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2019-03-08Cleanup: use plural names for Main listsCampbell Barton
Convention was not to but after discussion on 918941483f7e we agree its best to change the convention. Names now mostly follow RNA. Some exceptions: - Use 'nodetrees' instead of 'nodegroups' since the struct is called NodeTree. - Use 'gpencils' instead of 'grease_pencil' since 'gpencil' is a common abbreviation in the C code. Other exceptions: - Leave 'wm' as it's a list of one. - Leave 'ipo' as is for versioning.
2019-03-07Fix T62305: Unconnected group vector inputs are mapped incorrectlyJacques Lucke
The issue was that `bNodeSocketValueVector` and `bNodeSocketValueRGBA` don't store the value at the same location in the struct. I kept the cases for `SOCK_VECTOR` and `SOCK_RGBA` completely separate for now, because they only share code by coincidence and not because they are actually the same. Eventually there could be a "Vector Input" node similar to the "RGB" node. Reviewers: fclem Differential Revision: https://developer.blender.org/D4472
2019-03-07Fix T62259: RGB Curves behave differently in Cycles and EeveeClément Foucault
This was due to curve being not extrapolated correctly. Also curvemap range was not taken into account.
2019-03-06Cleanup: styleCampbell Barton
2019-03-05GPUMaterial: Make Shader Output nodes inside nodegroups workClément Foucault
Works as expected and mimics Cycles behavior. The patch is a bit hacky: In order to not touch the lower level function, we search for the active output inside groups (recursively) and the first valid one is then copied (or extracted if you want) in the previous parent nodetree. So we recursively extract the output node back to the main nodetree while preserving the links through the nodegroups interfaces. This way everything works as expected in gpu tree evaluation and bsdf tagging. Fix T61869 Material Output Node Inside Node Group Renders Pink in Eevee
2019-03-01Fix T62090 : Eevee shader compilation: undefined variable "att1_is_srgb"Clément Foucault
The geom shader check was not needed and this uncovered an error in the GPU_BARYCENTRIC_TEXCO optimization recently commited.
2019-03-01Merge branch 'blender2.7'Brecht Van Lommel
2019-03-01Fix T62073: Cycles random hangs rendering with Save Buffers on.Brecht Van Lommel
2019-02-28Fix T62021: Wireframe input node doesn't work properlyClément Foucault
This fixes the general case. It is still not supported for hairs. Added a hack in the geometry node to avoid unnecessary geometry shader usage.
2019-02-27Cleanup: file rename lamp -> lightCampbell Barton
2019-02-27Cleanup: rename lamp -> lightCampbell Barton
2019-02-27DNA: rename Lamp -> LightCampbell Barton
- BKE_lamp -> BKE_light - Main.lamp -> light
2019-02-23Cleanup: quiet undeclared variable warningsCampbell Barton
2019-02-18Fix T57457: animated image sequences not working in Eevee.Brecht Van Lommel
The dependency graph now handles updating image users to point to the current frame, and tags images to be refreshed on the GPU. The image editor user is still updated outside of the dependency graph. We still do not support multiple image users using a different current frame in the same image, same as 2.7. This may require adding a GPU image texture cache to keep memory usage under control. Things like rendering an animation while the viewport stays fixed at the current frame works though.
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-14Merge branch 'blender2.7'Brecht Van Lommel
2019-02-14Fix T61470: incorrect saturation clamping in recent bugfix.Brecht Van Lommel
We should clamp the result after multiplication.
2019-02-13Merge branch 'blender2.7'Brecht Van Lommel
2019-02-13Fix T61470: inconsistent HSV node results with saturation > 1.0.Brecht Van Lommel
Values outside the 0..1 range produce negative colors, so now clamp to that range everywhere. Also fixes improper handling of hue > 2.0 in some places.
2019-02-13Fix NodeTree types UI messages not being properly tagged for translation.Bastien Montagne
Probably fix first part of T61446.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-05Cleanup: remove contributors for CMake filesCampbell Barton
Following removal from C source code. See: 8c68ed6df16d8893
2019-02-03Cleanup: trailing commasCampbell Barton
Needed for clan-format not to wrap onto one line.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-28Cleanup: sort forward declarations of enum & structCampbell Barton
Done using: source/tools/utils_maintenance/c_sort_blocks.py
2019-01-28Cleanup: sort forward declarations of enum & structCampbell Barton
Done using: source/tools/utils_maintenance/c_sort_blocks.py
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2019-01-25Cleanup: sort cmake file listsCampbell Barton
2019-01-25Cleanup: sort cmake file listsCampbell Barton
2019-01-19Cleanup: add trailing commasCampbell Barton
Prevents clang-format merging into a single line.
2019-01-18Merge branch 'blender2.7'Lukas Stockner
2019-01-18Fix T56799: Custom render passes missing when using Save BuffersLukas Stockner
The problem here was that when a render result is allocated, the standard render passes are added according to the pass bitfield. Then, when the render engine sets the result, it adds the additional passes which are then merged into the main render result. However, when using Save Buffers, the EXR is created before the actual render starts, so it's missing all those additional passes. To fix that, we need to query the render engine for a list of additional passes so they can be added before the EXR is created. Luckily, there already is a function to do that for the node editor. The same needs to be done when the EXR is loaded back. Due to how that is implemented though (Render API calls into engine, engine calls back for each pass), if we have multiple places that call this function there needs to be a way to tell which one the call came from in the pass registration callback. Therefore, the original caller now provides a callback that is called for each pass.
2019-01-10Cleanup: end DefNode macro w/ semicolonCampbell Barton
Needed for clang-format.
2019-01-09Fix T60324: node linking UI bugs with some shader nodes.Brecht Van Lommel
2019-01-06Cleanup: add trailing commas to structsCampbell Barton
Needed for clang formatting to workaround bug/limit, see: T53211
2019-01-03Merge branch 'blender2.7'Brecht Van Lommel
2019-01-03Fix T60073: can't unlink by dragging from some node input sockets.Brecht Van Lommel
2018-12-28Fix more issues with recent render passes code cleanup.Brecht Van Lommel
Ref D4133.
2018-12-28Fix T59922: crash reading files with older renderlayersPhilipp Oeser
- own error in rB2c196de56bbb163048b08f321983234a5e72e804 - now introduce RE_PASSNAME_DEPRECATED placeholder for old passes - also dont allocate NodeImageLayers for these Reviewers: brecht Maniphest Tasks: T59922 Differential Revision: https://developer.blender.org/D4132
2018-12-27cleanup: remove unused passesPhilipp Oeser
- use_pass_indirect, use_pass_specular from ViewLayer RNA - RGBA, DIFFUSE, SPEC, REFLECT, REFRACT, INDIRECT usages from remaining places Reviewers: brecht Differential Revision: https://developer.blender.org/D4117
2018-12-03Fix T58280: Blender 2.8 hangs when the LookDev mode is enabledClément Foucault
The hang was due to the nodes being "evaluated" for every incomming link. Solution: only evaluate once per nodetree. Also merge the tagging of SSS and SSR into one traversal only.
2018-11-28Cleanup: correct assert, remove redundant NULL checksCampbell Barton
2018-11-19Cleanup: styleCampbell Barton
2018-11-17Eevee: Optimize Color Ramp node for common cases.Clément Foucault
2018-11-17Eevee: Fix SSR/SSS when the bsdf nodes are inside groupsClément Foucault
2018-11-10Cleanup: styleCampbell Barton
2018-11-08Eevee: Fix geometry node for environments and support true_normalClément Foucault
Also minor cleanup for the Bump node.
2018-11-08GPU: Cleanups: Remove GPUMatType, Vectorize / MADD some operationsClément Foucault
2018-11-08Eevee: Add support for interpolation options for Environment Texture nodesClément Foucault