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AgeCommit message (Expand)Author
2014-11-28Cleanup: unused headersCampbell Barton
2014-11-26Fix GLSL drawing of math absolute node.Antony Riakiotakis
2014-11-26World background working on cycle nodes.Antony Riakiotakis
2014-11-20Fix T42622, environment texture GLSL result different from rendering.Antony Riakiotakis
2014-11-09GLSL: specular transparency support for Blender internal materialsDontsov Valentin
2014-11-07Fix assert failure in GPU codegenSergey Sharybin
2014-11-05Code cleanup: Replace magic number with verbose name for math node operationsSergey Sharybin
2014-11-04Fix T42445: Clamp flag has no effect on result value in Math and MixRGB shade...Sergey Sharybin
2014-10-28Cleanup: de-duplicate engine-id'sCampbell Barton
2014-09-24Cleanup: use float versions of functions when in/output are floatsCampbell Barton
2014-08-12Freestyle: Added new UV Along Stroke shader node.Tamito Kajiyama
2014-08-12Freestyle: removed unnecessary call of node_type_storage() in the definition ...Tamito Kajiyama
2014-08-12Fix for renamed API functions in rB415af0b.Tamito Kajiyama
2014-08-12Freestyle: Changed the default Color value of the Output Line Style node.Tamito Kajiyama
2014-08-12Follow-up to rB647969f9b617: Renamed CTX_data_linestyle_from_scene() to BKE_g...Tamito Kajiyama
2014-08-12Added new Output Line Style shader node for defining a node-based line material.Tamito Kajiyama
2014-08-12Implemented a basic framework for node-based shaders.Tamito Kajiyama
2014-07-29Cycles: Make Glass Shader Color default to 1.0.Thomas Dinges
2014-07-19Fix T40658: UV map node not working for GLSL materials.Brecht Van Lommel
2014-06-30Fix T40795: Dot output is inverted in viewport with CyclesSergey Sharybin
2014-06-20Fix 2 GLSL errors, with Cycles Hair BSDF.Thomas Dinges
2014-06-18Fix T40585, group textures cannot be selected for painting.Antony Riakiotakis
2014-06-14Cycles: glossy and anisotropic BSDF changesBrecht Van Lommel
2014-06-14Implement GLSL code for XYZ nodes.Thomas Dinges
2014-06-13Cycles: Add dedicated nodes to split/combine vectors.Thomas Dinges
2014-06-13Code cleanup: reorder BKE_scene_use_new_shading_nodes checks lastCampbell Barton
2014-05-09Code cleanup: styleCampbell Barton
2014-05-07Fix some nodes showing up as undefined after the fix in 79c345acc21b.Brecht Van Lommel
2014-05-07Nodes: add absolute value operation to all math nodesMatt Heimlich
2014-04-26Code cleanup: use 'const' for arrays (blenloader, gpu, imbuf, makesdna, modif...Campbell Barton
2014-04-21Cycles: add Transparent Depth output to Light Path node.Carlo Andreacchio
2014-04-20Nodes: make default group nodes slighly wider, to match other node width defa...Brecht Van Lommel
2014-04-02Cycles: add dedicated UV Map node, easier to find and has convenient auto com...Kevin Dietrich
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-03-26Code cleanup: style and warningsCampbell Barton
2014-03-07Code cleanup: styleCampbell Barton
2014-03-02Fix for own mistake: arc diff swallowed a commit somehow, breakingLukas Tönne
2014-03-02Fix T37334: Better "internal links" function for muting and node disconnect.Lukas Tönne
2014-02-26Fix T38831: blender internal enabling shadow pass changes material node diffuse.Brecht Van Lommel
2014-02-25Fix T38773: Inconsistent conversion of colors and float values inLukas Tönne
2014-02-24Fix T38798: Can get stuck in world nodes when switching from Cycles toLukas Tönne
2014-02-19Code cleanup: styleCampbell Barton
2014-02-14Fix T38633: glsl not working well with mixed cycles/blender material nodes.Brecht Van Lommel
2014-02-03Fix T38439: allow IOR in range [0, inf] instead of [1, inf] in Cycles.Brecht Van Lommel
2014-01-27Fix T38355: Crash with Shader Node Group with missing datablock,Lukas Tönne
2014-01-04Changed percentage and 0-1 number fields to use sliders. This is more consist...William Reynish
2013-12-28Cycles Volume Render: work on nodes and closures.Brecht Van Lommel
2013-12-22Style Cleanup: remove preprocessor indentation (updated wiki style guide too)Campbell Barton
2013-11-25Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire ...IRIE Shinsuke
2013-11-24Blender Internal: Revert own previous commit for "Camera Data" node, correct ...IRIE Shinsuke