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AgeCommit message (Expand)Author
2021-03-05Nodes: move vector rotate node to C++Jacques Lucke
2021-03-01Fix T84658: Anisotropic BSDF - most modes not using Screen SpacePhilipp Oeser
2021-02-21EEVEE: Ambient Occlusion Node: Support inverted and distance parametersClément Foucault
2021-02-13EEVEE: Fix glass with sharp distribution not ignoring roughnessClément Foucault
2021-02-13EEVEE: Refactor closure_lit_lib.glslClément Foucault
2021-02-08Fix T85368: map range node clamps incorrectly in geometry nodesdf0bce3f7d0Sam Miller
2021-01-29EEVEE: Fix GPUNodeLink memory leak for displacement nodes using SHD_SPACE_WORLDMichael Möller
2020-12-18Fix T83494: Eevee clamp node incorrect when min > max.Jeroen Bakker
2020-12-04EEVEE: Arbitrary Output VariablesJeroen Bakker
2020-12-02Geometry Nodes: initial scattering and geometry nodesJacques Lucke
2020-11-09Cleanup: more renaming in the render/ module for consistencyBrecht Van Lommel
2020-11-06Cleanup: Clang-Tidy modernize-use-nullptrSybren A. Stüvel
2020-11-06Cleanup: use ELEM macroCampbell Barton
2020-11-06Cleanup: follow our code style for float literalsCampbell Barton
2020-11-04Merge branch 'blender-v2.91-release'Richard Antalik
2020-11-04Fix T82385 EEVEE: Alpha Clip shadows actually using Alpha Hashed shadowsClément Foucault
2020-11-03Materials: add custom object properties as uniform attributes.Alexander Gavrilov
2020-11-03Materials: support true float4 attributes in the Attribute node.Alexander Gavrilov
2020-10-19Spelling: It's Versus ItsHarley Acheson
2020-09-19Cleanup: consistent TODO/FIXME formatting for namesCampbell Barton
2020-09-19Cleanup: spellingCampbell Barton
2020-09-19EEVEE: Fix Missing GGX multi-scattering on Glass BSDFClément Foucault
2020-09-19EEVEE: Add support for GGX Multi-scatterClément Foucault
2020-09-17Shaders: add emission strength input to Principled BSDF nodeAlex Strand
2020-09-03Fix T80332: principle volume shader not working for world in EeveeBrecht Van Lommel
2020-08-21GPUUniformBuf: Rename struct and change API a bitClément Foucault
2020-08-07Cleanup: declare arrays arrays where possibleCampbell Barton
2020-08-07Cleanup: Nodes, Clang-Tidy else-after-return fixesSybren A. Stüvel
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
2020-08-05Merge branch 'blender-v2.90-release'Alexander Gavrilov
2020-08-05Eevee: do not rely on the SOCK_HIDE_VALUE flag for node group sockets.Alexander Gavrilov
2020-08-01Cleanup: use term init instead of initialize/initialiseCampbell Barton
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2020-07-30Cleanup: GPU: Remove GPU_draw.h and move fluid gpu function to DRWClément Foucault
2020-07-29GPU: Refactor gpu_texture_image to not use GL callsClément Foucault
2020-07-27Particles: support Clamp nodeJacques Lucke
2020-07-20Cycles: adjust Sky texture intensity to follow physical unitsBrecht Van Lommel
2020-07-20Refactor: Update integer type usageJacques Lucke
2020-07-17Nodes: move some code from blenkernel directory to nodesJacques Lucke
2020-07-16Particles: support Separate/Combine RGB nodesJacques Lucke
2020-07-16Particles: simplify Combine XYZ nodeJacques Lucke
2020-07-16Particles: support Color Ramp nodeJacques Lucke
2020-07-16Particles: support Map Range nodeJacques Lucke
2020-07-16Particles: implement more vector math operationsJacques Lucke
2020-07-16Particles: support for most math node operationsJacques Lucke
2020-07-13Clang Tidy: enable readability-non-const-parameter warningJacques Lucke
2020-07-13Cycles: Add control for sun intensity in Sky Texture and change altitude to kmLukas Stockner
2020-07-13Cycles: Remove Vector input on Sky texture when using the included sunLukas Stockner
2020-07-11Nodes: support vector math node in simulation node treeJacques Lucke