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AgeCommit message (Expand)Author
2021-04-12UI/Nodes: Improve feedback when adding node fails (e.g. on drag & drop)Julian Eisel
2021-04-11Cleanup: clang-formatCampbell Barton
2021-04-09Fix T87117: Geometry Nodes: Add missing Map Range modes to shader nodeCharlie Jolly
2021-04-01Cleanup: Remove unused codeHans Goudey
2021-03-27Cleanup: clang-formatCampbell Barton
2021-03-26Geometry Nodes: Add remaining operations to the Vector Math nodeLeon Leno
2021-03-23Cleanup: use BLI_assert_unreachable in some placesJacques Lucke
2021-03-23Nodes: Add Refract and Faceforward functions to Vector Maths nodesCharlie Jolly
2021-03-22Functions: make multi functions smaller and cheaper to construct in many casesJacques Lucke
2021-03-21Functions: refactor virtual array data structuresJacques Lucke
2021-03-17Nodes: Add support to mute node wiresCharlie Jolly
2021-03-11Geometry Nodes: fix error adding a value nodePhilipp Oeser
2021-03-10Add 'foreach_nodeclass' for geometry nodetreesPhilipp Oeser
2021-03-08EEVEE: Ambient Occlusion: Add sample parameter support for the AO nodeClément Foucault
2021-03-08Geometry Nodes: support Vector Rotate nodeLeon Leno
2021-03-06Nodes: refactor derived node treeJacques Lucke
2021-03-05Cleanup: Rename func occurences to _fnSebastián Barschkis
2021-03-05Nodes: move vector rotate node to C++Jacques Lucke
2021-03-01Fix T84658: Anisotropic BSDF - most modes not using Screen SpacePhilipp Oeser
2021-02-21EEVEE: Ambient Occlusion Node: Support inverted and distance parametersClément Foucault
2021-02-13EEVEE: Fix glass with sharp distribution not ignoring roughnessClément Foucault
2021-02-13EEVEE: Refactor closure_lit_lib.glslClément Foucault
2021-02-08Fix T85368: map range node clamps incorrectly in geometry nodesdf0bce3f7d0Sam Miller
2021-01-29EEVEE: Fix GPUNodeLink memory leak for displacement nodes using SHD_SPACE_WORLDMichael Möller
2020-12-18Fix T83494: Eevee clamp node incorrect when min > max.Jeroen Bakker
2020-12-04EEVEE: Arbitrary Output VariablesJeroen Bakker
2020-12-02Geometry Nodes: initial scattering and geometry nodesJacques Lucke
2020-11-09Cleanup: more renaming in the render/ module for consistencyBrecht Van Lommel
2020-11-06Cleanup: Clang-Tidy modernize-use-nullptrSybren A. Stüvel
2020-11-06Cleanup: use ELEM macroCampbell Barton
2020-11-06Cleanup: follow our code style for float literalsCampbell Barton
2020-11-04Merge branch 'blender-v2.91-release'Richard Antalik
2020-11-04Fix T82385 EEVEE: Alpha Clip shadows actually using Alpha Hashed shadowsClément Foucault
2020-11-03Materials: add custom object properties as uniform attributes.Alexander Gavrilov
2020-11-03Materials: support true float4 attributes in the Attribute node.Alexander Gavrilov
2020-10-19Spelling: It's Versus ItsHarley Acheson
2020-09-19Cleanup: consistent TODO/FIXME formatting for namesCampbell Barton
2020-09-19Cleanup: spellingCampbell Barton
2020-09-19EEVEE: Fix Missing GGX multi-scattering on Glass BSDFClément Foucault
2020-09-19EEVEE: Add support for GGX Multi-scatterClément Foucault
2020-09-17Shaders: add emission strength input to Principled BSDF nodeAlex Strand
2020-09-03Fix T80332: principle volume shader not working for world in EeveeBrecht Van Lommel
2020-08-21GPUUniformBuf: Rename struct and change API a bitClément Foucault
2020-08-07Cleanup: declare arrays arrays where possibleCampbell Barton
2020-08-07Cleanup: Nodes, Clang-Tidy else-after-return fixesSybren A. Stüvel
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
2020-08-05Merge branch 'blender-v2.90-release'Alexander Gavrilov
2020-08-05Eevee: do not rely on the SOCK_HIDE_VALUE flag for node group sockets.Alexander Gavrilov
2020-08-01Cleanup: use term init instead of initialize/initialiseCampbell Barton