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2010-10-16most unused arg warnings corrected.Campbell Barton
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating). - mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-08-11Update address in license block.Guillermo S. Romero
2010-03-22spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)Campbell Barton
2010-03-09* Fix for crash using texture nodes in displace modifierMatt Ebb
Modifier code was asking for filtered textures without sending derivatives. Disabled this and also checks for filtered/non-filtered. Brecht, I assumed this was ok due to the existence of the p->osatex variable - if this isn't what you had in mind, please change or let me know :)
2010-02-16Texture Nodes:Brecht Van Lommel
* Remove the manual OSA method but rather pass on derivatives to the textures. This means that at the moment e.g. the bricks node is not antialiased, but that image textures are now using mipmaps. Doing oversampling on the whole nodetree is convenient but it is really the individual textures that can do filtering best and quickest. * Image textures in a texture node tree were not color corrected and did not support 2d mapping, now it's passing along shadeinput to make this possible. Would like to avoid this but not sure how. * Fix preview not filling in all pixels when scaling or rotating in the texture nodes.
2010-02-12correct fsf addressCampbell Barton
2010-02-08Warning fixes, one actual bug found in sequencer sound wave drawing. AlsoBrecht Van Lommel
changed some malloc to MEM_mallocN while trying to track down a memory leak.
2009-11-10Math LibBrecht Van Lommel
* Convert all code to use new functions. * Branch maintainers may want to skip this commit, and run this conversion script instead, if they use a lot of math functions in new code: http://www.pasteall.org/9052/python
2009-10-21Make compiler happy, remove doubtful non init usage.Guillermo S. Romero
2009-10-08Node Bugfixes:Brecht Van Lommel
* Compo node backdrop works again. * Compo node previews and backdrop now get correct color management float to byte conversion. * Compo nodes got unecessarily recalculated while moving nodes. * Fix compo node viewer nodes not getting activated correctly. * Main compo node preview render computations are now outside of mutex lock, so better for multithreading. * Tex node outputs did not work in some files loaded from 2.4. * Change RNA updates to take into account groups that may be shared between multiple node trees.
2009-10-07Preview Render:Brecht Van Lommel
* Fixes for texture and material nodes. * Texture node previews now work more like materials.
2009-09-06easier to re-apply the replacement table then merge from 2.4x, same as 23023Campbell Barton
replacements... MTC_cross3Float -> Crossf MTC_diff3Float -> VecSubf MTC_dot3Float -> Inpf MTC_Mat3CpyMat4 -> Mat3CpyMat4 MTC_Mat3MulVecd -> Mat3MulVecd MTC_Mat3MulVecfl -> Mat3MulVecfl MTC_Mat4CpyMat4 -> Mat4CpyMat4 MTC_Mat4Invert -> Mat4Invert MTC_Mat4Mul3Vecfl -> Mat4Mul3Vecfl MTC_Mat4MulMat4 -> Mat4MulMat4 MTC_Mat4MulSerie -> Mat4MulSerie MTC_Mat4MulVec4fl -> Mat4MulVec4fl MTC_Mat4MulVecfl -> Mat4MulVecfl MTC_Mat4One -> Mat4One MTC_Mat4Ortho -> Mat4Ortho MTC_Mat4SwapMat4 -> Mat4SwapMat4
2009-08-18Fixed some redraw problems with texture nodes.Robin Allen
2009-08-18Implemented multisampling for texture nodes.Robin Allen
2009-08-18Slight refactor of texture nodes. Robin Allen
Delegates now receive a TexParams* instead of float *coords. This gives texture nodes access to dxt, dyt, cfra as well as coords. This fixes the time node and allows nice sampling to be implemented.
2009-08-17Made texture nodes accessible in the interface.Robin Allen
* Exposed Tex.use_nodes, Tex.nodetree, MTex.which_output in RNA * Added node controls to texture buttons (Use Nodes and Use Output) * Made new texture outputs have unique names by default, though unique names still aren't required. Note: The preview window in the texture buttons only takes which_output into account when in "material" mode, and in the material half of "both" mode; the plain texture display ignores the user's output choice. This is because ED_preview_draw draws a Tex* and not an MTex* -- still some work to do here.
2009-07-22RNABrecht Van Lommel
* ID blocks can now get RNA properties defined from python, e.g.: bpy.types.Scene.BoolProperty(..) * RNA structs/functions/properties can now get pointers duplicated (mostly strings), since we can't point to some static string then. * Added ExtensionRNA struct to add into *Type structs for subclassing, is a bit more compact than defining the 4 variables each time. Only disadvantage is it requires including RNA in more places.
2009-06-16svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r20855:20928Campbell Barton
Sequencer changes from source/blender/src coming next
2009-06-13Omission of a texture node to specify coordinates was regarded as a bug by ↵Robin Allen
some users. I rather agree :)
2009-06-092.50:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
2009-06-02Fixed limits on translate nodeRobin Allen
2009-06-02Bugfix for faulty noise function in bricks nodeRobin Allen
2009-04-25patch from michael williamson, export multiple UV layers to lightwaveCampbell Barton
[#18575] remove unused local variables
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r19323:HEAD Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-04-17bugfix #18287Ton Roosendaal
Texture nodes hang when nodes have a cyclic case. Added a (temp?) provision to tag node->need_exec zero for cyclic nodes, and added check for this in texture nodes. There was also a bug in 'tag changed' for texture nodes, which not only tagged, but also called the tree exec (should not happen!). In general the texture exec needs recode; it doesn't use the stacks as provided per node, but recurses itself to previous nodes, giving problems like this. Node execs should only do their own bizz, the node system handles dependency and eval order nicely already.
2009-04-01Clean up for the imminent migration from SVN to GIT.Guillermo S. Romero
2009-03-24Fix for bug #18438: TEX_valToNormal.c array size error.Brecht Van Lommel
Error pointed out by Dan Eicher, thanks!
2009-03-182.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r18677:19317 Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
2009-02-06Added Scale, fixed bugs incl. patch #18037Robin Allen
2009-02-06Patch #18015, adds "Value to Normal" nodeRobin Allen
2009-02-06Added compose/decompose, fixed bugs.Robin Allen
2009-01-042.5Ton Roosendaal
Think global, act local! The old favorite G.scene gone! Man... that took almost 2 days. Also removed G.curscreen and G.edbo. Not everything could get solved; here's some notes. - modifiers now store current scene in ModifierData. This is not meant for permanent, but it can probably stick there until we cleaned the anim system and depsgraph to cope better with timing issues. - Game engine G.scene should become an argument for staring it. Didn't solve this yet. - Texture nodes should get scene cfra, but the current implementation is too tightly wrapped to do it easily.
2008-12-222.5Ton Roosendaal
Cleanup - for portablity we can keep the old ugly defines for retrieving active object, cfra and so on. But, they will use 'scene' not G.scene. - fixed code that uses those defines. - some unused variables/functions removed
2008-12-142.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r17434:HEAD
2008-11-29Changed vector math to use library functions.Robin Allen
2008-11-262 things:Robin Allen
* Patch #17998 * tex_input_vec now takes 3-vector as first argument (was 4-vector).
2008-11-132.5: merge with trunk, previous merge was only up to yesterday.Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17416:HEAD
2008-11-12Patch #7897 Texture Nodes!Ton Roosendaal
Robin (Frrr) Allen did a decent job on this, so we can also welcome him as a member in the svn committers team to maintain it! I do the first commit with some minor fixes: - get Makefiles work - fix rounding issue with tiles on unit faces - removed UI includes from tex node A nice doc in wiki is here: http://wiki.blender.org/index.php/User:Frr/TexnodeManual On the todo for Robin is: - When using one or more Texture-input nodes, you cannot edit them by activating (as works now for Material nodes). - The new "output node" option fails on the default case, when only one output node is active. It then shows often a blank menu. Will get fixed asap. - When using a NodeTree-Texture as input node, the menu for 'active output' should not show. NodeTree should ignore other nodetrees to keep things sane for now. - On a future todo is proper usage of "Dxt" and "Dyt" texture vectors for superior antialising of checkers/bricks. General note; I know people are dying to get a full integrated shader system with nodes. In theory we could merge this with Material Nodetrees... but I rather wait for a solid and very well thought out design proposal for this, also including design ideas for unifying with a shader language (GPU, CPU). For the time being this is a nice extension of current textures. :)