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AgeCommit message (Expand)Author
2022-10-04Cleanup: replace UNUSED macro with commented args in C++ codeHans Goudey
2022-08-31Nodes: move NodeTreeRef functionality into node runtime dataJacques Lucke
2022-04-26Geometry Nodes: refactor array devirtualizationJacques Lucke
2022-03-16Cleanup: Remove unnecessary namespace specificationHans Goudey
2022-02-11File headers: SPDX License migrationCampbell Barton
2022-01-10Cleanup: redundent semicolons after function bracesAaron Carlisle
2022-01-09Cleanup: Nodes: Begin splitting shader node buttons into individual filesAaron Carlisle
2022-01-05Nodes: Consistent link drag search for math and vector math nodesHans Goudey
2022-01-05Cleanup: Make shade node util header CPP onlyAaron Carlisle
2022-01-04Cleanup: Remove bNodeType flag from base registration functionsAaron Carlisle
2021-12-31Cleanup: Silence warning for wrong const char comparisonCharlie Jolly
2021-12-31Nodes: Weight drag link search for Math nodesCharlie Jolly
2021-12-31Fix (unreported): remove menu separators from drag link searchCharlie Jolly
2021-12-30Nodes: Improve link drag search for Math and Vector Math nodesCharlie Jolly
2021-12-28Nodes: Declare shader nodes in individual file namespaceAaron Carlisle
2021-12-16Fix various cases of incorrect filtering in node link drag searchHans Goudey
2021-12-15Node Editor: Link Drag Search MenuHans Goudey
2021-12-11Cleanup: Use const argumentsHans Goudey
2021-12-08Cleanup: clang-formatAaron Carlisle
2021-12-08Cleanup: Nodes: clang-tidy modernize-redundant-void-argAaron Carlisle
2021-12-07Revert moving all shader nodes to c++Jacques Lucke
2021-12-06Shader Nodes: Declare nodes in their own namespaceAaron Carlisle
2021-12-06Cleanup: clang-tidy: modernize-redundant-void-argAaron Carlisle
2021-12-05Cleanup: Migrate all shader nodes to c++Aaron Carlisle
2021-11-21Functions: use static names for multi-functionsJacques Lucke
2021-11-17Cleanup: change node socket availability in a single placeJacques Lucke
2021-10-29Nodes: Add translation markers to new socket names and descriptionsHans Goudey
2021-09-23Geometry Nodes: Initial socket visualization for fields.Jacques Lucke
2021-09-22Cleanup: Use new node socket declaration API for some shader nodesHans Goudey
2021-08-20Functions: remove multi-function networkJacques Lucke
2021-06-04Nodes: Add Multiply Add to Vector Math nodesCharlie Jolly
2021-03-27Cleanup: clang-formatCampbell Barton
2021-03-26Geometry Nodes: Add remaining operations to the Vector Math nodeLeon Leno
2021-03-23Cleanup: use BLI_assert_unreachable in some placesJacques Lucke
2021-03-23Nodes: Add Refract and Faceforward functions to Vector Maths nodesCharlie Jolly
2020-08-07Cleanup: Nodes, Clang-Tidy else-after-return fixesSybren A. Stüvel
2020-07-17Nodes: move some code from blenkernel directory to nodesJacques Lucke
2020-07-16Particles: implement more vector math operationsJacques Lucke
2020-07-11Nodes: support vector math node in simulation node treeJacques Lucke
2020-07-11Nodes: move Math, Vector Math and Value shader nodes to c++ filesJacques Lucke