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2009-04-17bugfix #18287Ton Roosendaal
Texture nodes hang when nodes have a cyclic case. Added a (temp?) provision to tag node->need_exec zero for cyclic nodes, and added check for this in texture nodes. There was also a bug in 'tag changed' for texture nodes, which not only tagged, but also called the tree exec (should not happen!). In general the texture exec needs recode; it doesn't use the stacks as provided per node, but recurses itself to previous nodes, giving problems like this. Node execs should only do their own bizz, the node system handles dependency and eval order nicely already.
2008-11-262 things:Robin Allen
* Patch #17998 * tex_input_vec now takes 3-vector as first argument (was 4-vector).
2008-11-13fix bad level call in texture nodesAndrea Weikert
BIF_preview_changed wasn't needed after all.
2008-11-12Bah, two more files!Ton Roosendaal