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AgeCommit message (Expand)Author
2020-12-15Cleanup: reduce indirect DNA header inclusionCampbell Barton
2020-12-14Geometry Nodes: Input data type utility functionHans Goudey
2020-12-14Cryptomatte: Data structure in compositor nodeJeroen Bakker
2020-12-14Fix T83712: arctangent math node does not work in EeveeJacques Lucke
2020-12-11Geometry Nodes: support instancing collectionsJacques Lucke
2020-12-11Geometry Nodes: support collection socketsJacques Lucke
2020-12-11Nodes: add Collection socket typeJacques Lucke
2020-12-11Geometry Nodes: add Attribute Mix nodeJacques Lucke
2020-12-11Cleanup: sort cmake file listsCampbell Barton
2020-12-10Geometry Nodes: Attribute Fill NodeHans Goudey
2020-12-09Geometry Nodes: simplify supporting different input socket types for attributesJacques Lucke
2020-12-08Fix T83114: incorrect normals after joining subdivided meshesJacques Lucke
2020-12-08Fix T83337: boundary smooth input in subdivision surface node is invertedLéo Depoix
2020-12-04Cleanup: Clang-Tidy, modernize-deprecated-headersSybren A. Stüvel
2020-12-04EEVEE: Arbitrary Output VariablesJeroen Bakker
2020-12-03UI: Fix Node Groups color in Geometry NodesPablo Vazquez
2020-12-03Geometry Nodes: improve support for Color attributesJacques Lucke
2020-12-02UI: Add new node colors for geometry nodesHans Goudey
2020-12-02Geometry Nodes: automatically reconnect when swapping inputsJacques Lucke
2020-12-02Geometry Nodes: active modifier + geometry nodes editorHans Goudey
2020-12-02Geometry Nodes: support muted nodesJacques Lucke
2020-12-02Geometry Nodes: initial scattering and geometry nodesJacques Lucke
2020-12-02Nodes: add geometry socket typeJacques Lucke
2020-11-25Nodes: deduplicate ping pong math operationJacques Lucke
2020-11-20Cleanup: spellingCampbell Barton
2020-11-19Fix lost node links when linked node group datablock is temporarily missingBrecht Van Lommel
2020-11-09Cleanup: more renaming in the render/ module for consistencyBrecht Van Lommel
2020-11-06Cleanup: Clang-Tidy modernize-use-nullptrSybren A. Stüvel
2020-11-06Cleanup: Render Module: move header files to main directoryAaron Carlisle
2020-11-06Cleanup: Clang-Tidy, modernize-redundant-void-argSergey Sharybin
2020-11-06Cleanup: use doxy sections for node_group.cCampbell Barton
2020-11-06Cleanup: use ELEM macroCampbell Barton
2020-11-06Cleanup: follow our code style for float literalsCampbell Barton
2020-11-04Merge branch 'blender-v2.91-release'Richard Antalik
2020-11-04Fix T82385 EEVEE: Alpha Clip shadows actually using Alpha Hashed shadowsClément Foucault
2020-11-03Merge branch 'blender-v2.91-release'Antonio Vazquez
2020-11-03Fix T81756: relinking multiple links to group input removes linksJacques Lucke
2020-11-03Materials: add custom object properties as uniform attributes.Alexander Gavrilov
2020-11-03Materials: support true float4 attributes in the Attribute node.Alexander Gavrilov
2020-10-20Simulation: remove particle nodes with outdated designJacques Lucke
2020-10-19Spelling: It's Versus ItsHarley Acheson
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
2020-10-03Cleanup: Remove/replace C standard library assert() and header usagesJulian Eisel
2020-10-01Cleanup: make texture coordinates constJacques Lucke
2020-09-30Cleanup: convert gforge task ID's to phabricator formatValentin
2020-09-19Cleanup: use parenthesis for if statements in macrosCampbell Barton
2020-09-19Cleanup: consistent TODO/FIXME formatting for namesCampbell Barton
2020-09-19Cleanup: spellingCampbell Barton
2020-09-19EEVEE: Fix Missing GGX multi-scattering on Glass BSDFClément Foucault
2020-09-19EEVEE: Add support for GGX Multi-scatterClément Foucault