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2020-11-06Cleanup: Clang-Tidy modernize-use-nullptrSybren A. Stüvel
Replace `NULL` with `nullptr` in C++ code. No functional changes.
2020-11-06Cleanup: Clang-Tidy, modernize-redundant-void-argSergey Sharybin
2020-11-06Cleanup: use doxy sections for node_group.cCampbell Barton
2020-11-03Fix T81756: relinking multiple links to group input removes linksJacques Lucke
The links where added to the socket one after the other. However, the virtual socket had a link limit of 1, so whenever a new link was added, the previously added one was removed. There is not really a reason for why the link limit should be 1 instead of something higher. I'm setting it to the max value: `0xFFF`. I'm also setting the `input_link_limit` to that value. Blender does not need this currently, but addons might have input sockets that allow more than one incident link.
2020-10-20Simulation: remove particle nodes with outdated designJacques Lucke
The design for how we approach the "Everything Nodes" project has changed. We will focus on a different part of the project initially. While future me will likely refer back to some of the code I remove here, there is no point in keeping this code around in master currently. It would just confuse other developers working on the project. This does not remove the simulation modifier and data block. Those are just cleaned up, so that the boilerplate code can be reused in the future.
2020-08-07Cleanup: use C++ style casts in various placesJacques Lucke
2020-08-07Cleanup: Nodes, Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/nodes` module. No functional changes.
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2020-08-05Cleanup: remove some private fields that are currently unusedJacques Lucke
2020-08-04Merge branch 'blender-v2.90-release'Alexander Gavrilov
2020-08-04Node Groups: expose the SOCK_HIDE_VALUE flag for node group inputs.Alexander Gavrilov
This flag specifies that even when the socket is not connected, the node should not display the input field for the constant input value. This is useful for inputs like Normal, which have special handling for the missing input case and don't use a constant value. Currently there is no way to change this flag from Python, and through UI it can only be done by re-creating the socket. This patch exposes the flag through RNA and UI, makes sure it is properly updated when changed, and adds special handling to ensure that it is correctly set when creating a node group from a node set that includes reroute nodes. Differential Revision: https://developer.blender.org/D8395
2020-08-01Cleanup: use term init instead of initialize/initialiseCampbell Barton
The abbreviation 'init' is brief, unambiguous and already used in thousands of places, also initialize is often accidentally written with British spelling.
2020-07-24BLI: add MultiValueMapJacques Lucke
This is a convenience wrapper for `Map<Key, Vector<Value>>`. It does not provide any performance benefits (yet). I need this kind of map in a couple of places and before I was duplicating the lookup logic in many places.
2020-07-23Particles: spawn particles on mesh surfaceJacques Lucke
2020-07-23Simulation: add depsgraph relations for ids referenced by node treeJacques Lucke
I'll really have to refactor `ntreeUpdateTree` soon to avoid scanning all node trees multiple times.
2020-07-21Particles: initial object socket and emitter node supportJacques Lucke
Object sockets work now, but only the new Object Transforms and the Particle Mesh Emitter node use it. The emitter does not actually use the mesh surface yet. Instead, new particles are just emitted around the origin of the object. Internally, handles to object data blocks are passed around in the network, instead of raw object pointers. Using handles has a couple of benefits: * The caller of the function has control over which handles can be resolved and therefore limit access to specific data. The set of data blocks that is accessed by a node tree should be known statically. This is necessary for a proper integration with the dependency graph. * When the pointer to an object changes (e.g. after restarting Blender), all handles are still valid. * When an object is deleted, the handle is invalidated without causing crashes. * The handle is just an integer that can be stored per particle and can be cached easily. The mapping between handles and their corresponding data blocks is stored in the Simulation data block.
2020-07-20Refactor: Update integer type usageJacques Lucke
This updates the usage of integer types in code I wrote according to our new style guides. Major changes: * Use signed instead of unsigned integers in many places. * C++ containers in blenlib use `int64_t` for size and indices now (instead of `uint`). * Hash values for C++ containers are 64 bit wide now (instead of 32 bit). I do hope that I broke no builds, but it is quite likely that some compiler reports slightly different errors. Please let me know when there are any errors. If the fix is small, feel free to commit it yourself. I compiled successfully on linux with gcc and on windows.
2020-07-17Nodes: move some code from blenkernel directory to nodesJacques Lucke
This also introduces the `blender::nodes` namespace. Eventually, we want to move most/all of the node implementation files into this namespace. The reason for this file-move is that the code fits much better into the `nodes` directory than in the `blenkernel` directory.
2020-07-07Nodes: Generate multi-function network from node treeJacques Lucke
This adds new callbacks to `bNodeSocketType` and `bNodeType`. Those are used to generate a multi-function network from a node tree. Later, this network is evaluated on e.g. particle data. Reviewers: brecht Differential Revision: https://developer.blender.org/D8169
2020-07-01Cleanup: spellingCampbell Barton
2020-06-30Cleanup: add missing extern "C"Jacques Lucke
2020-06-29Nodes: rename node_socket.c to node_socket.ccJacques Lucke
I have to add some C++ code in callbacks for socket types for the new particle system.
2020-06-29Cleanup: make some type casts explicitJacques Lucke
Doing this so that I turn this into a .cc file.
2020-06-24Fix T78080: group node has incorrect sockets after changing groupJacques Lucke
It was only checking for the identifier, but the type has to be equivalent as well. Reviewers: mano-wii, brecht Differential Revision: https://developer.blender.org/D8101
2020-04-20Nodes: Add emitters, events, forces and control flow socket typesJacques Lucke
These socket types will be necessary for particle nodes. The way these sockets are drawn can be changed separately. Reviewers: brecht Differential Revision: https://developer.blender.org/D7349
2020-04-20Nodes: New Object and Image socket typesJacques Lucke
Those new socket types will be necessary for particle nodes. The main difficulty with adding these socket types is that they are the first that reference ID data in their `value`. Therefore, user counting code had to be added in a couple new places. Reviewers: brecht, mont29 Differential Revision: https://developer.blender.org/D7347
2020-04-20Simulations: Add simulation node tree typeJacques Lucke
This implements a new builtin node tree type called `SimulationNodeTree`. It is not yet embedded in the `Simulation` data block. The node tree will initially be used for the new particle nodes system. When the cmake option `WITH_NEW_SIMULATION_TYPE` is enabled, a new `Simulation Editor` is shown in the editors menu (which is just a node editor). This patch does not add entries to the Add Node menu, so it is empty. Reviewers: brecht Differential Revision: https://developer.blender.org/D7287
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-06Nodes: Support storing socket link limits in bNodeSocketTypeJacques Lucke
Currently the link limit of sockets is stored in bNodeSocket->limit. This allows for a lot of flexibility, but is also very redundant. In every case I've had to deal with so far, it would have "more correct" to set the link limit per socket type and not per socket. I did not enforce this constraint yet, because the link limit is exposed in the Python API, which I did not want to break here. In the future it might even make sense to only support only three kinds of link limits: a) no links, b) at most one link, c) an arbitrary number links links. The other link limits usually don't work well with tools (e.g. which link should be removed when a new one is connected?) and is not used in practice. However, that is for another day. Eventually, I would like to get rid of bNodeSocket->limit completely and replace it either with fixed link limits or a callback in bNodeSocketType. This patch consists of three parts: **1. Support defining link limit in socket type** This introduces a new `nodeSocketLinkLimit` function that serves as an indirection to hide where the link limit of a socket is defined. **2. Define link limits for builtin sockets on socket type** Data sockets: one input, many outputs Virtual sockets: one input, one output Undefined sockets: many inputs, many outputs (to avoid that links are removed when the type of the socket is not known) **3. Remove `bNodeSocketTemplate->limit`** This wasn't used anymore after the second commit. Removing it simplifies socket definitions in hundreds of places and removes a lot of redundancy. Differential Revision: https://developer.blender.org/D7038 Reviewers: brecht
2020-02-28Nodes: Use destructor callbacks for bNodeSocketType and bNodeTypeJacques Lucke
Reviewers: brecht Differential Revision: https://developer.blender.org/D6963
2020-02-11Nodes: Add dynamic label support for Math NodesCharlie Jolly
Reviewed By: brecht Differential Revision: https://developer.blender.org/D6375
2019-11-24Cleanup: spelling, repeated wordsCampbell Barton
2019-11-06Fix: Forward compatibility issue in shader nodesCharlie Jolly
Raised in https://developer.blender.org/rBe5618725fd1e Reviewed By: brecht Differential Revision: https://developer.blender.org/D6102
2019-09-07Cleanup: use post increment/decrementCampbell Barton
When the result isn't used, prefer post increment/decrement (already used nearly everywhere in Blender).
2019-08-25Cleanup: redundant struct declarationsCampbell Barton
2019-08-21Shading: Add more operators to Vector Math node.OmarSquircleArt
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap, Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators to the Vector Math node. The Value output has been removed from operators whose output is a vector, and the other way around. All of those removals has been handled properly in versioning code. The patch doesn't include tests for the new operators. Tests will be added in a later patch. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5523
2019-08-06Cleanup: use BKE_ prefix for BKE_colortools.hCampbell Barton
2019-06-04Fix T64247: Crash on playback with special shader node treeSergey Sharybin
The root of the problem goes to the fact that node tree copying uses source tree and nodes for a temporary storage. This makes it so multiple dependency graphs can not be reliably evaluated from different threads if they are using same original node tree. Solved by doing the following: - Commonly used tree copying function (which is used by library manager) keeps source tree, nodes and sockets untouched. - All the related areas (like node tree's callback) now have const qualifier on the input. - Areas which needs to have those temporary pointers assigned are now using explicit function. Would be really cool to get rid of those temporary pointers completely, but this is a bit tricky due to hairy nature of the code. Can happen any time now though: is easy enough to generalize the new pointers mapping. Note that this change is only intended to solve the crash. The fact that icons shouldn't be updated on playback will be fixed as a separate change. Reviewers: brecht, fclem Reviewed By: brecht, fclem Subscribers: brecht, fclem Differential Revision: https://developer.blender.org/D5002
2019-04-29Cleanup: comments (long lines) in nodesCampbell Barton
2019-04-24Nodes: avoid slow and unecessary node group updates on file readBrecht Van Lommel
On file read we need to update group nodes in case the group they refer to has changed its inputs and outputs. This had O(n^2) time complexity and was updating all datablocks even if they did not change.
2019-04-22Cleanup: style, use braces for nodesCampbell Barton
2019-04-21Cleanup: comments (mainly long lines)Campbell Barton
Comments after code can cause awkward line breaks.
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-13Fix T59501: Eevee doesn't use integer node socketsClément Foucault
This is a hacky fix. We just convert the int as a float and use it as such. This works ok for small int but will not be correct for numbers greater than 4194303. Correct support would require deeper change for UBO creation and socket conversion.
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-28Cleanup: sort forward declarations of enum & structCampbell Barton
Done using: source/tools/utils_maintenance/c_sort_blocks.py
2019-01-03Merge branch 'blender2.7'Brecht Van Lommel