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AgeCommit message (Expand)Author
2017-08-18Eevee: Convert metallic nodes into princinpled nodesDalai Felinto
2017-08-18Swap Eevee material output with (Cycles) Material OutputDalai Felinto
2017-08-18Eevee: Fix some problem with Glass & Diffuse BSDF with SSRClément Foucault
2017-08-15Cleanup/refactor: no new general arg-less macros enforcing var names please!Bastien Montagne
2017-08-01Render: make Cycles and Evee support each other's output material nodes.Brecht Van Lommel
2017-07-24Eevee: SSR: Output ssr datas to buffers.Clément Foucault
2017-07-24Eevee: Ssr: Add ssr id to glossy nodes.Clément Foucault
2017-07-14Implement Uniformbuffer objects for nodetree parametersDalai Felinto
2017-07-06Eevee: Add support for common BSDFs.Clément Foucault
2017-07-05Eevee: Volumetrics: Add Volume Absorption node.Clément Foucault
2017-07-03Eevee: Add support for volumetrics in node tree.Clément Foucault
2017-07-03GPU Codegen: Add new closure socket type.Clément Foucault
2017-06-30Eevee: Principled BSDF: add support for specular tint + optimisationClément Foucault
2017-06-29Eevee: Fix broken default coordinate (reported via IRC by Dalai Felinto).Clément Foucault
2017-06-29Eevee: Prepare support for future Anisotropic shading.Clément Foucault
2017-06-29Eevee: Add Initial support for Principle BRDF.Clément Foucault
2017-06-26Merge branch 'master' into blender2.8Campbell Barton
2017-06-21Fix T51849: change Cycles clearcoat gloss to roughness.Brecht Van Lommel
2017-06-20Clean node names and organize menus for eeveeLuca Rood
2017-06-20Implement Eevee output node systemLuca Rood
2017-06-12Merge branch 'master' into blender2.8Sergey Sharybin
2017-06-12Cleanup: indentation, long linesCampbell Barton
2017-06-01Merge branch 'master' into blender2.8Sergey Sharybin
2017-06-01Fix T51687: GPUmat evaluation of shader tree would crash uppon unknown/unsupp...Bastien Montagne
2017-05-19Merge branch 'master' into blender2.8Bastien Montagne
2017-05-18GPUMaterial: Add support for tangent node.Clément Foucault
2017-05-18Fix T51408: Cycles - Principled BSDF Shader - Transparency is not working as ...Pascal Schoen
2017-05-04GPUMaterial: Remove unused Normal input.Clément Foucault
2017-05-03GPUMaterial: Force old outputs to fail with EEVEE.Clément Foucault
2017-05-03Eevee: Add "uber" Shader Output Nodes.Clément Foucault
2017-05-01GPUMaterial: Making material node tree compatible with new drawmanager.Clément Foucault
2017-05-01Eevee: World nodetree gpumaterial compatibility.Clément Foucault
2017-04-24Merge branch 'master' into blender2.8Campbell Barton
2017-04-24Cleanup: styleCampbell Barton
2017-04-18Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2017-04-18Revert "Object Info node support for GLSL mode and the internal render"Dalai Felinto
2017-04-18Object Info node support for GLSL mode and the internal renderAlexander Romanov
2017-04-18Squashed commit of the following:Pascal Schoen
2017-04-14Object Info node support for GLSL mode and the internal renderAlexander Romanov
2017-04-03GPULamp: Separate GPULamp from GPUMaterialClément Foucault
2017-04-03Merge branch 'master' into blender2.8Sergey Sharybin
2017-03-31Fix unreported bug in Blender Render: using unnormalized normal in normal map...Alexander Romanov
2017-03-02Remove tons of OBACTDalai Felinto
2017-03-01Cleanup: code-style, duplicate headerCampbell Barton
2017-01-19Cycles: Expose diffuse and glossy depth to Light Path nodeSergey Sharybin
2016-12-15Layer Weight node support for Blender Internal RenderAlexander Romanov
2016-12-14Fix World Space Shading option influence on Fresnel node for BI + cleanupAlexander Romanov
2016-12-14Fresnel node support for Blender Internal RenderAlexander Romanov
2016-10-30Cycles: Add smoothing option to the Brick TextureLukas Stockner
2016-10-12Fix T49636: material draw mode crash with displacement and missing group inpu...Brecht Van Lommel