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AgeCommit message (Expand)Author
2022-08-31Merge branch 'master' into refactor-mesh-material-index-genericrefactor-mesh-material-index-genericHans Goudey
2022-08-31Nodes: move NodeTreeRef functionality into node runtime dataJacques Lucke
2022-08-31Node: Mix nodeCharlie Jolly
2022-08-31Cleanup: Avoid using geometry component unnecessarilyHans Goudey
2022-08-31Mesh: Avoid redundant custom data layer initializationHans Goudey
2022-08-30Cleanup: Use standard variable name for curve pointsHans Goudey
2022-08-30Attributes: Improve custom data initialization optionsHans Goudey
2022-08-30Merge branch 'master' into refactor-mesh-material-index-genericHans Goudey
2022-08-30Geometry Nodes: Use separate field context for each geometry typeHans Goudey
2022-08-29Merge branch 'master' into refactor-mesh-material-index-genericHans Goudey
2022-08-29Fix: Broken build with OpenVDB turned offHans Goudey
2022-08-29Merge branch 'blender-v3.3-release'Jacques Lucke
2022-08-29Fix T99004: scaling volume down results in crashJacques Lucke
2022-08-28Merge branch 'master' into refactor-mesh-material-index-genericHans Goudey
2022-08-28CleanupHans Goudey
2022-08-28Cleanup: replace NULL with nullptr for C++ filesCampbell Barton
2022-08-27Fix: Account for null material indicesHans Goudey
2022-08-27Merge branch 'master' into refactor-mesh-material-index-genericHans Goudey
2022-08-23Merge branch 'blender-v3.3-release'Richard Antalik
2022-08-23Cleanup: formatCampbell Barton
2022-08-23Fix: Missing compositor domain priority for filter nodesOmar Emara
2022-08-23Cleanup: Turn filter node methods into an EnumOmar Emara
2022-08-22Merge branch 'blender-v3.3-release'Jacques Lucke
2022-08-22Fix T100568: triangulate node resets vertices to rest positionJacques Lucke
2022-08-22Merge branch 'blender-v3.3-release'Jacques Lucke
2022-08-22Fix T100258: wrong spline length used in Spline Parameter nodeIliya Katueshenock
2022-08-22Merge branch 'blender-v3.3-release'Bastien Montagne
2022-08-22I18n: disambiguate a few translationsDamien Picard
2022-08-19Cleanup: spelling in commentsCampbell Barton
2022-08-18Fix build error when not using unity buildBrecht Van Lommel
2022-08-18Realtime Compositor: Implement bilateral blur nodeOmar Emara
2022-08-18Realtime Compositor: Implement despeckle nodeOmar Emara
2022-08-18Realtime Compositor: Implement directional blur nodeOmar Emara
2022-08-18Realtime Compositor: Implement filter nodeOmar Emara
2022-08-18Realtime Compositor: Implement bokeh image nodeOmar Emara
2022-08-17Fix: Crash if Movie Clip node has an empty movieOmar Emara
2022-08-15GPU: replace GLEW with libepoxyChristian Rauch
2022-08-13Merge branch 'master' into refactor-mesh-material-index-genericHans Goudey
2022-08-12Mesh: Move material indices to a generic attribute (WIP)Hans Goudey
2022-08-12Cleanup: repeated words in commentsCampbell Barton
2022-08-10Compositor: Limit C linkage of cryptomatte functionsOmar Emara
2022-08-10Realtime Compositor: Fix missing include in Displace nodeOmar Emara
2022-08-10Realtime Compositor: Fix clang tidy warningsOmar Emara
2022-08-10Realtime Compositor: Add stub unsupported nodesOmar Emara
2022-08-10Realtime Compositor: Add basic distort nodesOmar Emara
2022-08-10Realtime Compositor: Add basic matte nodesOmar Emara
2022-08-10Realtime Compositor: Add basic convert and vector nodesOmar Emara
2022-08-10Realtime Compositor: Add basic color nodesOmar Emara
2022-08-10Realtime Compositor: Add basic input nodesOmar Emara
2022-08-10Realtime Compositor: Add basic output nodesOmar Emara