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2020-08-04Node Groups: expose the SOCK_HIDE_VALUE flag for node group inputs.Alexander Gavrilov
This flag specifies that even when the socket is not connected, the node should not display the input field for the constant input value. This is useful for inputs like Normal, which have special handling for the missing input case and don't use a constant value. Currently there is no way to change this flag from Python, and through UI it can only be done by re-creating the socket. This patch exposes the flag through RNA and UI, makes sure it is properly updated when changed, and adds special handling to ensure that it is correctly set when creating a node group from a node set that includes reroute nodes. Differential Revision: https://developer.blender.org/D8395
2020-06-24Fix T78080: group node has incorrect sockets after changing groupJacques Lucke
It was only checking for the identifier, but the type has to be equivalent as well. Reviewers: mano-wii, brecht Differential Revision: https://developer.blender.org/D8101
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-06Nodes: Support storing socket link limits in bNodeSocketTypeJacques Lucke
Currently the link limit of sockets is stored in bNodeSocket->limit. This allows for a lot of flexibility, but is also very redundant. In every case I've had to deal with so far, it would have "more correct" to set the link limit per socket type and not per socket. I did not enforce this constraint yet, because the link limit is exposed in the Python API, which I did not want to break here. In the future it might even make sense to only support only three kinds of link limits: a) no links, b) at most one link, c) an arbitrary number links links. The other link limits usually don't work well with tools (e.g. which link should be removed when a new one is connected?) and is not used in practice. However, that is for another day. Eventually, I would like to get rid of bNodeSocket->limit completely and replace it either with fixed link limits or a callback in bNodeSocketType. This patch consists of three parts: **1. Support defining link limit in socket type** This introduces a new `nodeSocketLinkLimit` function that serves as an indirection to hide where the link limit of a socket is defined. **2. Define link limits for builtin sockets on socket type** Data sockets: one input, many outputs Virtual sockets: one input, one output Undefined sockets: many inputs, many outputs (to avoid that links are removed when the type of the socket is not known) **3. Remove `bNodeSocketTemplate->limit`** This wasn't used anymore after the second commit. Removing it simplifies socket definitions in hundreds of places and removes a lot of redundancy. Differential Revision: https://developer.blender.org/D7038 Reviewers: brecht
2020-02-28Nodes: Use destructor callbacks for bNodeSocketType and bNodeTypeJacques Lucke
Reviewers: brecht Differential Revision: https://developer.blender.org/D6963
2019-11-24Cleanup: spelling, repeated wordsCampbell Barton
2019-04-24Nodes: avoid slow and unecessary node group updates on file readBrecht Van Lommel
On file read we need to update group nodes in case the group they refer to has changed its inputs and outputs. This had O(n^2) time complexity and was updating all datablocks even if they did not change.
2019-04-22Cleanup: style, use braces for nodesCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2018-07-06Cleanup: remove unused shader node compatibility flag.Brecht Van Lommel
No longer needed after Blender Internal removal and Eevee replacing the Cycles GLSL shading nodes.
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-06-08Cleanup: trailing spaceCampbell Barton
Remove from blender/nodes, collada, blenfont & render.
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2016-11-19Fix NodeGroup generic verify function crashing if node's ID pointer is NULL.Bastien Montagne
Another nice crasher - in this case, we just want to nuke all sockets... Related to T49991.
2016-09-19UI Messages: Consistent spelling of term "data-block"Julian Eisel
Was using a bunch of different spellings, mostly "data-block" though, so went with that one (would have been my #1 choice anyway ;) )
2015-08-18Refactor translation code out of blenfontCampbell Barton
- Add blentranslation `BLT_*` module. - moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`). - moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
2015-05-06Patch D1283 by Alexander Romanov fixes reroute node type update notAntony Riakiotakis
correct when root reroute node is plugged in a different type of input
2014-11-29Cleanup: unused headersCampbell Barton
2014-07-23Bake-API: Test for cyclic node connectionDalai Felinto
If the active image node contributes to the final material shader (meaning it's either directly or indirectly connected to an Output Node) the user will receive an alert about circular dependency. Similar to what we do for Blender internal the baking will still happen, but the user will receive the alert which should prevent the image saving to happen if the result was not intentional. Core function to check for node output written by Lukas Toenne. Reviewers: lukastoenne, campbellbarton Differential Revision: https://developer.blender.org/D673
2014-04-30Code cleanup: remove unused includesCampbell Barton
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-04-23Fix T39849: Adding links directly between node group input/outputLukas Tönne
extension sockets would create additional extension sockets instead of simply ignoring them.
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-02-07ListBase API: add utility api funcs for clearing and checking emptyCampbell Barton
2013-11-12Make dynamic node labels possible as a registerable function 'draw_label' ↵Lukas Toenne
(simple 'label' identifier is already in use, need to avoid API breakage). This should simply return a string. The dynamic label can still be overridden by the user-defined node.label string.
2013-11-12Instead of requiring a const char* return from the (optional) node label ↵Lukas Toenne
callback function, let it write into a mutable string buffer. This will allow actual dynamic labels for nodes using the python API.
2013-07-31Fix #36267, part 1 of 2: fix for reroute node type updates. The reroute ↵Lukas Toenne
nodes change their socket type based on what they are connected to, to work as pass-through nodes with as little conversion as necessary. Problem was/is that the nodes can set the 'type' property, but in order to actually change the data type they would also need to update the typeinfo pointer (and idname), which is strongly discouraged. Solution is to just replace the input/output sockets of the reroute node with new sockets of the desired type and port all links over.
2013-06-10Fix for crash when assigning NULL pointer to node group node_tree property. ↵Lukas Toenne
This is generally allowed (though operators usually would prevent it).
2013-06-01Extended max size for group node types from 200 to 400, in case users need ↵Lukas Toenne
long socket names visible.
2013-05-29Cleanup: Removed all NODE_OPTIONS flags from C node type definitions, these ↵Lukas Toenne
are no longer required and have no effect. Whether or not a node supports additional options buttons is now determined by the existence of a draw callback (uifunc and/or uifuncbut).
2013-05-27fix error in own recent commit, also other minor changes.Campbell Barton
2013-05-27style cleanup: nodesCampbell Barton
2013-04-03Fix #33628, Segmentation fault after pasting a closed group of nodes into an ↵Lukas Toenne
open group. Finally now there is a proper check for pasting nodes into groups. It uses the poll_instance callback of node types to determine if a node can be added into a specific node tree. Currently this is only implemented for group nodes and does a recursive check to avoid pasting a node group into itself (on any level, also nested groups).
2013-03-31style cleanupCampbell Barton
2013-03-28Fix for node groups, now exposing a socket will copy the default value from ↵Lukas Toenne
internal nodes again. Also this value can be changed in the node group Interface panel.
2013-03-18Node poll_instance callback is optional, check if it exists before executing.Lukas Toenne
2013-03-18code cleanupCampbell Barton
2013-03-18Merge of the PyNodes branch (aka "custom nodes") into trunk.Lukas Toenne
PyNodes opens up the node system in Blender to scripters and adds a number of UI-level improvements. === Dynamic node type registration === Node types can now be added at runtime, using the RNA registration mechanism from python. This enables addons such as render engines to create a complete user interface with nodes. Examples of how such nodes can be defined can be found in my personal wiki docs atm [1] and as a script template in release/scripts/templates_py/custom_nodes.py [2]. === Node group improvements === Each node editor now has a tree history of edited node groups, which allows opening and editing nested node groups. The node editor also supports pinning now, so that different spaces can be used to edit different node groups simultaneously. For more ramblings and rationale see (really old) blog post on code.blender.org [3]. The interface of node groups has been overhauled. Sockets of a node group are no longer displayed in columns on either side, but instead special input/output nodes are used to mirror group sockets inside a node tree. This solves the problem of long node lines in groups and allows more adaptable node layout. Internal sockets can be exposed from a group by either connecting to the extension sockets in input/output nodes (shown as empty circle) or by adding sockets from the node property bar in the "Interface" panel. Further details such as the socket name can also be changed there. [1] http://wiki.blender.org/index.php/User:Phonybone/Python_Nodes [2] http://projects.blender.org/scm/viewvc.php/trunk/blender/release/scripts/templates_py/custom_nodes.py?view=markup&root=bf-blender [3] http://code.blender.org/index.php/2012/01/improving-node-group-interface-editing/
2013-02-02style cleanupCampbell Barton
2012-12-28style cleanupCampbell Barton
2012-10-25Internal node links are now cached in a per-node list, instead of being ↵Lukas Toenne
generated as a transient list that is returned from the callback and had to be freed by the caller. These internal links are used for muted nodes, disconnect operators and reroute nodes, to effectively replace the node with direct input-to-output links. Storing this list in the node has the advantage of requiring far fewer calls to the potentially expensive internal_connect callback. This was called on every node redraw ... Also it will allow Cycles to properly use the internal links for muted nodes, which ensures consistent behavior. The previous method was not applicable in Cycles because transient list return values are not supported well in the RNA and particularly the C++ API implementation.
2012-10-25Cycles UI: keep node input sockets collapsed by default in the properties ↵Brecht Van Lommel
editor, when doing the linking in the node editor, to keep the properties editor more clean in this case.
2012-10-24Removed the experimental (and commented-out) code for FOR and WHILE loops in ↵Lukas Toenne
nodes. This was a feature i tested a while back but was only partially supported by Blender Internal renderer and the old compositor. The main idea was to have nodes that automatically mirror input and output sockets to support incremental changes of "internal variables". It is not a well-supported feature of the primary node systems (shader, compositor, texture) in Blender. If anybody wants to create a node system that has actual use for loops, they can do so much more elegantly with Python nodes, but it does not have to be a core node type in Blender. Removing this should ease node code maintenance a bit.
2012-10-01fix for some errors when unlinking.Campbell Barton
- movieclip unlink didn't clear node ID pointers from the scene (leaving dangling pointers). - mask datablock unlink was clearning references from scene nodes twice.
2012-09-30style cleanupCampbell Barton
2012-09-15quiet -Wmissing-prototypes warnings, and enable this warning by default for ↵Campbell Barton
C with gcc. helps for finding unused functions and making functions static, also did some minor code cleanup.
2012-09-04code cleanup: move file string defines into BLI_path_utils.h, ↵Campbell Barton
BKE_utildefines is now unused but keep incase we want to add defines there later.
2012-08-23style cleanupCampbell Barton