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AgeCommit message (Expand)Author
2012-05-16Nodes i18n: don't call gettext stuff twice for categories' names, when buildi...Bastien Montagne
2012-05-12code cleanup: some style and use math defines, also small speedup for dynamic...Campbell Barton
2012-05-09code cleanup: color/bw conversion - use BLI color function.Campbell Barton
2012-05-08Cycles: add light falloff node, with quadratic/linear/constant falloff and aBrecht Van Lommel
2012-05-05code cleanup: BKE_scene api naming.Campbell Barton
2012-05-05code cleanup: function naming, use BKE_*type* prefix.Campbell Barton
2012-05-04Fix #31288: Blender crash when select a materialSergey Sharybin
2012-05-03Fix #31272: Blender Crashes when press renderSergey Sharybin
2012-05-02Cycles: add Ray Length output to Light Path node. This gives the distance tra...Brecht Van Lommel
2012-05-01style cleanup: guys - set your editors to tabs!Campbell Barton
2012-04-29style cleanup: function calls & whitespace.Campbell Barton
2012-04-29style cleanup: whitespace / commasCampbell Barton
2012-04-29Cycles: missed merging this file from tomato branch, for normal output in node.Brecht Van Lommel
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-04-21style cleanupCampbell Barton
2012-04-14Revert rename of ColorRamp node from r45629.Thomas Dinges
2012-04-14Fixed another bunch of i18n bugs (thx to Leon Cheung for spotting them), amon...Bastien Montagne
2012-03-30Node socket values now only have soft limits, rather than hard limits, so youBrecht Van Lommel
2012-03-28Cycles: add alpha output to image node.Brecht Van Lommel
2012-03-26Cycles: add ColorRamp node.Brecht Van Lommel
2012-03-26style cleanup: add braces around checks - 'if ELEM() {...}', confuses some pa...Campbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and e...Campbell Barton
2012-03-18spelling cleanupCampbell Barton
2012-03-09style cleanup: comment blocksCampbell Barton
2012-03-09code cleanup: replace macros VECCOPY, VECADD, VECSUB, INPR - with BLI_math fu...Campbell Barton
2012-03-09style cleanup: spelling.Campbell Barton
2012-03-08Cycles: support for environment texture "Mirror Ball" projection mode, next toBrecht Van Lommel
2012-03-07Cycles: float texture support. Due to GPU limitations there are now 95 byte,Brecht Van Lommel
2012-03-02style cleanupCampbell Barton
2012-02-27Implements a new operator for detaching nodes. In the process i overhauled th...Lukas Toenne
2012-02-27style cleanup (mostly whitespace)Campbell Barton
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
2012-01-24Brightness/Contrast Node for CyclesDalai Felinto
2012-01-08Cycles: checker texture node, patch by Thomas.Brecht Van Lommel
2012-01-08Improved auto-hiding of unused sockets for collapsed nodes.Lukas Toenne
2011-12-30style edits for function declarationsCampbell Barton
2011-12-19Automatically hide unused (=unlinked) node sockets in collapsed ("hidden") no...Lukas Toenne
2011-12-17Cycles Gamma NodeDalai Felinto
2011-12-16Normal Node - CyclesDalai Felinto
2011-12-04Invert Color Cycles NodeDalai Felinto
2011-12-03CameraData Input Cycles NodeDalai Felinto
2011-12-02HSV Color Node for CyclesDalai Felinto
2011-12-02SeparateRGB and CombineRGB nodes for Cycles materialsDalai Felinto
2011-11-26minor edit - weight_to_rgb() and ramp_blend() now take a float vector rather ...Campbell Barton
2011-11-23Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,Brecht Van Lommel
2011-11-20Muting node patch: second part. Also fix [#27636] Muting shading nodes is ign...Bastien Montagne
2011-11-20Muting node patch: first partBastien Montagne
2011-11-16Fix #29160: material node "Texture" didn't use default texture coordinatesBrecht Van Lommel
2011-11-14Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather itBrecht Van Lommel