the name fits.
3. Aligns more items, to look better, save space, and make the whole
header seem more grouped.
4. In my tests the "switch contexts" button never coincides with the
delete button, so they share the same space.
Differential Revision: https://developer.blender.org/D8037
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Some of the files were (indirectly) using dna_type_offsets.h without
adding dependency from bf_dna (which is needed to ensure the file is
generated prior to library compilation).
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This is part of a greater blenloader decentralization effort (T76372).
For modifiers the goal is that fewer files have to be modified when
a new modifier is added.
This patch just adds the `blendWrite` and `blendRead` callbacks to
`ModifierTypeInfo` but does not change any other code yet. In the next
steps, modifier specific code will be moved from `writefile.c` and
`readfile.c` into their corresponding `MOD_*` files.
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This only applies in the "simple" solidify mode.
Differential Revision: https://developer.blender.org/D7967
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- BKE_lattice_deform_data_create was init_latt_deform.
- BKE_lattice_deform_data_destroy was end_latt_deform.
- BKE_lattice_deform_data_eval_co was calc_latt_deform.
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This is an improvement over 2.7x which converted edit-mesh to mesh
(CDDM) for all 3 modifiers.
Overall this increases performance in edit-mode by around 15-20%.
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Move armature/curve functions into their headers,
they were previously in BKE_lattice.h
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- Use 'float (*)[3]' to avoid casts.
- Remove unnecessary float[3] copy in gpencil_deform_verts.
- Use MEM_SAFE_FREE
- Use const arguments.
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Prefer meaningful function names over redundant NULL arguments.
Also clarify variable names as it wasn't obvious the object-data
is part of the object target.
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This is related to T76659.
This just renames data type names to `CD_PROP_STRING`, `CD_PROP_FLOAT`
and `CD_PROP_INT32`. It makes them a bit more specific and removes
unnecessary abbreviations.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D7980
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Regression in deaff945d0b96
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Also, remove manually placed decorator for vertex groups in modifiers. This was
only needed because of this bug, and the layout was slightly misaligned.
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This also renames `MutableArrayRef` to `MutableSpan`.
The name "Span" works better, because `std::span` will provide
similar functionality in C++20. Furthermore, a shorter, more
concise name for a common data structure is nice.
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We plan to use the "blender" namespace in other modules as well.
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The current particle state is stored in a `CustomData` instance and
the cache is stored in `PointCache`.
The current state exists on the copy-on-write copies of the simulation,
while the cache only exists in the original data block.
This patch implements a temporary trivial particle simulation that does not
use the node system yet. It is used for testing and will be replaced soon.
`PointCache` still has some limitations that need to be overcome using
separate refactorings. For example, we need to be able to store the number
of particles in the point cache. Also we need to change which attributes
are stored for a particle system more dynamically than is currently possible afaik.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D7836
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This reverts commit f50222ba2e3e4aa461c23b4f0b3f3382a9e0632c.
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Because this controls how the amount is used in should be set first and
is more important therefor place it at the top.
This is also consistent with other areas in Blender
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This makes the UI consitent with the weight edit modifier
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Previously the operator buttons were disabled in every mode but
edit mode and sculpt mode.
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These changes didn't make it through the transition to the new UI layout.
- Add "has_displacement" check
- Add "sculpt_levels" property
- Give subdivide operators the operator name so they work
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This patch implements the list panel system D7490 for modifiers.
It also moves modifier drawing to a callback in ModifierTypeInfo
in line with the extensible architecture refactoring goal T75724.
This adds a PanelRegister callback and utilities for registering
panels and subpanels. It also adds the callbacks for expansion saving
and drag and drop reordering described in D7490.
These utilities, callbacks, and other common UI elements shared
between modifiers live in MOD_ui_common.c.
Because modifier buttons are now in panels, we can make use of
subpanels for organization. The UI layouts also use the single
column layout style consistently used elsewhere in Blender.
Additionally, the mode-setting buttons are aligned and ordered
consistently with the outliner.
However, the large number of UI changes in this patch may mean
that additional polishing is required in master.
Thanks to William Reynish (@billreynish) who did a fair amount of the
layout work and to Julian Eisel (@Severin) for consistent help.
Differential Revision: https://developer.blender.org/D7498
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This patch changes the BVHCache implementation. It will use
a primitive array in stead of the ListBase. The locking is also
changed from a global lock to a per cache instance lock.
The performance of `gabby.blend` available on the cloud increased from 9.7
fps to 10.5 fps.
Reviewed By: Brecht van Lommel
Differential Revision: https://developer.blender.org/D7817
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Please note that vertices which are in a vgroup are not affected by this
option (which means that affected vertices from 'selection' modes remain
the same). Only the weights of selected vertices get inverted.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D7811
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Original patch by Cody Winchester (@CodyWinch), several fixes and
cleanup by Bastien Montagne (@mont29).
Differential revision: https://developer.blender.org/D7656
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This resolves a performance regression in 2.8x where every edit-mode
update performed an edit-mesh to mesh conversion.
Now the conversion will be lazily initialized if/when it's required.
New BKE_mesh_wrapper_* functions abstract over mesh data access.
Currently only edit-mesh and regular meshes are supported.
In the future sub-surface meshes may be supported too.
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When using the mask modifier loose edges could be added to the mesh.
These edges weren't marked as loose edges and wasn't picked up by other
areas of blender.
This fix recalculates the loose edges so they have the correct flag
`ME_LOOSE_EDGE`.
Reviewed By: Sybren Stüvel
Differential Revision: https://developer.blender.org/D7766
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In some cases blender could freeze. When threads are blocked (waiting for other tasks completion) the scheduler can let the thread perform a different task. If this task wants a write-lock for something that was read-locked in the stack a dead lock will happen.
For task pools every task is isolated. For range tasks the inner loop will be isolated. The implementation is limited as isolation in TBB uses functors which are tricky to add to a C API. We decided to start with a simple and adapt were we need to.
During testing we came to this setup as it was reliable (we weren't able to let it freeze or crash) and didn't had noticeable performance impact.
Reviewed By: Brecht van Lommel
Differential Revision: https://developer.blender.org/D7688
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Better to use more general term since in theory these forces can be used for smoke and liquid.
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For now the "Simulation" modifier only exists for point cloud objects, because
we need this for the particle system. Right now, the modifier is doing nothing.
There is a new `DEG_add_simulation_relation` function that is used
by the modifier to make sure that the simulation is evaluated before
the modifier is executed.
Reviewers: brecht, sergey
Differential Revision: https://developer.blender.org/D7549
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