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2012-05-23 * Stopped flickering of preview imagesJeroen Bakker
* Solved crash when first input socket of brightness node is not connected
2012-05-23style cleanupCampbell Barton
2012-05-22A number of new features for the node editor in general and the Frame node ↵Lukas Toenne
in particular. For an detailed user-level description of new features see the following blogpost: http://code.blender.org/index.php/2012/05/node-editing-tweaks/ TL;DR: * Frame node gets more usable bounding-box behavior * Node resizing has helpful mouse cursor indicators and works on all borders * Node selection/active colors are themeable independently * Customizable background colors for nodes (useful for frames visual distinction).
2012-05-22fix for Monique Dewanchand
[#31502] Defocus max radius help tekst
2012-05-21Fix for Monique Dewanchand
[#31408] Code review testing: Button labels are invisible in many nodes
2012-05-21[#31410] Code review testing: The color correction node in particular isJeroen Bakker
quite problematic in button layout * Added first column with labels * increased max size of node * moved the start/end midtones to the bottom of the node
2012-05-21Cycles: add Object Info node, with outputs object location, object/materialBrecht Van Lommel
pass index, and a random number unique to the instance of the object. This can be useful to give some variation to a single material assigned to multiple instances, either manually controlled through the object index, based on the object location, or randomized for each instance. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Object_Info
2012-05-21Quiet null pointer free warning/error.Campbell Barton
2012-05-19style cleanup: whitespace/indentationCampbell Barton
2012-05-19code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also ↵Campbell Barton
replace do prefix with do_ for bool vars.
2012-05-18Fix related to #31446: cycles glsl error with empty image texture node.Brecht Van Lommel
2012-05-18Partial revert of r46542.Lukas Toenne
Displaying image layers with flattened names (render_layer.render_pass) can lead to extremely long socket lists, especially with older files that were used with distinct render layers before. In general the flattening of names would be preferable, but it needs a sensible way of limiting the number of displayed outputs. For now the render layer dropdown selection is the best option to ensure usability.
2012-05-17Moved switch node to layoutJeroen Bakker
2012-05-17 ____ Jeroen Bakker
`````|````` | | | ..'''' | | | |______ .'' | | | | ..' | | |_______ |___________ ....'' merge to TRUNK! * The old compositor is still available (Debug Menu: 200) This commit was brought to you by: Developers: * Monique Dewanchand * Jeroen Bakker * Dalai Felinto * Lukas Tönne Review: * Brecht van Lommel Testers: * Nate Wiebe * Wolfgang Faehnle * Carlo Andreacchio * Daniel Salazar * Artur Mag * Christian Krupa * Francesco Siddi * Dan McGrath * Bassam Kurdali But mostly by the community: Gold: Joshua Faulkner Michael Tiemann Francesco Paglia Blender Guru Blender Developers Fund Silver: Pablo Vazquez Joel Heethaar Amrein Olivier Ilias Karasavvidis Thomas Kumlehn Sebastian Koenig Hannu Hoffrén Benjamin Dansie Fred M'ule Michel Vilain Bradley Cathey Gianmichele Mariani Gottfried Hofmann Bjørnar Frøyse Valentijn Bruning Paul Holmes Clemens Rudolph Juris Graphix David Strebel Ronan Zeegers François Tarlier Felipe Andres Esquivel Reed Olaf Beckman Jesus Alberto Olmos Linares Kajimba Maria Figueiredo Alexandr Galperin Francesco Siddi Julio Iglesias Lopez Kjartan Tysdal Thomas Torfs Film Works Teruyuki Nakamura Roger Luethi Benoit Bolsee Stefan Abrahamsen Andreas Mattijat Xavier Bouchoux Blender 3D Graphics and Animation Henk Vostermans Daniel Blanco Delgado BlenderDay/2011 Bradley Cathey Matthieu Dupont de Dinechin Gianmichele Mariani Jérôme Scaillet Bronze (Ivo Grigull, Dylan Urquidi, Philippe Derungs, Phil Beauchamp, Bruce Parrott, Mathieu Quiblier, Daniel Martinez, Leandro Inocencio, Lluc Romaní Brasó, Jonathan Williamson, Michael Ehlen, Karlis Stigis, Dreamsteep, Martin Lindelöf, Filippo Saracino, Douwe van der Veen, Olli Äkräs, Bruno D'Arcangeli, Francisco Sedrez Warmling, Watchmike.ca, peter lener, Matteo Novellino, Martin Kirsch, Austars Schnore, KC Elliott, Massimiliano Puliero, Karl Stein, Wood Design Studios, Omer Khan, Jyrki Kanto, Michał Krupa, Lars Brubaker, Neil Richmond, Adam Kalisz, Robert Garlington, Ian Wilson, Carlo Andreacchio, Jeremias Boos, Robert Holcomb, Gabriel Zöller, Robert Cude, Natibel de Leon, Nathan Turnage, Nicolas Vergnes, Philipp Kleinhenz, Norman Hartig, Louis Kreusel, Christopher Taylor, Giovanni Remondini, Daniel Rentzsch, Nico Partipilo, Thomas Ventresco, Johannes Schwarz, Александр Коротеев, Brendon Harvey, Marcelo G. Malheiros, Marius Giurgi, Richard Burns, Perttu Iso-Metsälä, Steve Bazin, Radoslav Borisov, Yoshiyuki Shida, Julien Guigner, Andrew Hunter, Philipp Oeser, Daniel Thul, Thobias Johansson, Mauro Bonecchi, Georg Piorczynski, Sebastian Michailidis, L M Weedy, Gen X, Stefan Hinze, Nicolò Zubbini, Erik Pusch, Rob Scott, Florian Koch, Charles Razack, Adrian Baker, Oliver Villar Diz, David Revoy, Julio Iglesias Lopez, Coen Spoor, Carlos Folch, Joseph Christie, Victor Hernández García, David Mcsween, James Finnerty, Cory Kruckenberg, Giacomo Graziosi, Olivier Saraja, Lars Brubaker, Eric Hudson, Johannes Schwarz, David Elguea, Marcus Schulderinsky, Karel De Bruijn, Lucas van Wijngaarden, Stefano Ciarrocchi, Mehmet Eribol, Thomas Berglund, Zuofei Song, Dylan Urquidi )
2012-05-17style cleanup: block commentsCampbell Barton
2012-05-16Nodes i18n: don't call gettext stuff twice for categories' names, when ↵Bastien Montagne
building Add menu. Now ui-names in foreach_nodeclass functions are only marked as translatable, it’s up to the callback to actually translate them or not!
2012-05-16Fix #31472: displace node wrong y derivative (simple typo). Credit to Ervin ↵Lukas Toenne
Weber (lusque) for the fix.
2012-05-12code cleanup: some style and use math defines, also small speedup for ↵Campbell Barton
dynamicpaint, dont call acosf twice.
2012-05-11A couple more changes to the file and image nodes to improve access to ↵Lukas Toenne
layers that don't follow Blender's rlayer.rpass naming scheme. --- Changes to File Output node --- * Flat layer names in EXR multilayer files. For a socket with name "AAA" the previous resulting EXR layer name would be "AAA.AAA", i.e. the render layer as well as render pass would use the socket name. Now the "render_layer.render_pass" scheme is ignored in multilayer files, socket names are directly written to EXR layers (EXR layer name is "AAA" in this example). If sockets should have a notion of "render layer" this can still be achieved by explicitly adding a separator, e.g. "AAA.BBB". When loading such layers into a Blender Image struct, the name is interpreted as a "render_layer.render_pass" again (although the image node does not care about it, see below). * Socket sub-paths (for singlelayer) or layer names (for multilayer) are stored in dedicated string variables in the socket storage data. This way the RNA can define precise string subtypes (PROP_FILEPATH) and length. The file/layer slots are defined as separate structs with own name properties in the RNA as well, so they can be used nicely with the list template. * Ensure unique socket paths/layer names to prevent overwriting of files and layers respectively. --- Changes to Image node --- * Loading multilayer OpenEXR files has improved layer name splitting into render layer + render pass names now. This properly supports arbitrary EXR layer names now. Example: OpenEXR layer name: AAA.BBB.CCC is split into Render layer name: AAA.BBB Render pass name: CCC If the layer name has no '.' separators the render layer name is empty. * Image node ignores the selected render layer in the image user data. Instead all existing layers are displayed at the same time by combining the render layer names with render pass names again, to reconstruct the original EXR layer name. This avoids the problem that render layers with empty name are not selectetable in the dropdown and allows using all image layers at the same time without duplicating the node.
2012-05-09code cleanup: color/bw conversion - use BLI color function.Campbell Barton
change modifier to use the average of the RGB since perceptual conversion isn't really needed for modifiers.
2012-05-08Cycles: add light falloff node, with quadratic/linear/constant falloff and aBrecht Van Lommel
smoothing factor to reduce high values near the light. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Light_Falloff Note that this was already possible to do manually with the Ray Length, but this adds a convenient node for it. This commit also makes the mapping node min/max option work, fixing #31348.
2012-05-05code cleanup: naming - pose/armature/image Campbell Barton
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05code cleanup: BKE_scene api naming.Campbell Barton
also stop numpy from being found in /usr/include with cmake.
2012-05-05code cleanup: function naming, use BKE_*type* prefix.Campbell Barton
2012-05-05code cleanup: brush/camera namingCampbell Barton
2012-05-04Fix #31288: Blender crash when select a materialSergey Sharybin
Quite the same issue as render crash on missed shader groups, needed a NULL-check in node exec function as well.
2012-05-04Style cleanup: spaces around operatorsSergey Sharybin
2012-05-03Fix #31272: Blender Crashes when press renderSergey Sharybin
Issue was caused by missed libraries. Seems compositor nodes already does check in such cases, added the same check to texture and shader nodes.
2012-05-03Grr! Fix for own error in r46193.Bastien Montagne
2012-05-02Cycles: add Ray Length output to Light Path node. This gives the distance ↵Brecht Van Lommel
travelled by the last light ray. One use case for this might be to do absorption. Patch #31232 by Agustin benavidez, see this blog post for details: http://agus3d.blogspot.com.ar/2012/05/blender-cycles-ray-length-node-output.html
2012-05-02Fix #31236: linking a socket of a different type to an existing node group ↵Brecht Van Lommel
output would crash, did not convert default value storage correctly.
2012-05-02Small enhancement to Fast Gaussian compo blur node: do not compute when size ↵Bastien Montagne
is below 0.001! (Was already checked/done for other blur algos, can be annoying when you animate the blur size to apply it only on a few frames.)
2012-05-02A number of changes to node RNA and the file output node, to simplify socket ↵Lukas Toenne
types and make node code more robust for future nodes with extra socket data. * Removed the struct_type identifier from sockets completely. Any specialization of socket types can be done by using separate collections in RNA and customized socket draw callbacks in node type. Sockets themselves are pure data inputs/outputs now. Possibly the sock->storage data could also be removed, but this will change anyway with id properties in custom nodes. * Replaced the direct socket button draw calls by extra callbacks in node types. This allows nodes to draw sockets in specialized ways without referring to the additional struct_type identifier. Default is simply drawing the socket default_value button, only file output node overrides this atm. * File output node slots now use a separate file sub-path in their storage data, instead of using the socket name. That way the path is an actual PROP_FILEPATH property and it works better with the UI list template (name property is local to the data struct). * Node draw contexts for options on the node itself and detail buttons in the sidebar now have an extra context pointer "node" (uiLayoutSetContextPointer). This can be used to bind operator buttons to a specific node, instead of having to rely on the active/selected node(s) or making weak links via node name. Compare to modifiers and logic bricks, they use the same feature. * Added another operator for reordering custom input slots in the file output node.
2012-05-02style cleanup: whitespace, bracesCampbell Barton
2012-05-01style cleanup: guys - set your editors to tabs!Campbell Barton
2012-04-30code cleanup: header cleanupCampbell Barton
2012-04-30Fixed UI bug in distance, chroma, and difference nodes that caused the ↵Robert Holcomb
threshold to be limited by the falloff value. These should be independent. Cleaned up how falloff works in keying nodes.
2012-04-29style cleanup: function calls & whitespace.Campbell Barton
2012-04-29style cleanup: whitespace / commasCampbell Barton
2012-04-29Cycles: missed merging this file from tomato branch, for normal output in node.Brecht Van Lommel
2012-04-28Style cleanup in own compositor nodesSergey Sharybin
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-04-24Add libMV and Scons support for MinGW-w64, patches by Caleb Joseph with ↵Antony Riakiotakis
slight modifications. Thanks!
2012-04-22style cleanup: commentsCampbell Barton
2012-04-21Fix for image node: has to check the number of actual node sockets before ↵Lukas Toenne
accessing the output data stack, to avoid reading uninitialized memory.
2012-04-21style cleanupCampbell Barton
2012-04-16Dynamic output sockets for the image input node. This is needed to enable ↵Lukas Toenne
the node to read arbitrary multilayer exr files. Output sockets of this node are now generated dynamically when the image is updated. The image buffer has to be loaded to detect multilayer files on update.
2012-04-14Revert rename of ColorRamp node from r45629.Thomas Dinges
Don't make such changes based on an assumption, it could be wrong and coordinate with the UI team first!
2012-04-14Fixed another bunch of i18n bugs (thx to Leon Cheung for spotting them), ↵Bastien Montagne
among which: * Drag'n'drop translation in Outliner * "Execute" button in file window * "Labels" of spacing elements, in multi-column enums * A glitch with nodes "Value to RGB", they where called "ColorRamp" in node_type_base() call. This is not definitive, though, as it appears that UI node names are determined by this call, while it should be by "defines" in rna_nodetrre_types.h, I guess... Anyway, not good to have such things in two different places! Also moved default context name under BLF_translation.h, much better to have those all in one place, accessible from whole Blender code!
2012-04-11code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)Campbell Barton