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AgeCommit message (Expand)Author
2020-08-07Cleanup: use C++ style casts in various placesJacques Lucke
2020-08-07Cleanup: pass arrays const where possibleCampbell Barton
2020-08-07Cleanup: declare arrays arrays where possibleCampbell Barton
2020-08-07Cleanup: Nodes, Clang-Tidy else-after-return fixesSybren A. Stüvel
2020-08-07Code Style: use "#pragma once" in some newer headersJacques Lucke
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
2020-08-05Merge branch 'blender-v2.90-release'Alexander Gavrilov
2020-08-05Eevee: do not rely on the SOCK_HIDE_VALUE flag for node group sockets.Alexander Gavrilov
2020-08-05Cleanup: remove some private fields that are currently unusedJacques Lucke
2020-08-04Merge branch 'blender-v2.90-release'Alexander Gavrilov
2020-08-04Node Groups: expose the SOCK_HIDE_VALUE flag for node group inputs.Alexander Gavrilov
2020-08-02Particles: new Age Reached Event, Kill Particle and Random Float nodeJacques Lucke
2020-08-01Cleanup: use term init instead of initialize/initialiseCampbell Barton
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2020-07-30Cleanup: GPU: Remove GPU_draw.h and move fluid gpu function to DRWClément Foucault
2020-07-29GPU: Refactor gpu_texture_image to not use GL callsClément Foucault
2020-07-27Particles: support Clamp nodeJacques Lucke
2020-07-27Particles: initial support for events and actionsJacques Lucke
2020-07-25Particles: initial Quick Particles operatorJacques Lucke
2020-07-24BLI: add MultiValueMapJacques Lucke
2020-07-23Particles: spawn particles on mesh surfaceJacques Lucke
2020-07-23Simulation: add depsgraph relations for ids referenced by node treeJacques Lucke
2020-07-21Particles: initial object socket and emitter node supportJacques Lucke
2020-07-20Cycles: adjust Sky texture intensity to follow physical unitsBrecht Van Lommel
2020-07-20Refactor: Update integer type usageJacques Lucke
2020-07-17Simulation: move initial simulation code from bf_blenkernel to bf_simulationJacques Lucke
2020-07-17BLI: add StringRefNull.c_str() methodJacques Lucke
2020-07-17Nodes: move some code from blenkernel directory to nodesJacques Lucke
2020-07-16Fix link error in bf_nodesJacques Lucke
2020-07-16Particles: support Separate/Combine RGB nodesJacques Lucke
2020-07-16Particles: simplify Combine XYZ nodeJacques Lucke
2020-07-16Particles: support Color Ramp nodeJacques Lucke
2020-07-16Particles: support Map Range nodeJacques Lucke
2020-07-16Particles: implement more vector math operationsJacques Lucke
2020-07-16Particles: support for most math node operationsJacques Lucke
2020-07-13Clang Tidy: enable readability-non-const-parameter warningJacques Lucke
2020-07-13Cycles: Add control for sun intensity in Sky Texture and change altitude to kmLukas Stockner
2020-07-13Cycles: Remove Vector input on Sky texture when using the included sunLukas Stockner
2020-07-11Nodes: support vector math node in simulation node treeJacques Lucke
2020-07-11Nodes: support math node in simulation node treeJacques Lucke
2020-07-11Nodes: support Value node in simulation node treeJacques Lucke
2020-07-11Nodes: move Math, Vector Math and Value shader nodes to c++ filesJacques Lucke
2020-07-09Sculpt: Make Sculpt Vertex Colors features experimentalPablo Dobarro
2020-07-09EEVEE: Implement the missing Sky textureSzymon Ulatowski
2020-07-07Cleanup: fix typoJacques Lucke
2020-07-07Nodes: Generate multi-function network from node treeJacques Lucke
2020-07-01Cleanup: spellingCampbell Barton
2020-06-30Cleanup: add missing extern "C"Jacques Lucke
2020-06-29Nodes: rename node_socket.c to node_socket.ccJacques Lucke