Age | Commit message (Expand) | Author |
2013-11-22 | Cycles: Add a "Normal" input socket to the Layer Weight node + GLSL drawing c... | Thomas Dinges |
2013-11-21 | Blender Internal: Add shader nodes "Separate HSV" and "Combine HSV", same as ... | IRIE Shinsuke |
2013-11-12 | Change the behavior of AO pass in Blender internal's shader/render node tree ... | Irie Shinsuke |
2013-11-09 | Cycles / Fresnel Node: | Thomas Dinges |
2013-10-29 | Fix #37192, Rendered preview causes crash when deleting a material node in sh... | Lukas Toenne |
2013-10-02 | Fixes for cycles Mapping and Vector Transform node: | Brecht Van Lommel |
2013-09-30 | Fix #36882: cycles gamma node not working with glsl materials. | Brecht Van Lommel |
2013-09-26 | Fix cycles issue with mapping node rotation and scale order. When using both | Brecht Van Lommel |
2013-09-17 | add unused hair bsdf glsl callback function to register_node_type_sh_bsdf_hair() | Campbell Barton |
2013-09-16 | Cycles Hair: Two basic bair shaders added | Stuart Broadfoot |
2013-09-04 | Cycles: add a sharpness input to the Cubic SSS falloff. When set to 1 this will | Brecht Van Lommel |
2013-09-02 | Related to #36632: cycles textured draw mode now shows the image from an image | Brecht Van Lommel |
2013-08-30 | Fix #36609: glsl materials with reroute nodes not working correct. | Brecht Van Lommel |
2013-08-28 | Cycles / Sky Texture: | Thomas Dinges |
2013-08-18 | Cycles: Subsurface Scattering | Brecht Van Lommel |
2013-08-17 | Cycles / Sky Model: | Thomas Dinges |
2013-08-09 | Fix #36146, Cycles SSS Shader Node - Scale Value Input Box - to sensitive. Ch... | Lukas Toenne |
2013-08-01 | Cycles / HSV Separator and Combine node: | Thomas Dinges |
2013-08-01 | Cycles / Vector Transform node: | Thomas Dinges |
2013-08-01 | Cycles / Blackbody to RGB node: | Thomas Dinges |
2013-08-01 | Cycles / Ray Depth: | Thomas Dinges |
2013-07-29 | Fix #36264, New modulo math node not viewable in GLSL mode. Modulo math opera... | Lukas Toenne |
2013-07-19 | style cleanup: braces/indentation | Campbell Barton |
2013-07-19 | style cleanup: switch statements, include break statements within braces & in... | Campbell Barton |
2013-07-04 | Cycles: | Thomas Dinges |
2013-06-20 | Cycles / Vector Transform Node: | Thomas Dinges |
2013-06-16 | Cycles / Blackbody node: | Thomas Dinges |
2013-06-13 | Cycles / Blackbody node: | Thomas Dinges |
2013-06-10 | Cycles / Wavelength to RGB node: | Thomas Dinges |
2013-06-05 | Cycles: GLSL materials now can use multiple UV maps with the attribute node. | Brecht Van Lommel |
2013-06-05 | Fix #35625, crash with NULL pointer after node render. Happens when node grou... | Lukas Toenne |
2013-06-01 | Extended max size for group node types from 200 to 400, in case users need lo... | Lukas Toenne |
2013-05-29 | Cleanup: Removed all NODE_OPTIONS flags from C node type definitions, these a... | Lukas Toenne |
2013-05-28 | Fix #35547: incomplete tooltips in node editor | Sergey Sharybin |
2013-05-27 | style cleanup: nodes | Campbell Barton |
2013-05-27 | style cleanup: nodes | Campbell Barton |
2013-05-23 | Cycles / Toon BSDF: | Thomas Dinges |
2013-05-22 | Shader Nodes: | Thomas Dinges |
2013-05-20 | Cycles / Wireframe node: | Thomas Dinges |
2013-05-20 | Math Node: | Thomas Dinges |
2013-05-10 | Cycles: bump node changes to add a Distance input that controls the overall d... | Brecht Van Lommel |
2013-05-09 | Cycles bump node: change the Strength value to work better, previously it would | Brecht Van Lommel |
2013-05-08 | Fix #35246: cycles has no simple way to combine bump and normal mapping. Now | Brecht Van Lommel |
2013-04-24 | Fix material node editor not working when Blender Game is selected as render ... | Brecht Van Lommel |
2013-04-20 | Removed the group_tree_idname property from node types. This was a bit of a h... | Lukas Toenne |
2013-04-18 | Fix for #35010, Node Groups don't show up anymore in Material Surface. Fixing... | Lukas Toenne |
2013-04-16 | Cycles Hair: Strand Minimum Pixel Size | Stuart Broadfoot |
2013-04-06 | Node UI: | Thomas Dinges |
2013-04-05 | code cleanup: include order | Campbell Barton |
2013-04-04 | fix for referencing freed memory when rendering materials (could crash materi... | Campbell Barton |