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AgeCommit message (Expand)Author
2021-12-14Geometry Nodes: simplify using selection when evaluating fieldsJacques Lucke
2021-12-14Cleanup: correct unbalanced doxygen groupsCampbell Barton
2021-12-13Cleanup: Point cloud vs point-cloud in commentsHans Goudey
2021-12-13Cleanup: Remove includes in node_util.h headerHans Goudey
2021-12-11Cleanup: Use const argumentsHans Goudey
2021-12-11Geometry Nodes: remove accidental exponential time algorithmJacques Lucke
2021-12-10Cleanup: Use const argument, rename variablesHans Goudey
2021-12-10Fix T93591: Random Value node first and last value proportionMoritz Röhrich
2021-12-10Cleanup: move public doc-strings into headers for 'nodes'Campbell Barton
2021-12-10Cleanup: doxygen comments for node_geo_dual_meshCampbell Barton
2021-12-09Geometry Nodes: Scene Time NodeJohnny Matthews
2021-12-09Fix (unreported): missing null checkJacques Lucke
2021-12-09Cleanup: move public doc-strings into headers for 'nodes/geometry'Campbell Barton
2021-12-08Geometry Nodes: Mesh Island NodeJohnny Matthews
2021-12-08Cleanup: clang-formatAaron Carlisle
2021-12-08Cleanup: Nodes: clang-tidy modernize-redundant-void-argAaron Carlisle
2021-12-08Nodes: Add Shader Socket to new decleration APIAaron Carlisle
2021-12-08Shader Nodes: Use camel case for file namesAaron Carlisle
2021-12-07Shader Nodes: Create a new bf_nodes_shader libraryAaron Carlisle
2021-12-07Cleanup: clang-tidy: modernize-redundant-void-argAaron Carlisle
2021-12-07Geometry Nodes: Edge Neighbors NodeJohnny Matthews
2021-12-07Geometry Nodes: new Geometry to Instance nodeJacques Lucke
2021-12-07Geometry Nodes: move type conversions to blenkernelJacques Lucke
2021-12-07Cleanup: Add macro and functions for node storageHans Goudey
2021-12-07Revert moving all shader nodes to c++Jacques Lucke
2021-12-07Fix T93797, T93809: Crash/undefined-behavior when opening demo fileJulian Eisel
2021-12-07Cleanup: move public doc-strings into headers for 'blenkernel'Campbell Barton
2021-12-07Cleanup: clang formatAaron Carlisle
2021-12-07Shader Nodes: Migrate shader category to new node socket declaration APIAaron Carlisle
2021-12-07Cleanup: Remove unused includesHans Goudey
2021-12-07Cleanup: Remove unused node flagHans Goudey
2021-12-07Cleanup: Remove unnecessary generic includes from headersHans Goudey
2021-12-06Fix: Compile error in field inputHans Goudey
2021-12-06macOS: Fix build error in hash functionsAnkit Meel
2021-12-06Shader Nodes: Split each node into own fileAaron Carlisle
2021-12-06Cleanup: Fix warnings about copied Map loop variablesHans Goudey
2021-12-06Fix: Attempt to fix build error on macOSHans Goudey
2021-12-06Nodes: Add function to set compact socket flag for vectorsAaron Carlisle
2021-12-06Geometry Nodes: reduce code duplication with new GeometyrFieldInputJacques Lucke
2021-12-06Geometry Nodes: 4 Field Inputs for Mesh Topology DataJohnny Matthews
2021-12-06Fix T93521: Single point NURBS crash in resample nodeHans Goudey
2021-12-06Nodes: Add Shader Socket to new decleration APIAaron Carlisle
2021-12-06Shader Nodes: Unity BuildAaron Carlisle
2021-12-06Cleanup: remove unnecessary extern template implementationsJacques Lucke
2021-12-06Shader Nodes: Declare nodes in their own namespaceAaron Carlisle
2021-12-06Cleanup: clang-tidy: modernize-redundant-void-argAaron Carlisle
2021-12-05Cleanup: Add missing includeAaron Carlisle
2021-12-05Cleanup: Migrate all shader nodes to c++Aaron Carlisle
2021-12-05Fix (unreported): off-by-one error when setting curve handlesJacques Lucke
2021-12-04Compositor: Migrate most nodes to new socket builder APIAaron Carlisle