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AgeCommit message (Expand)Author
2017-01-19Cycles: Expose diffuse and glossy depth to Light Path nodeSergey Sharybin
2016-12-15Layer Weight node support for Blender Internal RenderAlexander Romanov
2016-12-14Fix World Space Shading option influence on Fresnel node for BI + cleanupAlexander Romanov
2016-12-14Fresnel node support for Blender Internal RenderAlexander Romanov
2016-10-30Cycles: Add smoothing option to the Brick TextureLukas Stockner
2016-10-12Fix T49636: material draw mode crash with displacement and missing group inpu...Brecht Van Lommel
2016-09-16Fix T49372: Fresnel node: difference between 2.76 and 2.78 GLSL outputSergey Sharybin
2016-08-31Fix T49175: GLSL material crash with environment maps.Brecht Van Lommel
2016-07-04BI Viewport(GLSL): support for envmap in Texture nodeAlexander Romanov
2016-07-02Cleanup: comment blocksCampbell Barton
2016-06-22ID-Remap - Step one: core work (cleanup and rework of generic ID datablock ha...Bastien Montagne
2016-06-18Cleanup: style, whitespace, doxy filepathsCampbell Barton
2016-06-17Fix T48662: Blender crash using node groups connected with displacement outpu...Sergey Sharybin
2016-06-14Fix T48613: Bump mapping in cycles is not shown on the viewport when the mate...Sergey Sharybin
2016-06-07World space switch for BI nodes.Alexander Romanov
2016-05-30Support all Cycles image texture projections in the GLSL viewportRalf Hölzemer
2016-05-28Fix T48533: camera node view vector wrong for Cycles GLSL.Ralf Hölzemer
2016-05-27more correct Normal Map node behavior for tangent mapping in Cycles ViewportAlexander Romanov
2016-05-23Enable correct GLSL output for cycles normalmap nodeRalf Hölzemer
2016-05-23Support Vertex Color in GLSL viewport for CyclesSergey Sharybin
2016-05-22Support Musgrave texture for Cycles GLSL viewportSergey Sharybin
2016-05-22Fix missing Ignore option for GLSL bumpSergey Sharybin
2016-05-22Cycles: Support bump mapping in GLSL viewportSergey Sharybin
2016-05-20Support Cycles wave texture in GLSL viewport.Thomas Dinges
2016-05-20Support Cycles noise texture in GLSL viewportSergey Sharybin
2016-05-20Support voronoi texture in GLSL shadingSergey Sharybin
2016-05-20Support Cycles magic texture in GLSL viewportSergey Sharybin
2016-05-20Support gradient Cycles texture in GLSL viewportSergey Sharybin
2016-05-20Support Cycles brick texture in GLSL viewportSergey Sharybin
2016-05-20Support Cycles's checker texture in GLSL shadingSergey Sharybin
2016-05-05Cleanup: styleCampbell Barton
2016-05-03Fix T47424: Blender Internal material node 'mapping' not showing results of a...Sergey Sharybin
2016-04-27Fix Cycles GLSL image texture node not respecting color space property.Brecht Van Lommel
2016-04-27Code cleanup: minor cleanups for GPU_link return values, normal map node.Brecht Van Lommel
2016-04-26Support multiple tangents for BI render & viewportAlexander Romanov
2016-04-25Refactor BKE_blender into separate headersCampbell Barton
2016-04-05Revert "Cycles: Remove the Preetham Sky model."Thomas Dinges
2016-04-03Cycles: Remove the Preetham Sky model.Thomas Dinges
2016-03-21Mirror influence of environment texture in Blender viewportAlexander Romanov
2016-03-06Fix T47670: cycles GLSL incorrect normal map node.Brecht Van Lommel
2016-03-05Fix T47670: cycles GLSL incorrect layer weight / fresnel.Brecht Van Lommel
2016-02-23Fix memory leak in point densitySergey Sharybin
2016-02-07Fix T47349: incorrect Cycles fresnel and layer weight with GLSL materials.Brecht Van Lommel
2016-02-04Nodes: Remove code which was dead for 2 years nowSergey Sharybin
2016-02-04Cycles: Make Christensen-Burley a default falloff functionSergey Sharybin
2016-02-01Fix T47288 Vector transform not behaving correctly with camera space and cyclesAlexander Romanov
2016-01-24Prevent accidental fall-through in switchCampbell Barton
2016-01-24Correct error in recent vector transform commitCampbell Barton
2016-01-23Vector Transform node support for GLSL mode and the internal rendererAlexander Romanov
2016-01-18Cleanup: styleCampbell Barton