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AgeCommit message (Expand)Author
2017-05-03Merge branch 'master' into 28Campbell Barton
2017-05-03Fix error in node flag checkCampbell Barton
2017-05-03Merge branch 'master' into blender2.8Lukas Stockner
2017-05-03Render API/Cycles: Identify Render Passes by their name instead of a type flagLukas Stockner
2017-05-03GPUMaterial: Force old outputs to fail with EEVEE.Clément Foucault
2017-05-03Eevee: Add "uber" Shader Output Nodes.Clément Foucault
2017-05-01GPUMaterial: Making material node tree compatible with new drawmanager.Clément Foucault
2017-05-01Eevee: World nodetree gpumaterial compatibility.Clément Foucault
2017-04-28Merge branch 'master' into blender2.8Sybren A. Stüvel
2017-04-27Fix: T50271: Bilateral/Directional blur's iterations is zero by defaultbrunoT
2017-04-24Merge branch 'master' into blender2.8Campbell Barton
2017-04-24Cleanup: styleCampbell Barton
2017-04-18Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2017-04-18Revert "Object Info node support for GLSL mode and the internal render"Dalai Felinto
2017-04-18Object Info node support for GLSL mode and the internal renderAlexander Romanov
2017-04-18Squashed commit of the following:Pascal Schoen
2017-04-14Object Info node support for GLSL mode and the internal renderAlexander Romanov
2017-04-03GPULamp: Separate GPULamp from GPUMaterialClément Foucault
2017-04-03Merge branch 'master' into blender2.8Sergey Sharybin
2017-03-31Fix unreported bug in Blender Render: using unnormalized normal in normal map...Alexander Romanov
2017-03-02Remove tons of OBACTDalai Felinto
2017-03-01Cleanup: code-style, duplicate headerCampbell Barton
2017-02-23Fix T50736: Zero streaks in Glare node.Bastien Montagne
2017-01-26Compositor: Make HSV node inputs a real socketsSergey Sharybin
2017-01-19Cycles: Expose diffuse and glossy depth to Light Path nodeSergey Sharybin
2017-01-16Cleanup/refactor: Add new BLI_string_util.Bastien Montagne
2016-12-15Layer Weight node support for Blender Internal RenderAlexander Romanov
2016-12-14Fix World Space Shading option influence on Fresnel node for BI + cleanupAlexander Romanov
2016-12-14Fresnel node support for Blender Internal RenderAlexander Romanov
2016-11-19Fix NodeGroup generic verify function crashing if node's ID pointer is NULL.Bastien Montagne
2016-10-30Cycles: Add smoothing option to the Brick TextureLukas Stockner
2016-10-12Fix T49636: material draw mode crash with displacement and missing group inpu...Brecht Van Lommel
2016-09-19UI Messages: Consistent spelling of term "data-block"Julian Eisel
2016-09-16Fix T49372: Fresnel node: difference between 2.76 and 2.78 GLSL outputSergey Sharybin
2016-08-31Fix T49175: GLSL material crash with environment maps.Brecht Van Lommel
2016-07-04BI Viewport(GLSL): support for envmap in Texture nodeAlexander Romanov
2016-07-02Cleanup: comment blocksCampbell Barton
2016-06-23Cycles: Add multi-scattering, energy-conserving GGX as an option to the Gloss...Lukas Stockner
2016-06-22ID-Remap - Step one: core work (cleanup and rework of generic ID datablock ha...Bastien Montagne
2016-06-18Cleanup: style, whitespace, doxy filepathsCampbell Barton
2016-06-17Fix T48662: Blender crash using node groups connected with displacement outpu...Sergey Sharybin
2016-06-14Fix T48613: Bump mapping in cycles is not shown on the viewport when the mate...Sergey Sharybin
2016-06-07World space switch for BI nodes.Alexander Romanov
2016-05-30Support all Cycles image texture projections in the GLSL viewportRalf Hölzemer
2016-05-28Fix T48533: camera node view vector wrong for Cycles GLSL.Ralf Hölzemer
2016-05-27more correct Normal Map node behavior for tangent mapping in Cycles ViewportAlexander Romanov
2016-05-23Enable correct GLSL output for cycles normalmap nodeRalf Hölzemer
2016-05-23Support Vertex Color in GLSL viewport for CyclesSergey Sharybin
2016-05-22Support Musgrave texture for Cycles GLSL viewportSergey Sharybin
2016-05-22Fix missing Ignore option for GLSL bumpSergey Sharybin