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2009-06-16svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r20855:20928Campbell Barton
Sequencer changes from source/blender/src coming next
2009-06-13Omission of a texture node to specify coordinates was regarded as a bug by ↵Robin Allen
some users. I rather agree :)
2009-06-092.50:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
2009-06-02Fixed limits on translate nodeRobin Allen
2009-06-02Bugfix for faulty noise function in bricks nodeRobin Allen
2009-05-26Fix for bug #18788: vector math node subtract did not work,Brecht Van Lommel
patch by Matt D., thanks.
2009-05-26Bugfix #18801Ton Roosendaal
Third transparent shadow bug... this time it's a Material Node, which has mirror + transp-shadow on, and when it traces its own material it enters an eternal loop... Raytracing + shading + materialnode combo really needs work!
2009-05-07python3 compatibility for the BGE api, this only works with scons when ↵Campbell Barton
WITH_BF_NOBLENDER is enabled. Mathutils, Geometry and BGL modules are currently disabled with python3
2009-05-06Big, big commit!!Diego Borghetti
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2 2) Remove the old bmfont 3) Remove ftfont and bFTGL library 4) Implement a new BLF_draw_default function for place that still need/use the old BMF api. I try to update both, scons and cmake, but I only can test with make, so hope all work fine. MSVC is broken, but I don't have Windows, things to search and fix are any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont). Always have to link/include the freetype2 library Remove any reference to libbmfont Remove any reference to libftfont Remove any reference to libbftgl (or libbFTGL)
2009-05-03Fix for bug #18659: glsl math material node, "tangent" option didn't work.Brecht Van Lommel
2009-04-25patch from michael williamson, export multiple UV layers to lightwaveCampbell Barton
[#18575] remove unused local variables
2009-04-21Old "divide by zero" bug and remove debug printf.Guillermo S. Romero
2009-04-21SHD_dynamic had gen_utils functions from Mathutils, removingCampbell Barton
2009-04-20Bugfix for [#18554] Time + Scale Node CrashDaniel Genrich
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r19323:HEAD Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-04-18SConsNathan Letwory
* some misc changes, mainly cleaning and style unification that were lying around
2009-04-17bugfix #18287Ton Roosendaal
Texture nodes hang when nodes have a cyclic case. Added a (temp?) provision to tag node->need_exec zero for cyclic nodes, and added check for this in texture nodes. There was also a bug in 'tag changed' for texture nodes, which not only tagged, but also called the tree exec (should not happen!). In general the texture exec needs recode; it doesn't use the stacks as provided per node, but recurses itself to previous nodes, giving problems like this. Node execs should only do their own bizz, the node system handles dependency and eval order nicely already.
2009-04-15Fix for own recent reference count error.Campbell Barton
- The armature weakref list was being incref'd twice then decrefed twice (incref and decref were used incorrectly), now only once. My 'fix' broke this. - In bpy_pydriver_create_dict the 2 refs added from running PyDict_SetItemString twice were undone when clearing the dictionary (added comment) - changed Py_XDECREF to Py_DECREF int BPY_pyconstraint_update and BPY_pyconstraint_target, Py_XDECREF checs for NULL value which would have crashed blender before it got to Py_XDECREF anyway. - after every error is reported (PyErr_Print), remove sys.last_traceback and clear the error, I found this fixed certain crashes (usually when starting the game engine or exiting blender), so best do this all the time. - header_text.c, CcdPhysicsEnvironment.cpp, KX_CameraActuator.cpp - remove some warnings.
2009-04-01Clean up for the imminent migration from SVN to GIT.Guillermo S. Romero
2009-03-24Fix for bug #18438: TEX_valToNormal.c array size error.Brecht Van Lommel
Error pointed out by Dan Eicher, thanks!
2009-03-182.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r18677:19317 Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
2009-03-02* fix linking problem when building WITH_BF_PLAYER=TrueNathan Letwory
2009-02-27[18327] Fix crash when activating nodesNathan Letwory
- faulty linking and header file lead to crashing whenever nodes were used.
2009-02-22SConsNathan Letwory
* I accidently broke the scons bit by chopping the node libs into pieces. I forgot that trunk hasn't had the nice scons cleanout I did in Blender 2.5 branch. Now everything should compile again. It took a while because I tried to quickly do the same cleanup, but src/ is just not cooperating, neither is stock mingw (no @commands.txt tempfilemunge goodies)
2009-02-22SConsNathan Letwory
* chop nodes library into smaller parts to have scons/mingw not puke over long command-lines (the texture nodes pushed the limits).
2009-02-172.5Ton Roosendaal
Node/Composite tinkering: - titles in headers and on collapsed nodes back - backdrop option draws again (no scroll operator yet) - added preview option in blur, filter and mix nodes. Just for fun while working :) Probably every node should get this...
2009-02-06Added Scale, fixed bugs incl. patch #18037Robin Allen
2009-02-06Patch #18015, adds "Value to Normal" nodeRobin Allen
2009-02-06Added compose/decompose, fixed bugs.Robin Allen
2009-02-052.5Ton Roosendaal
Safe method to move render results to the displayed image. It now allocates a single image for display, and on each refresh callback from render, it copies the refreshed section over to this image, in 32 bits. While rendering that image then only shows progress updates, as usual. This also now works for scenes in composte and results for composite. This should solve reported crashes for MBlur or SSS.
2009-02-04Relative option for the blur node only applied when the UI updated.Campbell Barton
This meant that changing the image size later on would still use the old size. Set the relative blur size when executing the node too.
2009-01-262.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r17853:HEAD
2009-01-222.5Ton Roosendaal
Added WM Jobs manager - WM can manage threaded jobs for you; just provide a couple of components to get it work: - customdata, free callback for it - timer step, notifier code - start callback, update callback - Once started, each job runs an own timer, and will for every time step check necessary updates, or close the job when ready. - No drawing happens in jobs, that's for notifiers! - Every job stores an owner pointer, and based on this owner it will prevent multiple jobs to enter the stack. Instead it will re-use a running job, signal it to stop and allow caller to re-initialize it even. - Check new wm_jobs.c for more explanation. Jobs API is still under construction. Fun: BLI_addtail(&wm->jobs, steve); :) Put Node shader previews back using wmJobs - Preview calculating is now fully threaded (1 thread still) - Thanks to new event system + notifiers, you can see previews update even while dragging sliders! - Currently it only starts when you change a node setting. Warning: the thread render shares Node data, so don't delete nodes while it renders! This topic is on the todo to make safe. Also: - bug in region initialize (do_versions) showed channel list in node editor wrong. - flagged the channel list 'hidden' now, it was really in the way! This is for later to work on anyway. - recoded Render API callbacks so it gets handlers passed on, no globals to use anymore, remember? - previewrender code gets now so much nicer! Will remove a lot of stuff from code soon.
2009-01-132.5 / NodesNathan Letwory
* forgot to revert this with previous commit
2009-01-122.5 / SCons / NodesNathan Letwory
* quick "typo" fix before anybody notices.
2009-01-122.5 / Nodes / SCons(mingw)Nathan Letwory
* chop the nodes library into smaller parts - the addition of texture tree pushed the limits for scons/mingw - This should still have everything compile nicely, but please, maintainers of other build systems should check. The only interesting change for them is the difference in headers.
2009-01-042.5 / CleanupNathan Letwory
- remove Verse support. This will be brought back in The Future (probably jiri + me) This means 5k lines less in blenkernel. - fix two small errors for global cleanup, now compiles properly with FFMPEG enabled too.
2009-01-042.5Ton Roosendaal
Think global, act local! The old favorite G.scene gone! Man... that took almost 2 days. Also removed G.curscreen and G.edbo. Not everything could get solved; here's some notes. - modifiers now store current scene in ModifierData. This is not meant for permanent, but it can probably stick there until we cleaned the anim system and depsgraph to cope better with timing issues. - Game engine G.scene should become an argument for staring it. Didn't solve this yet. - Texture nodes should get scene cfra, but the current implementation is too tightly wrapped to do it easily.
2008-12-31Added WITH_PYTHON as a cmake optionCampbell Barton
2008-12-242.5 / SConsNathan Letwory
New priorities for most libs, at least core. This is still for Blender proper, BGE and such still to come.
2008-12-222.5Ton Roosendaal
Cleanup - for portablity we can keep the old ugly defines for retrieving active object, cfra and so on. But, they will use 'scene' not G.scene. - fixed code that uses those defines. - some unused variables/functions removed
2008-12-21define WITH_CCGSUBSURF isnt used anymoreCampbell Barton
2008-12-15bugfix #17989Ton Roosendaal
Patch from Xavier Thomas. Compositor, filter node, had shifted output when used on single-value buffers.
2008-12-142.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r17434:HEAD
2008-12-02Lots of stuff; couldn't commit in parts because of refactor work.Ton Roosendaal
* Changes in interface/ module This commit brings back the way how buttons/menus work under control of WM event system. The previous implementation extended usage of handlers and operators in an interesting but confusing way. Better to try it first according the design specs. :) Most obviously: - modal-handler operators are not stored anymore in regions/areas/windows. such modal handlers own their operator, and should remove it themselves. - removed code to move handlers from one queue to another. (needs review with brecht!) - WM fix: the API call to remove a modal handler got removed. This was a dangerous thing anyway, and you should leave that to the event system. Now, if a handler modal() call gets a cancel/finish return, it frees itself in event system. WM_event_remove_modal_handler was a confusing call anyway! Todo: - allow button-activate to refresh after using button - re-enable arrow keys for menus (do both after commit) - review return values of operator callbacks in interface_ops.c * Fixes in WM system - Freeing areas/regions/windows, also on quit, now correctly closes running modal handlers - On starting a modal handler, the handler now stores previous area and region context, so they send proper notifiers etc. * Other fixes - Area-split operator had bug, wrong minimal size checking. This solves error when trying to split a very narrow area. - removed DNA_USHORT_FIX from screen_types.h, gave warning - operators didn't get ID name copied when activated, needed for later re-use or saving.
2008-11-30View2D - Initial commit of Pan-View OperatorJoshua Leung
* Moved View2D data from space-data to ARegion (aka regions). This has been done because drawing occurs in regions not areas anymore. The View2D struct is currently stored in the ARegion struct (not as pointer), given that most of the regions in use will be 2D anyway (only the 3d-view's "window" region is the exception). Added version patch code for outliner and timeline only for now. Headers are also likely to need this. * Added separate keymap for View2D operators. All regions that use View2D will need this added. This includes headers too. * Pan view operator (ED_View2D_OT_view_pan), currently works for Outliner and Timeline. Use MMB-drag as before. - It currently doesn't exposed any parameters for redo (via RNA-ID-Props), but only uses some customdata. Suggestions on what these parameters could be are welcomed. - I've yet to implement the necessary axis-locking features for this panning (which is required in Timeline for example to prevent vertical panning, which moves the markers out of view).
2008-11-29Changed vector math to use library functions.Robin Allen
2008-11-262 things:Robin Allen
* Patch #17998 * tex_input_vec now takes 3-vector as first argument (was 4-vector).
2008-11-132 utility functions added for projection painting.Campbell Barton
* BLI_linklist_index() - to get an items index in a LinkList * BLI_memarena_use_malloc() - BLI_memarena_use_calloc alredy existed but there was no way to switch back to malloc. also added texnodes to cmake
2008-11-132.5: merge with trunk, previous merge was only up to yesterday.Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r17416:HEAD