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2008-02-13* fix for [#8085] Glare node crashes on inputs with < 4 colour channelsMatt Ebb
I had this assigned to Alfredo for a while, but he hasn't replied to the tracker at all, so I suspect he's not around. I'll commit this now to prevent crashes. Some of the code in the glare node assumed that all buffers will be 4 channel RGBA, when in fact it was possible to give it a VEC3, such as a spec pass with no alpha, which would crash it. This fix just duplicates the input to a new temporary RGBA buffer to work on, if it's not already RGBA.
2007-11-28== MSVC 7.1 projectfiles ==Andrea Weikert
- update for new particle system - made blenderplayer.exe compile again (DDS library missing) - exchanged a few float math functions (logf, sinf, cosf, expf, powf) with their double counterparts in CMP_nodes (MSVC chokes on them, because the compiler is not C99 compliant)
2007-10-26nodes from eechloCampbell Barton
* glare * tonemap * lense distort * fast gauss blur http://projects.blender.org/tracker/?func=detail&atid=127&aid=7505&group_id=9 made fast gauss blur an option for the blur node rather then a separate node.