Age | Commit message (Collapse) | Author |
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This branch adds mostly organizational improvements to the node system by renaming the node folders and files. A couple of internal features have been added too.
Detailed information can be found on the wiki page:
http://wiki.blender.org/index.php/User:Phonybone/Particles2010
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gives warnings with variable length args.
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types should now use the node_type_* definition helpers to initialize their bNodeType structs.
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- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
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* Remove the manual OSA method but rather pass on derivatives to the
textures. This means that at the moment e.g. the bricks node is not
antialiased, but that image textures are now using mipmaps. Doing
oversampling on the whole nodetree is convenient but it is really
the individual textures that can do filtering best and quickest.
* Image textures in a texture node tree were not color corrected and
did not support 2d mapping, now it's passing along shadeinput to
make this possible. Would like to avoid this but not sure how.
* Fix preview not filling in all pixels when scaling or rotating in
the texture nodes.
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* Fixes for texture and material nodes.
* Texture node previews now work more like materials.
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Delegates now receive a TexParams* instead of float *coords. This gives texture nodes access to dxt, dyt, cfra as well as coords. This fixes the time node and allows nice sampling to be implemented.
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some users. I rather agree :)
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