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2012-03-09style cleanup: comment blocksCampbell Barton
2012-03-09code cleanup: replace macros VECCOPY, VECADD, VECSUB, INPR - with BLI_math fu...Campbell Barton
2012-03-09style cleanup: spelling.Campbell Barton
2012-03-08Cycles: support for environment texture "Mirror Ball" projection mode, next toBrecht Van Lommel
2012-03-07Cycles: float texture support. Due to GPU limitations there are now 95 byte,Brecht Van Lommel
2012-03-02style cleanupCampbell Barton
2012-02-27Implements a new operator for detaching nodes. In the process i overhauled th...Lukas Toenne
2012-02-27style cleanup (mostly whitespace)Campbell Barton
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
2012-01-24Brightness/Contrast Node for CyclesDalai Felinto
2012-01-08Cycles: checker texture node, patch by Thomas.Brecht Van Lommel
2012-01-08Improved auto-hiding of unused sockets for collapsed nodes.Lukas Toenne
2011-12-30style edits for function declarationsCampbell Barton
2011-12-19Automatically hide unused (=unlinked) node sockets in collapsed ("hidden") no...Lukas Toenne
2011-12-17Cycles Gamma NodeDalai Felinto
2011-12-16Normal Node - CyclesDalai Felinto
2011-12-04Invert Color Cycles NodeDalai Felinto
2011-12-03CameraData Input Cycles NodeDalai Felinto
2011-12-02HSV Color Node for CyclesDalai Felinto
2011-12-02SeparateRGB and CombineRGB nodes for Cycles materialsDalai Felinto
2011-11-26minor edit - weight_to_rgb() and ramp_blend() now take a float vector rather ...Campbell Barton
2011-11-23Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,Brecht Van Lommel
2011-11-20Muting node patch: second part. Also fix [#27636] Muting shading nodes is ign...Bastien Montagne
2011-11-20Muting node patch: first partBastien Montagne
2011-11-16Fix #29160: material node "Texture" didn't use default texture coordinatesBrecht Van Lommel
2011-11-14Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather itBrecht Van Lommel
2011-11-13remove Id:'s from shader node headersCampbell Barton
2011-11-10Cycles: many of the new nodes were not showing properties/buttons in nodes inBrecht Van Lommel
2011-11-09Merge with trunk r41701soc-2011-carrotMiika Hamalainen
2011-11-09Fixed/restored translation of node classes (in foreach_nodeclass funcs)Bastien Montagne
2011-11-08Texturing: texture and 3d view draw type changes, these should only have anyBrecht Van Lommel
2011-11-08Nodes: add cycles shader nodes, these will only be available to render enginesBrecht Van Lommel
2011-11-08Nodes: add foreach_nodeclass iterator over node classes, use for node add menu.Brecht Van Lommel
2011-11-07Textures/Shaders: extend TexMapping to include projection options, and add aBrecht Van Lommel
2011-11-07Nodes: add socket option to hide the default value in the UI, to be used forBrecht Van Lommel
2011-11-07Merge with trunk r41625Miika Hamalainen
2011-11-06replace macros with bli math functions for nodesCampbell Barton
2011-11-05Merge with trunk r41545Miika Hamalainen
2011-11-02RenderEngine/Nodes: system to check for shading nodes compatibilityBrecht Van Lommel
2011-11-02Nodes: add support for shader nodes on world and lamps, in addition to materi...Brecht Van Lommel
2011-10-31Fix #29084: material/texture nodes crash introduced in 2.60, execdata is beingBrecht Van Lommel
2011-10-28Merge with trunk r41342Miika Hamalainen
2011-10-23remove $Id: tags after discussion on the mailign list: http://markmail.org/me...Campbell Barton
2011-10-22Merge with trunk r41197Miika Hamalainen
2011-10-19Adds an update flag to the bNode struct (similar to bNodeTree->update).Lukas Toenne
2011-09-20Merge with trunk r40409Miika Hamalainen
2011-09-12replace VECCOPY -> copy_v3_v3, added copy_v*_v*_short too for typesafe copyin...Campbell Barton
2011-09-12fix for ntreeGPUMaterialNodes(), using uninitialized exec pointer.Campbell Barton
2011-09-08Shader node tree exec data cannot use the exec->nodetree before it is initial...Lukas Toenne
2011-09-07Another fix for value nodes, those need full template definitions for their o...Lukas Toenne