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2009-09-11SVN maintenance.Guillermo S. Romero
2009-09-10Added Levels Node (histogram, with mean/std deviation outputs)Robert Holcomb
Added RGB space distance matte Node Added HSV color matte Node Fixed Image difference matte Node to use image differences instead of RGB space distance Fixed luminance node for low end values being read wrong Fixed CMP_util copy/swap functions not accounting for all channels Fixed UI for difference matte Node Added RNA for new nodes
2009-09-06white space commit. (2 spaces -> tab).Campbell Barton
Was annoying to use a different editor for cmake only. theeth says this should be ok with gsoc and merges from branches.
2009-09-06easier to re-apply the replacement table then merge from 2.4x, same as 23023Campbell Barton
replacements... MTC_cross3Float -> Crossf MTC_diff3Float -> VecSubf MTC_dot3Float -> Inpf MTC_Mat3CpyMat4 -> Mat3CpyMat4 MTC_Mat3MulVecd -> Mat3MulVecd MTC_Mat3MulVecfl -> Mat3MulVecfl MTC_Mat4CpyMat4 -> Mat4CpyMat4 MTC_Mat4Invert -> Mat4Invert MTC_Mat4Mul3Vecfl -> Mat4Mul3Vecfl MTC_Mat4MulMat4 -> Mat4MulMat4 MTC_Mat4MulSerie -> Mat4MulSerie MTC_Mat4MulVec4fl -> Mat4MulVec4fl MTC_Mat4MulVecfl -> Mat4MulVecfl MTC_Mat4One -> Mat4One MTC_Mat4Ortho -> Mat4Ortho MTC_Mat4SwapMat4 -> Mat4SwapMat4
2009-09-05== SCons ==Nathan Letwory
* bring back 'player' libtype, after investigation with ideasman. scons/mingw works nicely, for some reason msvc fails to link still, will look further into it.
2009-08-19More texnode preview fixes. Previews now have correct aspect ratio and are ↵Robin Allen
drawn by the renderer.
2009-08-19cmake cleanup (remove unused includes, make some within IF checks)Campbell Barton
2009-08-19Texture node previews: Well and truly fixed.Robin Allen
(Probably.)
2009-08-18Fixed some redraw problems with texture nodes.Robin Allen
2009-08-18Implemented multisampling for texture nodes.Robin Allen
2009-08-18Slight refactor of texture nodes. Robin Allen
Delegates now receive a TexParams* instead of float *coords. This gives texture nodes access to dxt, dyt, cfra as well as coords. This fixes the time node and allows nice sampling to be implemented.
2009-08-17Made texture nodes accessible in the interface.Robin Allen
* Exposed Tex.use_nodes, Tex.nodetree, MTex.which_output in RNA * Added node controls to texture buttons (Use Nodes and Use Output) * Made new texture outputs have unique names by default, though unique names still aren't required. Note: The preview window in the texture buttons only takes which_output into account when in "material" mode, and in the material half of "both" mode; the plain texture display ignores the user's output choice. This is because ED_preview_draw draws a Tex* and not an MTex* -- still some work to do here.
2009-08-15- remove UNSET becuase it only works with newer versions of cmake,Campbell Barton
- changed the SDL and Freetype vars to match CMake's names - removed unneeded freetype, SDL and ftgl includes
2009-08-10remove python2.x supportCampbell Barton
2009-08-01svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22075:22099Campbell Barton
2009-07-31Bug fix in low value setting. Originally checked against the wrong channel ↵Robert Holcomb
(chroma) instead of the luminence channel. Changed default value for high value to 1.0 from 0.0.
2009-07-26svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r20937:21899Campbell Barton
missing commits from peter 20942, 21165, 21170, 21174, 21597 these files still need manual merging source/blender/makesdna/DNA_sequence_types.h source/blender/src/sequence.c source/blender/src/seqeffects.c source/blender/src/editseq.c source/blender/include/BSE_sequence.h
2009-07-22RNABrecht Van Lommel
* ID blocks can now get RNA properties defined from python, e.g.: bpy.types.Scene.BoolProperty(..) * RNA structs/functions/properties can now get pointers duplicated (mostly strings), since we can't point to some static string then. * Added ExtensionRNA struct to add into *Type structs for subclassing, is a bit more compact than defining the 4 variables each time. Only disadvantage is it requires including RNA in more places.
2009-07-17Colour ManagementMatt Ebb
- 1st stage: Linear Workflow This implements automatic linear workflow in Blender's renderer. With the new Colour Management option on in the Render buttons, all inputs to the renderer and compositor are converted to linear colour space before rendering, and gamma corrected afterwards. In essence, this makes all manual gamma correction with nodes, etc unnecessary, since it's done automatically through the pipeline. It's all explained much better in the notes/doc here, so please have a look: http://wiki.blender.org/index.php/Dev:Source/Blender/Architecture/Colour_Management And an example of the sort of difference it makes: http://mke3.net/blender/devel/rendering/b25_colormanagement_test01.jpg This also enables Colour Management in the default B.blend, and changes the default lamp falloff to inverse square, which is more correct, and much easier to use now it's all gamma corrected properly. Next step is to look into profiles/soft proofing for the compositor. Thanks to brecht for reviewing and fixing some oversights!
2009-06-18Bufix #18942Ton Roosendaal
Composite "Map UV" node was using false UVs (0,0) from neighbouring pixels when those pixels were not rendered (or have no UV). This commit checks for each neighbour sample it takes if the UV was correctly set. Solves bad errors on edges of UV maps. With FSA even totally smooth. :)
2009-06-16svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r20855:20928Campbell Barton
Sequencer changes from source/blender/src coming next
2009-06-13Omission of a texture node to specify coordinates was regarded as a bug by ↵Robin Allen
some users. I rather agree :)
2009-06-092.50:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
2009-06-02Fixed limits on translate nodeRobin Allen
2009-06-02Bugfix for faulty noise function in bricks nodeRobin Allen
2009-05-26Fix for bug #18788: vector math node subtract did not work,Brecht Van Lommel
patch by Matt D., thanks.
2009-05-26Bugfix #18801Ton Roosendaal
Third transparent shadow bug... this time it's a Material Node, which has mirror + transp-shadow on, and when it traces its own material it enters an eternal loop... Raytracing + shading + materialnode combo really needs work!
2009-05-07python3 compatibility for the BGE api, this only works with scons when ↵Campbell Barton
WITH_BF_NOBLENDER is enabled. Mathutils, Geometry and BGL modules are currently disabled with python3
2009-05-06Big, big commit!!Diego Borghetti
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2 2) Remove the old bmfont 3) Remove ftfont and bFTGL library 4) Implement a new BLF_draw_default function for place that still need/use the old BMF api. I try to update both, scons and cmake, but I only can test with make, so hope all work fine. MSVC is broken, but I don't have Windows, things to search and fix are any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont). Always have to link/include the freetype2 library Remove any reference to libbmfont Remove any reference to libftfont Remove any reference to libbftgl (or libbFTGL)
2009-05-03Fix for bug #18659: glsl math material node, "tangent" option didn't work.Brecht Van Lommel
2009-04-25patch from michael williamson, export multiple UV layers to lightwaveCampbell Barton
[#18575] remove unused local variables
2009-04-21Old "divide by zero" bug and remove debug printf.Guillermo S. Romero
2009-04-21SHD_dynamic had gen_utils functions from Mathutils, removingCampbell Barton
2009-04-20Bugfix for [#18554] Time + Scale Node CrashDaniel Genrich
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r19323:HEAD Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-04-18SConsNathan Letwory
* some misc changes, mainly cleaning and style unification that were lying around
2009-04-17bugfix #18287Ton Roosendaal
Texture nodes hang when nodes have a cyclic case. Added a (temp?) provision to tag node->need_exec zero for cyclic nodes, and added check for this in texture nodes. There was also a bug in 'tag changed' for texture nodes, which not only tagged, but also called the tree exec (should not happen!). In general the texture exec needs recode; it doesn't use the stacks as provided per node, but recurses itself to previous nodes, giving problems like this. Node execs should only do their own bizz, the node system handles dependency and eval order nicely already.
2009-04-15Fix for own recent reference count error.Campbell Barton
- The armature weakref list was being incref'd twice then decrefed twice (incref and decref were used incorrectly), now only once. My 'fix' broke this. - In bpy_pydriver_create_dict the 2 refs added from running PyDict_SetItemString twice were undone when clearing the dictionary (added comment) - changed Py_XDECREF to Py_DECREF int BPY_pyconstraint_update and BPY_pyconstraint_target, Py_XDECREF checs for NULL value which would have crashed blender before it got to Py_XDECREF anyway. - after every error is reported (PyErr_Print), remove sys.last_traceback and clear the error, I found this fixed certain crashes (usually when starting the game engine or exiting blender), so best do this all the time. - header_text.c, CcdPhysicsEnvironment.cpp, KX_CameraActuator.cpp - remove some warnings.
2009-04-01Clean up for the imminent migration from SVN to GIT.Guillermo S. Romero
2009-03-24Fix for bug #18438: TEX_valToNormal.c array size error.Brecht Van Lommel
Error pointed out by Dan Eicher, thanks!
2009-03-182.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r18677:19317 Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
2009-03-02* fix linking problem when building WITH_BF_PLAYER=TrueNathan Letwory
2009-02-27[18327] Fix crash when activating nodesNathan Letwory
- faulty linking and header file lead to crashing whenever nodes were used.
2009-02-22SConsNathan Letwory
* I accidently broke the scons bit by chopping the node libs into pieces. I forgot that trunk hasn't had the nice scons cleanout I did in Blender 2.5 branch. Now everything should compile again. It took a while because I tried to quickly do the same cleanup, but src/ is just not cooperating, neither is stock mingw (no @commands.txt tempfilemunge goodies)
2009-02-22SConsNathan Letwory
* chop nodes library into smaller parts to have scons/mingw not puke over long command-lines (the texture nodes pushed the limits).
2009-02-172.5Ton Roosendaal
Node/Composite tinkering: - titles in headers and on collapsed nodes back - backdrop option draws again (no scroll operator yet) - added preview option in blur, filter and mix nodes. Just for fun while working :) Probably every node should get this...
2009-02-06Added Scale, fixed bugs incl. patch #18037Robin Allen
2009-02-06Patch #18015, adds "Value to Normal" nodeRobin Allen
2009-02-06Added compose/decompose, fixed bugs.Robin Allen
2009-02-052.5Ton Roosendaal
Safe method to move render results to the displayed image. It now allocates a single image for display, and on each refresh callback from render, it copies the refreshed section over to this image, in 32 bits. While rendering that image then only shows progress updates, as usual. This also now works for scenes in composte and results for composite. This should solve reported crashes for MBlur or SSS.