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2018-09-20Eevee: Implement Wireframe NodeClément Foucault
This implementation is a bit hacky but match cycles pretty close. If pixel size is not enabled, it will use the geom shader to compute distances between vertices. This will have a cost. Implementation is a bit hacky in gpu_codegen to make the geom shader works in an optional manner.
2018-09-10Eeevee: update to match recent voronoi GLSL features for Cycles.Charlie Jolly
Differential Revision: https://developer.blender.org/D3680
2018-09-03Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/intern/collision.c
2018-09-03Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3668
2018-08-28Merge branch 'master' into blender2.8Brecht Van Lommel
2018-08-26Cycles: change default emission color to 1 1 1.Brecht Van Lommel
2018-08-22GPUMaterial: Geometry Node: Add support for parametric outputClément Foucault
This supports meshes and hairs too. Matches cycles output. This adds barycentric coords to the GPUBuiltin enum which will also be used for the wireframe node.
2018-08-14Cleanup: Rename GPU_* functions to make more senseClément Foucault
* Remove GPU_link_changed which is unused. * Remove all GPU link function that are not used anymore. * GPU_uniform_buffer is now GPU_uniform. * GPU_texture_ramp is now GPU_color_band. * GPU_uniform is now GPU_constant.
2018-08-10GPUMaterial: Fix color ramp node with constant interpolationClément Foucault
Color ramp with constant interpolation must bypass texture filtering and use nearest neighboor sampling in order to appear correctly sharp. This patch use a GLSL hack to use nearest sampling on thoses particular color band.
2018-08-10GPUMaterial: Group all colorband texture togetherClément Foucault
This lower the use of texture samplers slots and let users use more real textures in their shaders. This patch also make the ramp texture 16 bit floating point. Meaning you can now use value greater than one in your color ramps. With the limit of 128 colorband per shader (a color band being either a color ramp, a wavelength node or a curve node (and maybe wavelength node in the future)). Only drawback with the current implementation is that it does not remove colorband from pruned GPUNodes but it shouldn't really matter in practice. This should fix T56010
2018-08-09Eevee: Fix assert with subsurface bsdfClément Foucault
2018-08-08Eevee: Use "constant folding" for the principle shaderClément Foucault
This is more like a static optimisation when some parameters are set to 1.0 or 0.0. In theses case we use a more optimized version of the node. This also revisit the transmission parameter behaviour to make it closer to cycles.
2018-08-08Eevee: Remove some of the non-necessary uniformsClément Foucault
The remaining ones are from the attributes linear/srgb switches and from nodes that should be pruned before running their _gpu function.
2018-08-02Cleanup: warnings, trailing spaceCampbell Barton
2018-08-01GPUMaterial: Normal Map Node: Make default inputs interactivesClément Foucault
2018-08-01GPUMaterial: Make Mapping node use UBO storageClément Foucault
This means tweaking parameter is now interactive and does not need to recompile the shaders.
2018-08-01GPUMaterial: Make Localize tree live longerClément Foucault
This is in order to reference the localized node->storage when populating the UBO data.
2018-07-24Cleanup: changes from 2.8Campbell Barton
2018-07-20GPUMaterial: Texture Node: support for nearest (closest) filtering methodClément Foucault
Add placeholder for cubic and smart filtering for now.
2018-07-20GPUMaterial: Optimize and fix blending in box mappingClément Foucault
Blending was done in srgb space and was not matching cycles. Optimized by using less branches and more vector operations.
2018-07-19Cleanup: styleCampbell Barton
2018-07-18Merge branch 'master' into blender2.8Brecht Van Lommel
2018-07-18Cycles: add Principled Hair BSDF.L. E. Segovia
This is a physically-based, easy-to-use shader for rendering hair and fur, with controls for melanin, roughness and randomization. Based on the paper "A Practical and Controllable Hair and Fur Model for Production Path Tracing". Implemented by Leonardo E. Segovia and Lukas Stockner, part of Google Summer of Code 2018.
2018-07-15Merge branch 'master' into blender2.8Brecht Van Lommel
2018-07-15Cycles: add voronoi features and distance settings from Blender.charlie
Features to get the 2nd, 3rd, 4th closest point instead of the closest, and various distance metrics. No viewport/Eevee support yet. Patch by Michel Anders, Charlie Jolly and Brecht Van Lommel. Differential Revision: https://developer.blender.org/D3503
2018-07-13Merge branch 'master' into blender2.8Campbell Barton
2018-07-13Nodes: add sqrt, ceil, floor and fract to math nodes.Charlie Jolly
This works for Cycles, Eevee, texture nodes and compositing. It helps to reduce the number of math nodes required in various node setups. Differential Revision: https://developer.blender.org/D3537
2018-07-10Image: remove fields option for image sequencesCampbell Barton
Remove support for loading interlaced image sequences because its less common now to record interlaced video, the option to de-interlace video on load remains.
2018-07-10Cleanup: styleCampbell Barton
2018-07-06Cleanup: remove unused shader node compatibility flag.Brecht Van Lommel
No longer needed after Blender Internal removal and Eevee replacing the Cycles GLSL shading nodes.
2018-07-06UI/Python: rename Lamps to Lights, to follow more standard terminology.Brecht Van Lommel
Internally it's still mostly named lamps, though some modules like Cycles were already calling them lights.
2018-07-05Shaders: add target setting to material output node.Brecht Van Lommel
This makes it possible to have a single shading nodetree that contains separate Cycles and Eevee shaders. By default the target is set to All so shaders are shared.
2018-07-05GPU: avoid unnecessary multiple nodetree localize and output finding.Brecht Van Lommel
2018-07-03Nodes: add new image button to image nodes.Brecht Van Lommel
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-06-30Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cycles: change AO node default to 16 samples and only local off.Brecht Van Lommel
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-25Merge branch 'master' into blender2.8Campbell Barton
2018-06-24Cycles: change AO node color default to 1.0.Brecht Van Lommel
2018-06-16Merge branch 'master' into blender2.8Brecht Van Lommel
The Eevee AO node supports the new Normal socket, but ignores Distance, Samples, Inside and Only Local settings.
2018-06-15Cycles: change Ambient Occlusion shader to output colors.Lukas Stockner
This means the shader can now be used for procedural texturing. New settings on the node are Samples, Inside, Local Only and Distance. Original patch by Lukas with further changes by Brecht. Differential Revision: https://developer.blender.org/D3479
2018-06-11Fix merge error in 908b696, removed files were accidentally added back.Brecht Van Lommel
2018-06-11Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/BKE_mesh.h source/blender/blenkernel/intern/mesh_convert.c source/blender/editors/interface/interface_eyedropper_color.c source/blender/editors/object/object_add.c source/blender/editors/space_image/image_ops.c source/blender/makesrna/intern/rna_image.c source/blender/windowmanager/intern/wm_draw.c
2018-06-11Cleanup: remove moar ugly G.main usages...Bastien Montagne
BKE_image was an ugly nest, could fix all but the ones from compositor, so moved ugly G.main there, at least we know where the Evil is that way ;)
2018-06-08Merge branch 'master' into blender2.8Campbell Barton
2018-06-08Cleanup: trailing spaceCampbell Barton
Remove from blender/nodes, collada, blenfont & render.
2018-06-01Merge branch 'master' into blender2.8Campbell Barton