Age | Commit message (Collapse) | Author |
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With this commit, we no longer use the prefixes for every node type
function like `geo_node_translate_instances_`. They just added more
places to change when adding a new node, for no real benefit.
Differential Revision: https://developer.blender.org/D13337
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This puts all static functions in geometry node files into a new
namespace. This allows using unity build which can improve
compile times significantly (P2578).
* The name space name is derived from the file name. That makes
it possible to write some tooling that checks the names later on.
The file name extension (`cc`) is added to the namespace name as
well. This also possibly simplifies tooling but also makes it more
obvious that this namespace is specific to a file.
* In the register function of every node, I added a namespace alias
`namespace file_ns = blender::nodes::node_geo_*_cc;`. This avoids
some duplication of the file name and may also simplify tooling,
because this line is easy to detect. The name `file_ns` stands for "file
namespace" and also indicates that this namespace corresponds to
the current file. In the beginning I used `node_ns` but `file_ns` is more
generic which may make it more suitable when we want to use unity
builds outside of the nodes modules in the future.
* Some node files contain code that is actually shared between
different nodes. For now I left that code in the `blender::nodes`
namespace and moved it to the top of the file (couldn't move it to
the bottom in all cases, so I just moved it to the top everywhere).
As a separate cleanup step, this shared code should actually be
moved to a separate file.
Differential Revision: https://developer.blender.org/D13330
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Building on the work in rBef45399f3be0, this commits adds
tooltips to the inputs for the default primitives nodes.
Differential Revision: https://developer.blender.org/D12640
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As part of the refactor to the node declaration builders, we had hoped
to add a regular expression specifically for these socket names, but
recent discussions have revealed that using the translation marker
macros is the preferred solution.
If the names and descriptions were exposed to RNA, these would not
be necessary. However, that may be quite complicated, since sockets
are all instances of the same RNA types.
Differential Revision: https://developer.blender.org/D13033
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The new API introduced in rB1e69a25043120c provides a shorted, more
flexibly way to declare node socket inputs and outputs. This commit
updates all geometry nodes to use the `NodeSocketBuilder` API, except
the four nodes that need `SOCK_HIDE_VALUE` or `SOCK_MULTI_INPUT`.
Differential Revisions: D12377, D12376, D12374, D12373, D12372
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This caused the "cyclic" attribute to appear dysfunctional.
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Creates a Curve with 1 Bezier Spline from four positions (start,
start handle, end handle, end) and a resolution. The handles are
aligned and mirrored automatically. An "Offset" mode is also included
to allow specifying the handles relative to the control points.
The default settings recreate the existing default Bezier Curve in the
3D viewport add menu.
Differential Revision: https://developer.blender.org/D11648
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