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AgeCommit message (Expand)Author
2017-07-14Implement Uniformbuffer objects for nodetree parametersDalai Felinto
2017-07-06Eevee: Add support for common BSDFs.Clément Foucault
2017-07-05Eevee: Volumetrics: Add Volume Absorption node.Clément Foucault
2017-07-03Eevee: Add support for volumetrics in node tree.Clément Foucault
2017-07-03GPU Codegen: Add new closure socket type.Clément Foucault
2017-06-30Eevee: Principled BSDF: add support for specular tint + optimisationClément Foucault
2017-06-29Eevee: Fix broken default coordinate (reported via IRC by Dalai Felinto).Clément Foucault
2017-06-29Eevee: Prepare support for future Anisotropic shading.Clément Foucault
2017-06-29Eevee: Add Initial support for Principle BRDF.Clément Foucault
2017-06-26Merge branch 'master' into blender2.8Campbell Barton
2017-06-22Fix T51863: CompositorNodeSwitchView have the wrong rna APIDalai Felinto
2017-06-21Fix T51849: change Cycles clearcoat gloss to roughness.Brecht Van Lommel
2017-06-20Clean node names and organize menus for eeveeLuca Rood
2017-06-20Implement Eevee output node systemLuca Rood
2017-06-12Merge branch 'master' into blender2.8Sergey Sharybin
2017-06-12Cleanup: indentation, long linesCampbell Barton
2017-06-09Merge branch 'master' into blender2.8Campbell Barton
2017-06-08Cleanup: cmake indentation, missing includeCampbell Barton
2017-06-05Merge branch 'master' into blender2.8Campbell Barton
2017-06-04Fix T51587: Blender fails to interpret a specific layer in OpenEXR multilayer...Lukas Stockner
2017-06-01Merge branch 'master' into blender2.8Sergey Sharybin
2017-06-01Fix T51687: GPUmat evaluation of shader tree would crash uppon unknown/unsupp...Bastien Montagne
2017-05-22Merge branch 'master' into blender2.8Bastien Montagne
2017-05-22Fix T51308: Bright/Contrast Doesn't respect Pre-multiplied AlphaSergey Sharybin
2017-05-19Merge branch 'master' into blender2.8Bastien Montagne
2017-05-18GPUMaterial: Add support for tangent node.Clément Foucault
2017-05-18Fix T51408: Cycles - Principled BSDF Shader - Transparency is not working as ...Pascal Schoen
2017-05-15Merge branch 'master' into blender2.8Campbell Barton
2017-05-15Cleanup: warnings, styleCampbell Barton
2017-05-08Cleanup: style & header guardsCampbell Barton
2017-05-04GPUMaterial: Remove unused Normal input.Clément Foucault
2017-05-03Fix error in node flag checkCampbell Barton
2017-05-03Merge branch 'master' into 28Campbell Barton
2017-05-03Merge branch 'master' into blender2.8Lukas Stockner
2017-05-03Render API/Cycles: Identify Render Passes by their name instead of a type flagLukas Stockner
2017-05-03GPUMaterial: Force old outputs to fail with EEVEE.Clément Foucault
2017-05-03Eevee: Add "uber" Shader Output Nodes.Clément Foucault
2017-05-01GPUMaterial: Making material node tree compatible with new drawmanager.Clément Foucault
2017-05-01Eevee: World nodetree gpumaterial compatibility.Clément Foucault
2017-04-28Merge branch 'master' into blender2.8Sybren A. Stüvel
2017-04-27Fix: T50271: Bilateral/Directional blur's iterations is zero by defaultbrunoT
2017-04-24Merge branch 'master' into blender2.8Campbell Barton
2017-04-24Cleanup: styleCampbell Barton
2017-04-18Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2017-04-18Revert "Object Info node support for GLSL mode and the internal render"Dalai Felinto
2017-04-18Object Info node support for GLSL mode and the internal renderAlexander Romanov
2017-04-18Squashed commit of the following:Pascal Schoen
2017-04-14Object Info node support for GLSL mode and the internal renderAlexander Romanov
2017-04-03GPULamp: Separate GPULamp from GPUMaterialClément Foucault
2017-04-03Merge branch 'master' into blender2.8Sergey Sharybin