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AgeCommit message (Expand)Author
2020-03-24Fix T73505 EEVEE: Group output node sockets default value not workingClément Foucault
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-11Eevee: internal support for arbitrary number of volume gridsBrecht Van Lommel
2020-03-11Smoke: put density/color in separate textures, fixes for workbench shaderBrecht Van Lommel
2020-03-06Nodes: Support storing socket link limits in bNodeSocketTypeJacques Lucke
2020-03-02Shading: Add invert option to Vector Rotate NodeCharlie Jolly
2020-02-27Cleanup: more refactoring of GPU material attributes and texturesBrecht Van Lommel
2020-02-24Fix T74169: Vector Rotate Node - Euler modes not working as intendedCharlie Jolly
2020-02-19EEVEE: Color Ramp Ease OptimisationCharlie Jolly
2020-02-17Cycles: Vector Rotate Node using Axis and Angle methodCharlie Jolly
2020-02-17Shading: add direction modes and phase offset to wave texture nodeBartosz Moniewski
2020-02-15Fix crash in some Eevee shader node setups after vector math node changesBrecht Van Lommel
2020-02-15Shading: Extend Vector Math Node with Sin, Cos, Tan and Wrap functionsCharlie Jolly
2020-02-11Nodes: Add dynamic label support for Math NodesCharlie Jolly
2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
2020-02-05T73589: Code Quality: Renaming on BKE_material.hAntonio Vazquez
2020-02-04Merge branch 'blender-v2.82-release'Pablo Dobarro
2020-02-04Fix wrong default value for Lacunarity in Musgrave textureBartosz Moniewski
2020-01-28Merge branch 'blender-v2.82-release'Campbell Barton
2020-01-27Fix T67552 EEVEE: Vector Curves node clamps maximum input value at 1.0Clément Foucault
2020-01-27Shading: Add color output to White Noise nodeCharlie Jolly
2020-01-23Fix T71374 EEVEE: Fix Node group socket not converting inputs as in CyclesClément Foucault
2020-01-16Fix T70766 EEVEE: Performance drop with node tree in 2.81Clément Foucault
2020-01-16Fix T73133: UDIM texture count in Eevee is limited by OpenGLLukas Stockner
2019-12-12Add support for tiled images and the UDIM naming schemeLukas Stockner
2019-12-10Cycles: support for custom shader AOVsLukas Stockner
2019-12-08Fix T71480: crash with Eevee image texture node and clippingBrecht Van Lommel
2019-12-08Fix T72269: crash with Eevee and normal maps after recent math node changesBrecht Van Lommel
2019-12-07Fix ShaderNodeCustomGroup.copy method being called too oftenBrecht Van Lommel
2019-12-07Shader Nodes: Add Interpolation modes to Map Range nodeCharlie Jolly
2019-12-07Maths Node: Additional functionsCharlie Jolly
2019-11-27Curve: CurveMapping Extend OptionJeroen Bakker
2019-11-27Cycles: Add Random Per Island attribute.OmarSquircleArt
2019-11-08Cleanup: clang-formatCampbell Barton
2019-11-06Fix: Forward compatibility issue in shader nodesCharlie Jolly
2019-10-10Fix T70644 EEVEE: Bump issue with geometry node normal coordinateClément Foucault
2019-10-10Fix T70614 EEVEE: Bump with texture connected to other branches don't workClément Foucault
2019-10-10Fix T70609 EEVEE: Shader using lots of nodegroups are slow to updateClément Foucault
2019-10-07Cleanup: clang-formatCampbell Barton
2019-10-04Fix: Gain socket is not available in ridged multifractal.OmarSquircleArt
2019-10-02Fix T70331 Node group passthrough is brokenClément Foucault
2019-10-02Fix T70405: Geometry node not linking manual derivativesPhilipp Oeser
2019-10-01Fix T70325 EEVEE: Performance regression with large nodetreesClément Foucault
2019-09-30Cleanup: spellingCampbell Barton
2019-09-28EEVEE: Speedup: Don't request orco layer if not neededClément Foucault
2019-09-24Fix T68736 EEVEE: Loose subsurface node breaks shaderClément Foucault
2019-09-23ShaderNodeTree: Add flatten function to get rid of nodegroupsClément Foucault
2019-09-19Fix T69971 EEVEE: Bump does not work using a UVMap node as inputClément Foucault
2019-09-14Cleanup: use const args, variablesCampbell Barton
2019-09-12Shading: Add Vertex Color node.OmarSquircleArt