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AgeCommit message (Expand)Author
2017-06-05Merge branch 'master' into blender2.8Campbell Barton
2017-06-04Fix T51587: Blender fails to interpret a specific layer in OpenEXR multilayer...Lukas Stockner
2017-06-01Merge branch 'master' into blender2.8Sergey Sharybin
2017-06-01Fix T51687: GPUmat evaluation of shader tree would crash uppon unknown/unsupp...Bastien Montagne
2017-05-22Merge branch 'master' into blender2.8Bastien Montagne
2017-05-22Fix T51308: Bright/Contrast Doesn't respect Pre-multiplied AlphaSergey Sharybin
2017-05-19Merge branch 'master' into blender2.8Bastien Montagne
2017-05-18GPUMaterial: Add support for tangent node.Clément Foucault
2017-05-18Fix T51408: Cycles - Principled BSDF Shader - Transparency is not working as ...Pascal Schoen
2017-05-15Merge branch 'master' into blender2.8Campbell Barton
2017-05-15Cleanup: warnings, styleCampbell Barton
2017-05-08Cleanup: style & header guardsCampbell Barton
2017-05-04GPUMaterial: Remove unused Normal input.Clément Foucault
2017-05-03Fix error in node flag checkCampbell Barton
2017-05-03Merge branch 'master' into 28Campbell Barton
2017-05-03Merge branch 'master' into blender2.8Lukas Stockner
2017-05-03Render API/Cycles: Identify Render Passes by their name instead of a type flagLukas Stockner
2017-05-03GPUMaterial: Force old outputs to fail with EEVEE.Clément Foucault
2017-05-03Eevee: Add "uber" Shader Output Nodes.Clément Foucault
2017-05-01GPUMaterial: Making material node tree compatible with new drawmanager.Clément Foucault
2017-05-01Eevee: World nodetree gpumaterial compatibility.Clément Foucault
2017-04-28Merge branch 'master' into blender2.8Sybren A. Stüvel
2017-04-27Fix: T50271: Bilateral/Directional blur's iterations is zero by defaultbrunoT
2017-04-24Merge branch 'master' into blender2.8Campbell Barton
2017-04-24Cleanup: styleCampbell Barton
2017-04-18Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2017-04-18Revert "Object Info node support for GLSL mode and the internal render"Dalai Felinto
2017-04-18Object Info node support for GLSL mode and the internal renderAlexander Romanov
2017-04-18Squashed commit of the following:Pascal Schoen
2017-04-14Object Info node support for GLSL mode and the internal renderAlexander Romanov
2017-04-03GPULamp: Separate GPULamp from GPUMaterialClément Foucault
2017-04-03Merge branch 'master' into blender2.8Sergey Sharybin
2017-03-31Fix unreported bug in Blender Render: using unnormalized normal in normal map...Alexander Romanov
2017-03-02Remove tons of OBACTDalai Felinto
2017-03-01Cleanup: code-style, duplicate headerCampbell Barton
2017-02-23Fix T50736: Zero streaks in Glare node.Bastien Montagne
2017-01-26Compositor: Make HSV node inputs a real socketsSergey Sharybin
2017-01-19Cycles: Expose diffuse and glossy depth to Light Path nodeSergey Sharybin
2017-01-16Cleanup/refactor: Add new BLI_string_util.Bastien Montagne
2016-12-15Layer Weight node support for Blender Internal RenderAlexander Romanov
2016-12-14Fix World Space Shading option influence on Fresnel node for BI + cleanupAlexander Romanov
2016-12-14Fresnel node support for Blender Internal RenderAlexander Romanov
2016-11-19Fix NodeGroup generic verify function crashing if node's ID pointer is NULL.Bastien Montagne
2016-10-30Cycles: Add smoothing option to the Brick TextureLukas Stockner
2016-10-12Fix T49636: material draw mode crash with displacement and missing group inpu...Brecht Van Lommel
2016-09-19UI Messages: Consistent spelling of term "data-block"Julian Eisel
2016-09-16Fix T49372: Fresnel node: difference between 2.76 and 2.78 GLSL outputSergey Sharybin
2016-08-31Fix T49175: GLSL material crash with environment maps.Brecht Van Lommel
2016-07-04BI Viewport(GLSL): support for envmap in Texture nodeAlexander Romanov
2016-07-02Cleanup: comment blocksCampbell Barton