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2021-12-08Cleanup: clang-formatAaron Carlisle
2021-12-07Cleanup: clang-tidy: modernize-redundant-void-argAaron Carlisle
Re commits part of rB0578921063fbb081239439062215f2538a31af4b
2021-12-07Revert moving all shader nodes to c++Jacques Lucke
This reverts to following commits: * rB5cad004d716da02f511bd34983ac7da820308676 * rB97e3a2d935ba9b21b127eda7ca104d4bcf4e48bd * rBf60b95b5320f8d6abe6a629fe8fc4f1b94d0d91c * rB0bd3cad04edf4bf9b9d3b1353f955534aa5e6740 * rBf72cc47d8edf849af98e196f721022bacf86a5e7 * rB3f7014ecc9d523997062eadd62888af5fc70a2b6 * rB0578921063fbb081239439062215f2538a31af4b * rBc20098e6ec6adee874a12e510aa4a56d89f92838 * rBd5efda72f501ad95679d7ac554086a1fb18c1ac0 The original move to c++ that the other commits depended upon had some issues that should be fixed before committing it again. The issues were reported in T93797, T93809 and T93798. We should also find a better rule for not using c-style casts going forward, although that wouldn't have been reason enough to revert the commits. Introducing something like a `MEM_new<T>` and `MEM_delete<T>` function might help with the the most common case of casting the return type of `MEM_malloc`. Going forward, I recommend first committing the changes that don't require converting files to c++. Then convert the shading node files in smaller chunks. Especially don't mix fairly low risk changes like moving some simple nodes, with higher risk changes.
2021-12-07Cleanup: move public doc-strings into headers for 'blenkernel'Campbell Barton
- Added space below non doc-string comments to make it clear these aren't comments for the symbols directly below them. - Use doxy sections for some headers. - Minor improvements to doc-strings. Ref T92709
2021-12-07Cleanup: clang formatAaron Carlisle
2021-12-07Cleanup: Remove unused node flagHans Goudey
2021-12-07Cleanup: Remove unnecessary generic includes from headersHans Goudey
2021-12-06Cleanup: clang-tidy: modernize-redundant-void-argAaron Carlisle
This change follows up on recent c --> c++ conversions
2021-12-05Cleanup: Migrate all shader nodes to c++Aaron Carlisle
This will be useful in the future to use the new socket builder API Aditional changes: - Declare variables where initialized - Do not use relative includes Differential Revision: https://developer.blender.org/D13465
2021-12-04Compositor: Migrate most nodes to new socket builder APIAaron Carlisle
This patch leaves a out a few nodes: - Group Nodes - Image input node - File output node - Switch View - Cryptomatte These nodes above are a bit more complicated and should be worked on individually. Differential Revision: https://developer.blender.org/D13266
2021-12-02Fix: Add tooltip translation marker to disabled hintsHans Goudey
This was overlooked, as it seems there's no way for these strings to be translated currently. Generally it's not that clear whether `N_` or `TIP_` should be used in this case, but `TIP_` seems more consistent. To avoid the cost of the translation lookup when the UI text isn't necessary, we could allow the disabled hint argument to be optional. Differential Revision: https://developer.blender.org/D13141
2021-11-17Cleanup: use same function for updating internal links for all nodesJacques Lucke
Previously, node types had a callback that creates internal links. Pretty much all nodes used the same callback though. The exceptions are the reroute node (which probably shouldn't be mutable anyway) and some input/output nodes that are not mutable. Removing the callback helps with D13246, because it makes it easier to reason about which internal links are created and when they change. In the future, the internal links should be part of the node declaration.
2021-11-17Cleanup: change node socket availability in a single placeJacques Lucke
This cleans up part of the code that still set the flag manually. Also, this change helps with D13246 because it makes it easier to tag the node tree as changed when the availability of a socket changed.
2021-11-02Images: refactor how failed image load attempts are rememberedJacques Lucke
Previously, `ImageTile->ok` and `ImageUser->ok` were used to indicate whether an image failed to load. There were three possible values which (probably) had the following meanings: * `0`: There was an error while loading the image. Don't try to load again. * `1`: Default value. Try to load the image. * `2`: The image was loaded successfully. This image-wide flag did not make sense unfortunately, because loading may work for some frames of an image sequence but not for others. Remember than an image data block can also contain a movie. The purpose of the `->ok` flag was to serve as an optimization to avoid trying to load a file over and over again when there is an error (e.g. the file does not exist or is invalid). To get the optimization back, the patch is changing `MovieCache` so that it can also cache failed load attempts. As a consequence, `ibuf` is allowed to be `NULL` in a few more places. I added the appropriate null checks. This also solves issues when image sequences are used with the Image Texture node in Geometry nodes (also see D12827). Differential Revision: https://developer.blender.org/D12957
2021-10-29Nodes: Add translation markers to new socket names and descriptionsHans Goudey
As part of the refactor to the node declaration builders, we had hoped to add a regular expression specifically for these socket names, but recent discussions have revealed that using the translation marker macros is the preferred solution. If the names and descriptions were exposed to RNA, these would not be necessary. However, that may be quite complicated, since sockets are all instances of the same RNA types. Differential Revision: https://developer.blender.org/D13033
2021-10-06Nodes: Composite: Fix wrong socket type for color ramp nodeAaron Carlisle
2021-10-05Cleanup: quiet shadow warning, trailign spaceCampbell Barton
2021-10-04Nodes: Revert some socket declarations to previos APIAaron Carlisle
See T91826, there is a bug in the code where both `.` and `_` are used as a seperator for `BLI_uniquename_cb`. This resulted in some nodes becoming disconnected on file load. Until this is resolved, the chnages are reverted to prevent data loss.
2021-10-03Cleanup: clang-formatCampbell Barton
2021-10-03Cleanup: spelling in commentsCampbell Barton
2021-09-29Cleanup: Compositor: Migrate most converter nodes to new socket builderAaron Carlisle
This migrates most nodes except for the switch view node. This node requires dynamic sockets so its implementation will be more involved.
2021-09-29Nodes: Fix Split View missing identifierAaron Carlisle
Mistake from rB84251acfcc4534059d6ccd6682f8e37d529b9063
2021-09-29UV Editor: Grid and snapping improvementsSiddhartha Jejurkar
Implements T89789, T89792, custom grid (described as dynamic grid in T78389) and UV grid snapping (T78391) Replaces the default UV editor grid with 2 new types of grid : * Custom grid: Allows the user to create an NxN grid, where the value of N is specified by the user. * Subdividing grid: Subdivides the UV editor grid when the user zooms in the viewport and vice versa when zooming out. UV snapping improvements : * Increment snapping: Increment values for snapping are calculated based on which grid type is being used in the UV editor (subdividing or custom). In general the increment value is equal to the distance between 2 visible grid lines. * Absolute grid snap: New toggle added to increment snapping option in the UV editor, allows UV grid snapping during translation. Reviewed By: campbellbarton Ref D12684
2021-09-29Cleanup: Compositor: Migrate color nodes to new socket builderAaron Carlisle
2021-09-29Nodes: Fix compositor viewer nodes having wrong alpha channelAaron Carlisle
Default should be black image with an alpha value of 1.
2021-09-29Cleanup: Compositor: Migrate most output nodes to new socket builderAaron Carlisle
This migrates most nodes except for the file output node. This node requires dynamic sockets so its implementation will be more involved.
2021-09-29Cleanup: Make formatAaron Carlisle
2021-09-29Cleanup: Compositor: Migrate most input nodes to new socket builderAaron Carlisle
This migrates most nodes except for the image/render layer nodes. These nodes require dynamic sockets so their implementation will be more involved.
2021-09-29Cleanup: spelling in commentsCampbell Barton
2021-09-28Cleanup: convert compositor nodes to c++Aaron Carlisle
- Many cleanups of to use list base - Some variable changes These change is needed to migrate to the new socket builder API Reviewed By: manzanilla Differential Revision: https://developer.blender.org/D12366
2021-09-21Cycles: merge of cycles-x branch, a major update to the rendererBrecht Van Lommel
This includes much improved GPU rendering performance, viewport interactivity, new shadow catcher, revamped sampling settings, subsurface scattering anisotropy, new GPU volume sampling, improved PMJ sampling pattern, and more. Some features have also been removed or changed, breaking backwards compatibility. Including the removal of the OpenCL backend, for which alternatives are under development. Release notes and code docs: https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles https://wiki.blender.org/wiki/Source/Render/Cycles Credits: * Sergey Sharybin * Brecht Van Lommel * Patrick Mours (OptiX backend) * Christophe Hery (subsurface scattering anisotropy) * William Leeson (PMJ sampling pattern) * Alaska (various fixes and tweaks) * Thomas Dinges (various fixes) For the full commit history, see the cycles-x branch. This squashes together all the changes since intermediate changes would often fail building or tests. Ref T87839, T87837, T87836 Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-19Compositor: Add OIDN prefiltering option to Denoise nodeManuel Castilla
It's equivalent to the OpenImageDenoise prefiltering option in Cycles. See D12043. Prefilter modes: - None: No prefiltering, use when guiding passes are noise-free. - Fast: Denoise image and guiding passes together. Improves quality when guiding passes are noisy using least amount of extra processing time. - Accurate: Prefilter noisy guiding passes before denoising image. Improves quality when guiding passes are noisy using extra processing time. Reviewed By: #compositing, jbakker, sergey Differential Revision: https://developer.blender.org/D12342
2021-09-05Compositor: New Posterize NodeAaron Carlisle
The posterize node limits the number of colors per channel. This is useful to generate masks or to generate stylized images Both the tiled and full-frame implementation are included in this patch {F10314012} Reviewed By: manzanilla, jbakker Differential Revision: https://developer.blender.org/D12304
2021-08-31Cleanup: Use C style comments for descriptive textCampbell Barton
2021-08-23Fix T88107: rename Convertor to Converter nodes to correct spellingJames Partsafas
Differential Revision: https://developer.blender.org/D11198
2021-08-05Cleanup: remove redundant parenthesisCampbell Barton
2021-08-05Cleanup: license headersCampbell Barton
These were removed globally in 65ec7ec524e667ec95ce947a95f6273088dffee6. Some files re-introduced these conventions since.
2021-07-30Cleanup: headers, use 'pragma once', remove argument to '\file'Campbell Barton
2021-07-23Cleanup: code comments punctuation / spacingCampbell Barton
2021-07-21Cleanup: replace NB with NOTE in commentsCampbell Barton
2021-07-15Fix T49944: Compositor ID Mask Anti-Aliasing not workingAidan Haile
Replaces current ID Mask node Anti-Aliasing operation by SMAA operations with default settings as proposed by Jeroen Bakker. SMAA produces smoother edges. Reviewed By: manzanilla Differential Revision: https://developer.blender.org/D11881
2021-07-06Nodes: Adds button to groups to change type of sockets.Lukas Tönne
The menu lists all socket types that are valid for the node tree. Changing a socket type updates all instances of the group and keeps existing links to the socket. If changing the socket type leads to incorrect node connections the links are flagged as invalid (red) and ignored but not removed. This is so users don't lose information and can then fix resulting issues. For example: Changing a Color socket to a Shader socket can cause an invalid Shader-to-Color connection. Implementation details: The new `NODE_OT_tree_socket_change_type` operator uses the generic `rna_node_socket_type_itemf` function to list all eligible socket types. It uses the tree type's `valid_socket_type` callback to test for valid types. In addition it also checks the subtype, because multiple RNA types are registered for the same base type. The `valid_socket_type` callback has been modified slightly to accept full socket types instead of just the base type enum, so that custom (python) socket types can be used by this operator. The `nodeModifySocketType` function is now called when group nodes encounter a socket type mismatch, instead of replacing the socket entirely. This ensures that links are kept to/from group nodes as well as group input/output nodes. The `nodeModifySocketType` function now also takes a full `bNodeSocketType` instead of just the base and subtype enum (a shortcut `nodeModifySocketTypeStatic` exists for when only static types are used). Differential Revision: https://developer.blender.org/D10912
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton
2021-06-09Cleanup: remove redundant checks which have already been testedCampbell Barton
Note that these changes are limited simple cases as these kinds of changes could allow for errors when refactoring code when the known state is not so obvious.
2021-05-31Fix T88666: Cryptomatte: EXR sequence does not update when scrubbing the ↵Jeroen Bakker
timeline. Cause is that initializing the cryptomatte session would reset the current frame of an image sequence. The solution is to always use the scene current frame so it resets to the correct frame. This was a todo that wasn't solved after it landed in master. Needs to be backported to 2.93.
2021-04-30Nodes: Add a callback to check for valid socket typeWannes Malfait
This adds a callback to bNodeTreeType to check which socket types are valid for the tree type. Function has been implemented for the normal tree types, and can be implemented for custom node trees with python, by adding a `classmethod` to the tree. However, only builtin socket types are supported. This is relevant for T87049, but it also has the advantage that it is now clear which node trees support which sockets. Previously this was assumed to be known by all developers. Differential Revision: https://developer.blender.org/D10938
2021-04-12UI/Nodes: Improve feedback when adding node fails (e.g. on drag & drop)Julian Eisel
This is especially useful when trying to add a node group instance, e.g. via drag & drop from the Outliner or Asset Browser. Previously this would just silently fail, with no information why. This is a source of confusion, e.g. earlier, it took me a moment to realize I was dragging a node group into itself, which failed of course. Blender should always try to help the user with useful error messages. Adds error messages like: "Nesting a node group inside of itself is not allowed", "Not a compositor node tree", etc. Adds a disabled hint return argument to node and node tree polling functions. On error the hint is reported, or could even be shown in advance (e.g. if checked via an operator poll option). Differential Revision: https://developer.blender.org/D10422 Reviewed by: Jacques Lucke
2021-03-29Compositor: Add Anti-Aliasing nodeHabib Gahbiche
This is an implementation of Enhanced Subpixel Morphological Antialiasing (SMAA) The algorithm was proposed by: Jorge Jimenez, Jose I. Echevarria, Tiago Sousa, Diego Gutierrez This node provides only SMAA 1x mode, so the operation will be done with no spatial multisampling nor temporal supersampling. See Patch for comparisons. The existing AA operation seems to be used only for binary images by some other nodes. Using SMAA for binary images needs no important parameter such as "threshold", so we perhaps can switch the operation to SMAA, though that changes existing behavior. Notes: 1. The program code assumes the screen coordinates are DirectX style that the vertical direction is upside-down, so "top" and "bottom" actually represent bottom and top, respectively. Thanks for Habib Gahbiche (zazizizou) to polish and finalize this patch. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D2411
2021-03-23Cryptomatte: Node Size.Jeroen Bakker
Made it just a bit smaller (same size as renderlayers node).