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AgeCommit message (Expand)Author
2020-07-21Particles: initial object socket and emitter node supportJacques Lucke
2020-07-20Cycles: adjust Sky texture intensity to follow physical unitsBrecht Van Lommel
2020-07-20Refactor: Update integer type usageJacques Lucke
2020-07-17Simulation: move initial simulation code from bf_blenkernel to bf_simulationJacques Lucke
2020-07-17BLI: add StringRefNull.c_str() methodJacques Lucke
2020-07-17Nodes: move some code from blenkernel directory to nodesJacques Lucke
2020-07-16Fix link error in bf_nodesJacques Lucke
2020-07-16Particles: support Separate/Combine RGB nodesJacques Lucke
2020-07-16Particles: simplify Combine XYZ nodeJacques Lucke
2020-07-16Particles: support Color Ramp nodeJacques Lucke
2020-07-16Particles: support Map Range nodeJacques Lucke
2020-07-16Particles: implement more vector math operationsJacques Lucke
2020-07-16Particles: support for most math node operationsJacques Lucke
2020-07-13Clang Tidy: enable readability-non-const-parameter warningJacques Lucke
2020-07-13Cycles: Add control for sun intensity in Sky Texture and change altitude to kmLukas Stockner
2020-07-13Cycles: Remove Vector input on Sky texture when using the included sunLukas Stockner
2020-07-11Nodes: support vector math node in simulation node treeJacques Lucke
2020-07-11Nodes: support math node in simulation node treeJacques Lucke
2020-07-11Nodes: support Value node in simulation node treeJacques Lucke
2020-07-11Nodes: move Math, Vector Math and Value shader nodes to c++ filesJacques Lucke
2020-07-09Sculpt: Make Sculpt Vertex Colors features experimentalPablo Dobarro
2020-07-09EEVEE: Implement the missing Sky textureSzymon Ulatowski
2020-07-07Cleanup: fix typoJacques Lucke
2020-07-07Nodes: Generate multi-function network from node treeJacques Lucke
2020-07-01Cleanup: spellingCampbell Barton
2020-06-30Cleanup: add missing extern "C"Jacques Lucke
2020-06-29Nodes: rename node_socket.c to node_socket.ccJacques Lucke
2020-06-29Cleanup: make some type casts explicitJacques Lucke
2020-06-24Fix T78080: group node has incorrect sockets after changing groupJacques Lucke
2020-06-17Cycles: Add new Sky Texture method including direct sunlightLukas Stockner
2020-06-09Fix T76984: Normal node not drawing properly in compositorEvan Wilson
2020-06-03GPUMaterial: Fix shader compilation when using UDIM texturesClément Foucault
2020-06-03GPUMaterial: Rework/simplify image texture filteringClément Foucault
2020-06-03GPUMaterial: Rework/simplify environment texture filteringClément Foucault
2020-06-03GPUMaterial: Add support for different sampler state per image samplerClément Foucault
2020-06-02EEVEE: Refactor of eevee_material.cClément Foucault
2020-05-19Merge branch 'blender-v2.83-release'Philipp Oeser
2020-05-19Fix T76780: Freestyle pass for one scene not accessible in compositor in othe...Jeroen Bakker
2020-05-14Merge branch 'blender-v2.83-release'Antonio Vazquez
2020-05-14Fix T76476 EEVEE: Invalid Vector to Float conversion for nodegroupsClément Foucault
2020-05-04Nodes: add Combine Strings and Group Instance ID node UIsJacques Lucke
2020-05-02Merge branch 'blender-v2.83-release'Brecht Van Lommel
2020-05-02Fix T76309: changing AOV type does not update compositor socketBrecht Van Lommel
2020-05-01Cleanup: pass const arguments to texture functionsCampbell Barton
2020-04-22Cleanup: comment and semicolonsJacques Lucke
2020-04-20Simulations: Add Boolean Math, Switch and Float Compare node UIJacques Lucke
2020-04-20Simulations: Use some shader nodes in simulation node treesJacques Lucke
2020-04-20Simulations: UI for core particle nodesJacques Lucke
2020-04-20Nodes: Add emitters, events, forces and control flow socket typesJacques Lucke
2020-04-20Nodes: New Object and Image socket typesJacques Lucke