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AgeCommit message (Expand)Author
2022-04-11Cleanup: Remove unnecessary namespace specificationHans Goudey
2022-04-11File headers: SPDX License migrationCampbell Barton
2022-01-10Cleanup: redundent semicolons after function bracesAaron Carlisle
2022-01-09Cleanup: Nodes: Begin splitting shader node buttons into individual filesAaron Carlisle
2022-01-05Cleanup: Make shade node util header CPP onlyAaron Carlisle
2022-01-04Cleanup: Dont use relative includeAaron Carlisle
2022-01-04Cleanup: Remove bNodeType flag from base registration functionsAaron Carlisle
2021-12-30Nodes: Convert shader, texture category nodes to c++Aaron Carlisle
2021-12-28Nodes: Declare shader nodes in individual file namespaceAaron Carlisle
2021-12-15Node Editor: Link Drag Search MenuHans Goudey
2021-12-08Cleanup: clang-formatAaron Carlisle
2021-12-08Cleanup: Nodes: clang-tidy modernize-redundant-void-argAaron Carlisle
2021-12-07Revert moving all shader nodes to c++Jacques Lucke
2021-12-06Shader Nodes: Declare nodes in their own namespaceAaron Carlisle
2021-12-06Cleanup: clang-tidy: modernize-redundant-void-argAaron Carlisle
2021-12-05Cleanup: Migrate all shader nodes to c++Aaron Carlisle
2021-11-17Cleanup: change node socket availability in a single placeJacques Lucke
2021-10-29Nodes: Add translation markers to new socket names and descriptionsHans Goudey
2021-10-14Geometry Nodes: Add White Noise textureCharlie Jolly
2021-09-23Geometry Nodes: Initial socket visualization for fields.Jacques Lucke
2021-09-22Cleanup: Use new node socket declaration API for some shader nodesHans Goudey
2021-09-13Nodes: move some texture nodes to c++Jacques Lucke