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2021-09-27Geometry Nodes: Do not realize instances in the material assign nodeHans Goudey
Only run the node once for every unique geometry set in the input's instance heirarchy. This can massively improve performance when there are many instances, but it will mean that the result is the same for every instance. For the previous behavior, a "Realize Instances" node can be used before this one. This node can be changed without versioning since the old material assign node was already deprecated and replaced.
2021-09-27Fix: Incorrect node socket name after recent refactorHans Goudey
Caused by rBc99cb814520480379
2021-09-27Geometry Nodes: Distribute points once per instance referenceHans Goudey
With this commit, the distribute points on faces node runs only once for every unique mesh in its input. That means if there are 100 instances of the same mesh, it will only run once. This basically reverts rB84a4f2ae68d408301. The optimization there didn't end up being worth it in the end, since it complicates code quite a lot. It's also incompatible with this method of dealing with instances, and it breaks field evaluation for instances, where we would have to make sure to handle each instance transform properly otherwise, evaluating the field separately for every instance. Differential Revision: https://developer.blender.org/D12630
2021-09-27Geometry Nodes: add utility to process all instances separatelyJacques Lucke
This adds a new `GeometrySet::modify_geometry_sets` method that can be used to update each sub-geometry-set separately without making any instances real. Differential Revision: https://developer.blender.org/D12650
2021-09-27Geometry Nodes: new Instance on Points nodeJacques Lucke
This adds a new Instance on Points node that is a replacement for the old Point Instance node. Contrary to the old node, it does not have a mode to instance objects or collections directly. Instead, the node has to be used with an Object/ Collection Info to achieve the same effect. Rotation and scale of the instances can be adjusted in the node directly or can be controlled with a field to get some variation between instances. The node supports placing different instances on different points. The user has control over which instance is placed on which point using an Instance Index input. If that functionality is used, the Instance Geometry has to contain multiple instances that can are instanced separately. Differential Revision: https://developer.blender.org/D12478
2021-09-27Geometry Nodes: support outputting collection children as instancesJacques Lucke
This adds two new input sockets to the Collection Info node: * `Separate Children`: When turned off, the entire collection is output as a single collection instance (same behavior as before). When turned on, each child of the collection is output as a separate instance (children can be objects and collections). Toggling this input should not change the visual transforms of the output geometry. * `Reset Children`: Only used when `Separate Children` is on. When used, the transforms of the instances are reset to the origin. This is useful when one wants to e.g. instance the collection children separately in the upcoming instancing node. Part of D12478.
2021-09-27Fix: wrong socket shape in Vector input nodeJacques Lucke
2021-09-27Fix T91732: crash in Set Position node on empty meshJacques Lucke
2021-09-24Geometry Nodes: Random Value NodeJohnny Matthews
This node replaces the deprecated Attribute Randomize node, populating a vector, float, integer or boolean field with random values. Vector, float, and integer have min/max settings, which are also field aware. The boolean type has a probability value for controlling what portion of the output should be true. All four types have a field seed input which is implicitly driven by the index, otherwise, all values would be the same "random" value. The Random Float node is now deprecated like other nodes, since it is redundant with this node. Differential Revision: https://developer.blender.org/D12603
2021-09-24Geometry Nodes: String to Curves NodeErik Abrahamsson
This commit adds a node that generates a text paragraph as curve instances. The inputs on the node control the overall shape of the paragraph, and other nodes can be used to move the individual instances afterwards. To output more than one line, the "Special Characters" node can be used. The node outputs instances instead of real geometry so that it doesn't have to duplicate work for every character afterwards. This is much more efficient, because all of the curve evaluation and nodes like fill curve don't have to repeat the same calculation for every instance of the same character. In the future, the instances component will support attributes, and the node can output attribute fields like "Word Index" and "Line Index". Differential Revision: https://developer.blender.org/D11522
2021-09-24Geometry Nodes: Special string characters nodeErik Abrahamsson
This patch adds a new node called "Special Characters" with two string outputs: "Line Break" and "Tab". This is necessary because the newline character cannot be easily typed with a keyboard, but is necessary for the string to curve node. Differential Revision: https://developer.blender.org/D12620
2021-09-24Nodes: initial support for socket tooltipsJohnny Matthews
This adds initial limited support for socket tooltips. It's limited in a couple of ways for now: * Only works when hovering over the socket shape, not when hovering over the value in the socket. * Only works for built-in nodes that already use the new node declaration system. This can later be extended to support pynodes. Those limitations are well worth it for now, given that the implementation is quite simple and the impact on usability is quite large. More complex updates to the layout system, that would allow showing socket tooltips in the nodes, can be done later. With the current implementation we can at least start writing tooltips for geometry nodes now. This commit already adds tooltips for the Cylinder node as an example. Differential Revision: https://developer.blender.org/D12607
2021-09-24Nodes: hide socket value when input is a field implicitlyJacques Lucke
2021-09-24Geometry Nodes: make index field more reusableJacques Lucke
Some inputs will be the index field implicitly, so we want this class to be available outside of `node_geo_input_index.cc`.
2021-09-24Cleanup: old-style-declaration warningCampbell Barton
2021-09-24Geometry Nodes: new Distribute Points on Faces nodeJacques Lucke
This adds a replacement for the deprecated Point Distribute node. Arguments for the name change can be found in T91155. Descriptions of the sockets are available in D12536. Thanks to Jarrett Johnson for the initial patch! Differential Revision: https://developer.blender.org/D12536
2021-09-24Hair Info Length AttributeJeroen Bakker
Goal is to add the length attribute to the Hair Info node, for better control over color gradients or similar along the hair. Reviewed By: #eevee_viewport, brecht Differential Revision: https://developer.blender.org/D10481
2021-09-24Fix T91661: Vector rotate output socket diconnects on file loadHans Goudey
An incorrect name was used in the socket declaration refactor.
2021-09-24Fix: Incorrect field visualization for some shader nodesHans Goudey
These need to be tagged as function nodes in their declaration.
2021-09-24Cleanup: spelling in commentsCampbell Barton
2021-09-24Fix: Curve fill node doesn't fill real geometry with instancesHans Goudey
A misplaced return in the middle of the function made it so the node didn't fill real geometry.
2021-09-23Geometry Nodes: Initial socket visualization for fields.Jacques Lucke
This implements the update logic for the vizualization of which sockets pass data or constants directly, and which pass functions. The socket shapes may still have to be updated. That should be done separately, because it might be a bit more involved, because socket shapes are currently linked to keyframe shapes. Currently the circle and diamond shapes are used with the following meanings: - Input Sockets: - Circle: Required to be a single value. - Diamond: This input supports fields. - Output Sockets: - Circle: This output is a single value. - Diamond: This output may be a field. Connecting a field to a circle input socket is an error, since a field cannot be converted to a single value. If the socket shape is a diamond with a dot in the middle, it means it is currently a single value, but could be a field. In addition to socket shapes, the intention is to draw node links differently based on the field status. However, the exact method for conveying that isn't decided yet. Differential Revision: https://developer.blender.org/D12584
2021-09-23Geometry Nodes: remove old method to iterate over attributesJacques Lucke
The previous commit added a new method to the same in a better way.
2021-09-23Geometry Nodes: simplify looping over attributes in geometry setJacques Lucke
This adds three new methods: * `InstancesComponent::foreach_reference_as_geometry(...)` * `GeometrySet::attribute_foreach(...)` * `GeometrySet::gather_attributes_for_propagation(...)` The goal is that these iteration primitives can be used in places where we use more specialized iterators currently. Differential Revision: https://developer.blender.org/D12613
2021-09-23Cleanup: Move more shader nodes to socket declaration APIHans Goudey
I had to add `no_muted_links` to the declaration API. The name could change there, but I think it's more obvious than "internal"
2021-09-23Fix: Incorrect socket names after previous commitHans Goudey
2021-09-22Cleanup: Use new node socket declaration API for some shader nodesHans Goudey
This converts socket declarations for most shader nodes that had already been converted to C++, but skips those that needed a special flag.
2021-09-22Cleanup: add using declarationsJacques Lucke
2021-09-22Geometry Nodes: Curve Fillet Nodedilithjay
This node can be used to fillet splines at control points to create a circular arc. The implementation roughly follows T89227's design. The node works in two main modes: Bezier and Poly * Bezier: Creates a circular arc at vertices by changing handle lengths (applicable only for Bezier splines). * Poly: Creates a circular arc by creating vertices (as many as defined by the Count fields input) along the arc (applicable for all spline types). In both modes, the radius of the created arc is defined by the Radius fields input. The Limit Radius attribute can be enabled to prevent overlapping when the defined radius exceeds the maximum possible radius for a given point. Reviewed By: Hans Goudey Differential Revision: https://developer.blender.org/D12115
2021-09-22Cleanup: spelling in commentsCampbell Barton
2021-09-22Geometry Nodes: Curve Parameter NodeHans Goudey
This commit adds a field input node that outputs the fraction of the total length of the spline on each control point. This is useful for anything that involves varying a value depending on how far along the spline it is. It also works when evaluated on the spline domain, where it outputs the fraction of the total length of all of the splines at the start. The operation isn't as well defined for NURB splines for the reasons noted in the code comment. That can be said explicitly in the docs. Differential Revision: https://developer.blender.org/D12548
2021-09-22Geometry Nodes: Add legacy warning and "View Legacy" operatorHans Goudey
This commit adds warning messages to "legacy" nodes that will be removed in the future. The warning is shown in the node header, but it is not printed in the terminal or displayed in the modifier. It is also not propogated to node groups, but that is a more general task. If the modifier's node tree has executed a deprecated node, it will display a warning and a "Search" button that will select the nodes and pan to them in the node editor. This doesn't open child node trees and select nodes in there, because I want to keep this operator simple and avoid wasting a lot of time perfecting this behavior. Differential Revision: https://developer.blender.org/D12454
2021-09-21Geometry Nodes: Fill instances separately in the curve fill nodeHans Goudey
With this commit, each referenced instance data will be converted to a geometry instances and processed separately. This should result in a large speedup when the instances component has many insances referring to the same data. This change can act as a blueprint for other nodes that need to implement similar behavior. It adds some helper functions on the instances component to make that easier. Thanks to Erik Abrahamsson for a proof of concept patch. Differential Revision: https://developer.blender.org/D12572
2021-09-21Geometry Nodes: String manipulation nodesErik Abrahamsson
This patch adds four new nodes to a new "Text" category: - String Length: Outputs length of a string - String Substring: Outputs part of a string - Value to String: Converts a value to a string - String Join: Concatenates multiple strings with a delimiter The initial use case of these nodes is the upcoming string to curve node. However, they could also be used to calculate dynamic attribute names, or with string attributes in the future. Differential Revision: https://developer.blender.org/D12532
2021-09-21Geometry nodes: Output curve normals from the normal nodeHans Goudey
The code is basically the same as rB4d51af68adb273.
2021-09-21Geometry Nodes: Curve tangent nodeHans Goudey
This node outputs the direction vector, or tangent of a curve at every control point. For poly splines this is simply the evaluated tangents, so it all works very simply. For Bezier splines it uses the tangent at the evaluated point corresponding to each control point, and NURBS are interpereted as poly splines built from their control points. Internally the node is called "Input Tangent" to simplify using it for mesh tangents as well in the future like the "Normal" node. Differential Revision: https://developer.blender.org/D12581
2021-09-21Cleanup: Move curve to mesh node implementation to blenkernelHans Goudey
I plan to use this for curve object data conversion to mesh in D12533, and possibly for the implicit curve to mesh conversion in the curve and text object modifier stack in the future. Differential Revision: https://developer.blender.org/D12585
2021-09-21Cycles: merge of cycles-x branch, a major update to the rendererBrecht Van Lommel
This includes much improved GPU rendering performance, viewport interactivity, new shadow catcher, revamped sampling settings, subsurface scattering anisotropy, new GPU volume sampling, improved PMJ sampling pattern, and more. Some features have also been removed or changed, breaking backwards compatibility. Including the removal of the OpenCL backend, for which alternatives are under development. Release notes and code docs: https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles https://wiki.blender.org/wiki/Source/Render/Cycles Credits: * Sergey Sharybin * Brecht Van Lommel * Patrick Mours (OptiX backend) * Christophe Hery (subsurface scattering anisotropy) * William Leeson (PMJ sampling pattern) * Alaska (various fixes and tweaks) * Thomas Dinges (various fixes) For the full commit history, see the cycles-x branch. This squashes together all the changes since intermediate changes would often fail building or tests. Ref T87839, T87837, T87836 Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-21Cleanup: Remove debugging change, add commentsHans Goudey
2021-09-21Geometry Nodes: Curve Sample NodeHans Goudey
This node allows sampling positions, tangents, and normals at any arbitrary point along a curve. The curve can include multiple splines, all are taken into account. The node does not yet support transferring generic attributes like radius, because some more general tooling will make that much more feasible and useful in different scenarios. This is a field node, so it is evaluated in the context of a data-flow node like "Set Position". One nice thing about that is it can easily be used to move an entire geometry like the follow path constraint. The point along the curve is chosen either with a factor of the total length of the curve, or a length into the curve, the same choice used in the curve trim node. Differential Revision: https://developer.blender.org/D12565
2021-09-21Geometry Nodes: Attribute Statistic NodeVictor-Louis De Gusseme
This nodes evaluates a field on a geometry and outputs various statistics about the entire data set, like min, max, or even the standard deviation. It works for float and vector types currently, though more types could be supported in the future. - All statistics are calculated element-wise for vectors. - "Product" was not added since the result could very easily overflow. - The "Size" output was not added since it isn't specific to an attribute and would fit better in another node. The implementation shares work as much as possible when multiple statistics are needed. This node has been in development since the beginning of this year, with additions from Johnny Matthews and Hans Goudey. Differential Revision: https://developer.blender.org/D10202
2021-09-20Geometry Nodes: implicit position input in Set Position nodeJacques Lucke
This change makes the Set Position node do nothing by default. Before, the geometry would always disappear, because it all points would be moved to (0, 0, 0). Differential Revision: https://developer.blender.org/D12553
2021-09-20Geometry Nodes: support Noise Texture nodeJacques Lucke
This makes the Noise Texture node available in geometry nodes. It should behave the same as in shader node, with the exception that it does not have an implicit position input yet. That will be added separately. Differential Revision: https://developer.blender.org/D12467
2021-09-20Geometry Nodes: support Set Position node on instancesJacques Lucke
Previously, the node would always realize instances implicitly. Now it can change the position of entire instances. The Realize Instances node can be used before if the old behavior is required. Differential Revision: https://developer.blender.org/D12555
2021-09-20Geometry Nodes: new Realize Instances nodeJacques Lucke
This node has a simple geometry input and output. If the input geometry contains instances, they will be realized into actual geometry. When there are many instances, this can be very slow and memory intensive. Generally, instances should only be made real when necessary, e.g. when every instance should be deformed independently. Differential Revision: https://developer.blender.org/D12556
2021-09-20Cleanup: spellingCampbell Barton
2021-09-20Fix: Incorrect default values for the curve trim nodeHans Goudey
The default end factor should be 1. The proper value for the default end length is somewhat arbitrary, but it shouldn't be zero.
2021-09-20Fix build error after previous commitHans Goudey
Incorrect renaming and use of enum after search and replace.
2021-09-20Cleanup: Fix/improve variable names and commentsHans Goudey
2021-09-19Compositor: Add OIDN prefiltering option to Denoise nodeManuel Castilla
It's equivalent to the OpenImageDenoise prefiltering option in Cycles. See D12043. Prefilter modes: - None: No prefiltering, use when guiding passes are noise-free. - Fast: Denoise image and guiding passes together. Improves quality when guiding passes are noisy using least amount of extra processing time. - Accurate: Prefilter noisy guiding passes before denoising image. Improves quality when guiding passes are noisy using extra processing time. Reviewed By: #compositing, jbakker, sergey Differential Revision: https://developer.blender.org/D12342