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AgeCommit message (Expand)Author
2020-11-06Cleanup: Clang-Tidy modernize-use-nullptrSybren A. Stüvel
2020-11-06Cleanup: Render Module: move header files to main directoryAaron Carlisle
2020-11-06Cleanup: Clang-Tidy, modernize-redundant-void-argSergey Sharybin
2020-11-06Cleanup: use doxy sections for node_group.cCampbell Barton
2020-11-06Cleanup: use ELEM macroCampbell Barton
2020-11-06Cleanup: follow our code style for float literalsCampbell Barton
2020-11-04Merge branch 'blender-v2.91-release'Richard Antalik
2020-11-04Fix T82385 EEVEE: Alpha Clip shadows actually using Alpha Hashed shadowsClément Foucault
2020-11-03Merge branch 'blender-v2.91-release'Antonio Vazquez
2020-11-03Fix T81756: relinking multiple links to group input removes linksJacques Lucke
2020-11-03Materials: add custom object properties as uniform attributes.Alexander Gavrilov
2020-11-03Materials: support true float4 attributes in the Attribute node.Alexander Gavrilov
2020-10-20Simulation: remove particle nodes with outdated designJacques Lucke
2020-10-19Spelling: It's Versus ItsHarley Acheson
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
2020-10-03Cleanup: Remove/replace C standard library assert() and header usagesJulian Eisel
2020-10-01Cleanup: make texture coordinates constJacques Lucke
2020-09-30Cleanup: convert gforge task ID's to phabricator formatValentin
2020-09-19Cleanup: use parenthesis for if statements in macrosCampbell Barton
2020-09-19Cleanup: consistent TODO/FIXME formatting for namesCampbell Barton
2020-09-19Cleanup: spellingCampbell Barton
2020-09-19EEVEE: Fix Missing GGX multi-scattering on Glass BSDFClément Foucault
2020-09-19EEVEE: Add support for GGX Multi-scatterClément Foucault
2020-09-17Shaders: add emission strength input to Principled BSDF nodeAlex Strand
2020-09-12Cleanup: Remove GLEW dependencies outside of GL moduleClément Foucault
2020-09-04Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fixSebastian Parborg
2020-09-03Fix T80332: principle volume shader not working for world in EeveeBrecht Van Lommel
2020-08-21GPUUniformBuf: Rename struct and change API a bitClément Foucault
2020-08-07Cleanup: use C++ style casts in various placesJacques Lucke
2020-08-07Cleanup: pass arrays const where possibleCampbell Barton
2020-08-07Cleanup: declare arrays arrays where possibleCampbell Barton
2020-08-07Cleanup: Nodes, Clang-Tidy else-after-return fixesSybren A. Stüvel
2020-08-07Code Style: use "#pragma once" in some newer headersJacques Lucke
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
2020-08-05Merge branch 'blender-v2.90-release'Alexander Gavrilov
2020-08-05Eevee: do not rely on the SOCK_HIDE_VALUE flag for node group sockets.Alexander Gavrilov
2020-08-05Cleanup: remove some private fields that are currently unusedJacques Lucke
2020-08-04Merge branch 'blender-v2.90-release'Alexander Gavrilov
2020-08-04Node Groups: expose the SOCK_HIDE_VALUE flag for node group inputs.Alexander Gavrilov
2020-08-02Particles: new Age Reached Event, Kill Particle and Random Float nodeJacques Lucke
2020-08-01Cleanup: use term init instead of initialize/initialiseCampbell Barton
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2020-07-30Cleanup: GPU: Remove GPU_draw.h and move fluid gpu function to DRWClément Foucault
2020-07-29GPU: Refactor gpu_texture_image to not use GL callsClément Foucault
2020-07-27Particles: support Clamp nodeJacques Lucke
2020-07-27Particles: initial support for events and actionsJacques Lucke
2020-07-25Particles: initial Quick Particles operatorJacques Lucke
2020-07-24BLI: add MultiValueMapJacques Lucke
2020-07-23Particles: spawn particles on mesh surfaceJacques Lucke