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AgeCommit message (Expand)Author
2022-10-04Cleanup: replace UNUSED macro with commented args in C++ codeHans Goudey
2022-09-25Geometry Nodes: decentralize implicit input definitionsJacques Lucke
2022-08-31Nodes: move NodeTreeRef functionality into node runtime dataJacques Lucke
2022-03-16Cleanup: Remove unnecessary namespace specificationHans Goudey
2022-02-11File headers: SPDX License migrationCampbell Barton
2022-01-12BLI: Refactor vector types & functions to use templatesClément Foucault
2022-01-12Revert "BLI: Refactor vector types & functions to use templates"Clément Foucault
2022-01-12BLI: Refactor vector types & functions to use templatesClment Foucault
2022-01-12Revert "BLI: Refactor vector types & functions to use templates"Clément Foucault
2022-01-12BLI: Refactor vector types & functions to use templatesClément Foucault
2022-01-10Cleanup: redundent semicolons after function bracesAaron Carlisle
2022-01-09Cleanup: Nodes: Begin splitting shader node buttons into individual filesAaron Carlisle
2022-01-05Cleanup: Make shade node util header CPP onlyAaron Carlisle
2022-01-04Cleanup: Dont use relative includeAaron Carlisle
2022-01-04Cleanup: Remove bNodeType flag from base registration functionsAaron Carlisle
2021-12-28Nodes: Declare shader nodes in individual file namespaceAaron Carlisle
2021-12-25Cleanup: use new c++ guarded allocator API in nodesAaron Carlisle
2021-12-08Cleanup: clang-formatAaron Carlisle
2021-12-08Cleanup: Nodes: clang-tidy modernize-redundant-void-argAaron Carlisle
2021-12-07Revert moving all shader nodes to c++Jacques Lucke
2021-12-06Shader Nodes: Declare nodes in their own namespaceAaron Carlisle
2021-12-06Cleanup: clang-tidy: modernize-redundant-void-argAaron Carlisle
2021-12-05Cleanup: Migrate all shader nodes to c++Aaron Carlisle
2021-10-29Nodes: Add translation markers to new socket names and descriptionsHans Goudey
2021-10-15Geometry Nodes: Port shader gradient texture nodeCharlie Jolly
2021-09-23Cleanup: Move more shader nodes to socket declaration APIHans Goudey
2021-09-13Nodes: move some texture nodes to c++Jacques Lucke