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2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.
2018-04-18Workspaces: remove workspace engine, use 3D viewport draw mode instead.Brecht Van Lommel
ViewRender was removed, which means we can't get the render engine for files saved in 2.8. We assume that any files saved in 2.8 were intended to use Eevee and set the engine to that. A fix included with this is that .blend thumbails now draw with Clay mode, and never Eevee or Cycles. These were drawn with solid mode in 2.7, and should be very fast and not e.g. load heavy image textures. Differential Revision: https://developer.blender.org/D3156
2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
2018-04-11Merge branch 'master' into blender2.8Sybren A. Stüvel
2018-04-11fix T54549: Vector Transform node in wrong nodeclassPhilipp Oeser
the Vector Transform node was added to the "Vector" category in nodeitems_builtins.py but was using the "NODE_CLASS_CONVERTOR" internally (thus using e.g. the 'wrong' theme color) thanx @dingto for review Differential Revision: https://developer.blender.org/D3138
2018-04-08Merge branch 'master' into blender2.8Sybren A. Stüvel
2018-04-06Cleanup: style, doxy headersCampbell Barton
2018-04-05Remove workspace object mode, reverts changes w/ 2.8Campbell Barton
This caused too many problems syncing object modes with multiple objects/windows/workspaces, see: D3130 for details.
2018-03-20Merge branch 'master' into blender2.8Joshua Leung
2018-03-19Fix T54240: automatic node link moving should take into account type.Matthias Ellerbeck
Without this a "Clearcoat" link could be moved to "Clearcoat Normal" for example, which doesn't make much sense. Differential Revision: https://developer.blender.org/D3105
2018-03-10Merge branch 'master' into blender2.8Brecht Van Lommel
2018-03-10Cycles: switch to squared roughness convention for all nodes.Brecht Van Lommel
This was already done for the Principled BSDF to be compatible with typical baked roughness maps in PBR workflows.
2018-02-28Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-28Cycles: change principled BSDF default distribution and SSS.Brecht Van Lommel
* Use a subsurface color equal to the base color, and give the subsurface radius skin like values by default. This is how the parameter should typically be used. * Use GGX by default, multiscatter GGX is still quite noisy and has some fireflies so let's keep it optional for now.
2018-02-23Eevee: add Principled Volume shader.Brecht Van Lommel
2018-02-23Eevee: add blackbody shader node support.Brecht Van Lommel
This replaces the blackbody to RGB code with the simpler and faster one from Cycles. It's a little different but the other placing using this is the legacy volume drawing, so no need to stay compatible with that.
2018-02-23GPU: fixes for string socket types in shader nodes.Brecht Van Lommel
These are not passed to GLSL functions, but should be used to load e.g. a texture or attribute.
2018-02-23Eeevee: add temperature grid support, make color grid unpremultiplied.Brecht Van Lommel
This matches similar changes done for Cycles.
2018-02-23Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-23Cycles: add Principled Volume shader.Brecht Van Lommel
Similar to the Principled BSDF, this should make it easier to set up volume materials. Smoke and fire can be rendererd with just a single principled volume node, the appropriate attributes will be used when available. The node also works for simpler homogeneous volumes like water or mist. Differential Revision: https://developer.blender.org/D3033
2018-02-22Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-22Cycles: make principled BSDF node wider in the node editor by default.Brecht Van Lommel
2018-02-15Merge branch 'master' into blender2.8Campbell Barton
2018-02-15Cleanup: rename BLI_thread.h APICampbell Barton
- Use BLI_threadpool_ prefix for (deprecated) thread/listbase API. - Use BLI_thread as prefix for other functions. See P614 to apply instead of manually resolving conflicts.
2018-02-15Merge branch 'master' into blender2.8Campbell Barton
2018-02-15Cleanup: styleCampbell Barton
2018-02-14Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-14Cycles: restore Particle Info Index for now, keep it next to Random.Brecht Van Lommel
It seems to be useful still in cases where the particle are distributed in a particular order or pattern, to colorize them along with that. This isn't really well defined, but might as well avoid breaking backwards compatibility for now.
2018-02-14Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-14Cycles: change Index output of Hair and Particle Info to Random, in 0..1 range.Brecht Van Lommel
These are used for randomization, so it's convenient if the index is already hashed and consistent with the Object Info node.
2018-02-13Merge branch 'master' into blender2.8Campbell Barton
2018-02-13Cycles: Implement index output for hair nodeSergey Sharybin
This is like the only way to add variety to hair which is created using simple children. Used here for the hair. Maybe not ideal, but the time will show.
2018-02-13(Nodes) Display image name if any in the Cycles Image and Environment ↵Ines Almeida
Texture node title
2018-02-09Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-09Cycles: add random walk subsurface scattering to Principled BSDF.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3054
2018-02-09Cleanup: use workspace for object_mode when possibleCampbell Barton
2018-02-06Object Mode: use eval_ctx for context/screen codeCampbell Barton
2018-02-03Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-03Cycles: add Vector Displacement node and extend Displacement node.Brecht Van Lommel
This adds midlevel and object/world space for displacement, and a vector displacement node with tangent/object/world space, midlevel and scale. Note that tangent space vector displacement still is not exactly compatible with maps created by other software, this will require changes to the tangent computation. Differential Revision: https://developer.blender.org/D1734
2018-01-24Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/modifiers/intern/MOD_wireframe.c
2018-01-24Fix Cycles GLSL bump not matching final render after recent changes.Brecht Van Lommel
2018-01-23Merge branch 'master' into blender2.8Brecht Van Lommel
2018-01-23Cycles: change material output displacement to vector.Brecht Van Lommel
Previously only scalar displacement along the normal was supported, now displacement can go in any direction. For backwards compatibility, a Displacement node will be automatically inserted in existing files. This will make it possible to support vector displacement maps in the future. It's already possible to use them to some extent, but requires a manual shader node setup. For tangent space maps the right tangent may also not be available yet, depends on the map. Differential Revision: https://developer.blender.org/D3015
2018-01-23Cycles: add Displacement node.Brecht Van Lommel
This converts object space height to world space displacement, to be linked to the new vector displacement material output. Differential Revision: https://developer.blender.org/D3015
2018-01-21Merge branch 'master' into blender2.8Germano
# Conflicts: # intern/cycles/blender/blender_mesh.cpp # source/blender/editors/screen/screen_ops.c # source/blender/editors/space_view3d/drawobject.c
2018-01-21Fix old files with changed node socket type not loading correctly.Brecht Van Lommel
This would lead to sock.default_value pointing to the wrong data type, possibly causing crashes. Unfortunately, this bug will still exist for older Blender versions that try to load newer files, which makes changing the type of a node socket problematic.
2018-01-08Merge branch 'master' into blender2.8Bastien Montagne
2018-01-08(Nodes) Display image name if any in the Image and Texture Image node titleInes Almeida
2018-01-05Fix T53696: Compositor HSV limits changedCampbell Barton
2017-12-07Merge branch 'master' into blender2.8Campbell Barton