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2022-04-19GPU: Replace `GPUMaterialVolumeGrid` by `GPUMaterialAttribute`Clément Foucault
This is to make the codegen and shading nodes object type agnostic. This is essential for flexibility of the engine to use the nodetree as it see fits. The essential volume attributes struct properties are moved to the `GPUMaterialAttribute` which see its final input name set on creation. The binding process is centralized into `draw_volume.cc` to avoid duplicating the code between multiple engines. It mimics the hair attributes process. Volume object grid transforms and other per object uniforms are packed into one UBO per object. The grid transform is now based on object which simplify the matrix preparations. This also gets rid of the double transforms and use object info orco factors for volume objects. Tagging @brecht because he did the initial implementation of Volume Grids.
2022-04-18Fix T97002: Preserve multi socket link orderLeon Schittek
Preserve multi socket link order when copying nodes or adding a new group input sockets by linking directly to multi inputs from the group input node's extension socket. This is done by also copying the `multi_input_socket_index` when the new links are created by copying existing or temporary links. Reviewed By: Hans Goudey Differential Revision: http://developer.blender.org/D14535
2022-04-18Nodes: Remove unnecessary RNA pointer creationHans Goudey
`rna_NodeSocket_refine` and `rna_Node_refine` take significant time when building the `NodeTreeRef` acceleration data structure, but they aren't used at all. This commit removes their eager calculation and instead creates them on-demand in the `rna()` functions. They also aren't inlined to avoid including `RNA_prototypes.h` in the header. Differential Revision: https://developer.blender.org/D14674
2022-04-17Cleanup: Use C++ Array typeHans Goudey
2022-04-15Fix T97363: Duplicate elements node doesn't tag loose edgesHans Goudey
2022-04-15Curves: Port curve to mesh node to the new data-blockHans Goudey
This commit changes the Curve to Mesh node to work with `Curves` instead of `CurveEval`. The change ends up basically completely rewriting the node, since the different attribute storage means that the decisions made previously don't make much sense anymore. The main loops are now "for each attribute: for each curve combination" rather than the other way around, with the goal of taking advantage of the locality of curve attributes. This improvement is quite noticeable with many small curves; I measured a 4-5x improvement (around 4-5s to <1s) when converting millions of curves to tens of millions of faces. I didn't obverse any change in performance compared to 3.1 with fewer curves though. The changes also solve an algorithmic flaw where any interpolated attributes would be evaluated for every curve combination instead of just once per curve. This can be a large improvement when there are many profile curves. The code relies heavily on a function `foreach_curve_combination` which calculates some basic information about each combination and calls a templated function. I made assumptions about unnecessary reads being removed by compiler optimizations. For further performance improvements in the future that might be an area to investigate. Another might be using a "for a group of curves: for each attribute: for each curve" pattern to increase the locality of memory access. Differential Revision: https://developer.blender.org/D14642
2022-04-14GPU: Make nodetree GLSL Codegen render engine agnosticClément Foucault
This commit removes all EEVEE specific code from the `gpu_shader_material*.glsl` files. It defines a clear interface to evaluate the closure nodes leaving more flexibility to the render engine. Some of the long standing workaround are fixed: - bump mapping support is no longer duplicating a lot of node and is instead compiled into a function call. - bump rewiring to Normal socket is no longer needed as we now use a global `g_data.N` for that. Closure sampling with upstread weight eval is now supported if the engine needs it. This also makes all the material GLSL sources use `GPUSource` for better debugging experience. The `GPUFunction` parsing now happens in `GPUSource` creation. The whole `GPUCodegen` now uses the `ShaderCreateInfo` and is object type agnostic. Is has also been rewritten in C++. This patch changes a view behavior for EEVEE: - Mix shader node factor imput is now clamped. - Tangent Vector displacement behavior is now matching cycles. - The chosen BSDF used for SSR might change. - Hair shading may have very small changes on very large hairs when using hair polygon stripes. - ShaderToRGB node will remove any SSR and SSS form a shader. - SSS radius input now is no longer a scaling factor but defines an average radius. The SSS kernel "shape" (radii) are still defined by the socket default values. Appart from the listed changes no other regressions are expected.
2022-04-14Geometry Nodes: show used named attributes in nodesJacques Lucke
This adds a new node editor overlay that helps users to see where named attributes are used. This is important, because named attributes can have name collisions between independent node groups which can lead to hard to find issues. Differential Revision: https://developer.blender.org/D14618
2022-04-13Fix: compilation error with MSVCRay Molenkamp
Similar issue as e22fd7247adc.
2022-04-13Cover some DNA files with C++ utility macrosSergey Sharybin
Solves compilation warning with Clang, and moves manipulation with DNA structures to the designed way for C++. The tests and few other places are update to the new code by Jacques. Ref T96847 Maniphest Tasks: T96847 Differential Revision: https://developer.blender.org/D14625
2022-04-12Cleanup: pass vectors by referenceJacques Lucke
Passing them by value caused measurable overhead for me.
2022-04-12Cleanup: clang-formatLukas Stockner
2022-04-11Curves: Add support for new curves type in Set Material nodeChristophe Hery
Simply add the few lines so that the Cycles renderable New Curves (with a small temporary patch to output the new type to render engines) would get assigned a shader (in particular a hair shader). Differential Revision: https://developer.blender.org/D14622
2022-04-11Cleanup: malformed C-style comment blocks, spellingCampbell Barton
- Missing star prefix. - Unnecessary indentation. - Blank line after dot-points (otherwise doxygen merges with the previous dot-point). - Use back-slash for doxygen commands. - Correct spelling.
2022-04-09Curves: Port tangent and normal calculation to the new data-blockHans Goudey
Port the "Normal" and "Curve Tangent" nodes to the new curves data-block to avoid the conversion to `CurveEval`. This should make them faster by avoiding all that copying, but otherwise nothing else has changed. This also includes a fix to move the normal mode as a built-in curve attribute when converting to and from `CurveEval`. The attribute is needed because the option is used implicitly in many nodes currently. Differential Revision: https://developer.blender.org/D14609
2022-04-09Fix: Various fixes and cleanups in new curves codeHans Goudey
- Use "curve" instead of "spline" in comments - Use non-plural variable names - Tag topology dirty after resolution modified rather than positions - Reorder enum values to change which value is zero (and the default) - Remove a duplicate unused variable
2022-04-08Painting: Canvas switcher for painting brushes/tools.Jeroen Bakker
This patch adds color attributes to TexPaintSlot. This allows an easier selection when painting color attributes. Previously when selecting a paint tool the user had to start a stroke, before the UI reflected the correct TexPaintSlot. Now when switching the slot the active tool is checked and immediate the UI is drawn correctly. In the future the canvas selector will also be used to select an image or image texture node to paint on. Basic implementation has already been done inside this patch. A limitation of this patch is that is isn't possible anymore to rename images directly from the selection panel. This is currently allowed in master. But as CustomDataLayers aren't ID fields and not owned by the material supporting this wouldn't be easy. {F12953989} In the future we should update the create slot operator to also include color attributes. Sources could also be extended to use other areas of the object that use image textures (particles, geom nodes, etc... ). Reviewed By: brecht Maniphest Tasks: T96709 Differential Revision: https://developer.blender.org/D14455
2022-04-07Fix Clang/Linux build error after line primitive parallelizationBrecht Van Lommel
2022-04-07Geometry Nodes: Parallelize mesh line nodeHans Goudey
I observed a 4-5x performance improvement (from 50ms to 12ms) with five million points, though obviously the change depends on the hardware. In the future we may want to disable the parallelization in `parallel_invoke` when there is a small amount of points. Differential Revision: https://developer.blender.org/D14590
2022-04-07Geometry Nodes: avoid data copy in store named attribute nodeJacques Lucke
2022-04-07Geometry Nodes: Add "Connected" mode to Merge by Distance nodeAleksi Juvani
Expose the "Connected" mode from the weld modifier in the "Merge by Distance" geometry node. This method only merges vertices along existing edges, but it can be much faster because it doesn't have to build a KD Tree of all selected points. Differential Revision: https://developer.blender.org/D14321
2022-04-07Curves: Name mutable data retrieval functions explicitlyHans Goudey
Add "for_write" on function names that retrieve mutable data arrays. Though this makes function names longer, it's likely worth it because it allows more easily using the const functions in a non-const context, and reduces cases of mistakenly retrieving with edit access. In the long term, this situation might change more if we implement attributes storage that is accessible directly on `CurvesGeometry` without duplicating the attribute API on geometry components, which is currently the rough plan. Differential Revision: https://developer.blender.org/D14562
2022-04-07Curves: Hair to Curves rename in Cycles/EEVEE UIHans Goudey
Change uses of "Hair" in Render Settings UI in the property editor and the "Hair Info" node to use the "Curves" name to reflect the design described in T95355, where hair is just a use case of a more general curves data type. While these settings still affect the particle hair system, the idea is that if we have to choose one naming scheme to align with, we should choose the option that aligns with future plans and current development efforts, especially since the particle system is considered a legacy feature. A few notes: - "Principled Hair BSDF" is not affected since it's meant for hair. - Python API property identifiers are not affected. Differential Revision: https://developer.blender.org/D14573
2022-04-07Fix: Curve parameter node broken for Bezier curves after refactorHans Goudey
The last length value was not initialized, and all length values were moved one position towards the front of each curve incorrectly. Also fix an assert when a curve only had a single point.
2022-04-06Cleanup: Simplify if statements, clang tidyHans Goudey
2022-04-05Cleanup: fix various typosBrecht Van Lommel
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D14443
2022-04-05Refactor: Unify vertex and sculpt colors into newJoseph Eagar
color attribute system. This commit removes sculpt colors from experimental status and unifies it with vertex colors. It introduces the concept of "color attributes", which are any attributes that represents colors. Color attributes can be represented with byte or floating-point numbers and can be stored in either vertices or face corners. Color attributes share a common namespace (so you can no longer have a floating-point sculpt color attribute and a byte vertex color attribute with the same name). Note: this commit does not include vertex paint mode, which is a separate patch, see: https://developer.blender.org/D14179 Differential Revision: https://developer.blender.org/D12587 Ref D12587
2022-04-04Fix T96838: Missing translations in link drag searchHans Goudey
2022-04-01Cleanup: Move geometry set fields to a separate headerHans Goudey
This commit moves declarations that depend on `FN_field.hh` out of `BKE_geometry_set.hh` into `BKE_geometry_fields.hh`. This helps to reduce the number of areas that need to depend on the functions module, which recently came in in review of D11591. In the future we may have a library of standard field inputs in order to make composing algorithms easier, so it makes sense to have a header that could contain them and some basic related utilities relating the concepts of geometry and fields. Reducing use of unnecessary headers may also reduce compilation time. Differential Revision: https://developer.blender.org/D14517
2022-04-01Geometry Nodes: Port set handle nodes to new data-blockHans Goudey
This commit ports the "Set Handle Positions" and "Set Hanle Type" nodes to use the new curves data-block. The nodes become simpler and likely much faster too, though they're usually not the bottleneck anyway. Most of the code is ported from `BezierSpline` directly. The majority of the complexity comes from the interaction between different automatically calculated handle types. In comparison `BezierSpline`, the calculation of auto handles is done eagerly-- mostly because it's simpler. Eventually lazy calculation might be good to add. Differential Revision: https://developer.blender.org/D14464
2022-03-31Cleanup: spelling, trailing space for comment-blocksCampbell Barton
2022-03-31Cleanup: Avoid storing pointers for attribute search callbackHans Goudey
It's better to use some local/stable identifiier to avoid relying on the data not being freed in between creating the search menu and the exec function. This is similar to c473b2ce8bdbf8fa.
2022-03-30Curves: Port resample node to the new data-blockHans Goudey
This commit re-implements the resample curve node to use the new curves type instead of CurveEval. The largest changes come from the need to keep track of offsets into the point attribute arrays, and the fact that the attributes for all curves are stored in a flat array. Another difference is that a bit more of the logic is handled by building of the field network inputs. The idea is to let the field evaluator handle potential optimizations while making the rest of the code simpler. When resampling 1 million small poly curves,the node is about 6 times faster compared to 3.1 on my hardware (500ms to 80ms). This also adds support for Catmull Rom curve inputs. Differential Revision: https://developer.blender.org/D14435
2022-03-30Compositor: Fix Missing output UI for Normal nodeAaron Carlisle
There were multiple issues at hand here: - The default value has been changed to `{0, 0, 1}` see: rB25f1783673de636a6f0ca4457df8c05bc685981a - The output needs the subtype set `PROP_DIRECTION` - The noder properties were missing in `node_composit_set_butfunc` Fixes T96860
2022-03-30Geometry Nodes: Remove soft min from extrude node scaleHans Goudey
Extusion with a negative offset is possible and expected.
2022-03-30Curves: Port curves total length node to the new data-blockHans Goudey
Ref T95443
2022-03-30Curves: Port length node to the new data-blockHans Goudey
Ref T95443
2022-03-30Curves: Port parameter node to the new data-blockHans Goudey
Using the evaluated lengths cache from 72d25fa41d8c575, re-implement the curve parameter node with the new data structure. Conceptually it works the same way, but the code is restructured and cleaned up a bit as well. This also adds support for Catmull Rom curves. Differential Revision: https://developer.blender.org/D14461
2022-03-29Cleanup: use value initialization instead of copying default valueJacques Lucke
Value-initialization has the potential to be more efficient. Also, the code becomes simpler.
2022-03-28Cleanup: use "num" as a suffix in: source/blender/nodesCampbell Barton
2022-03-25Cleanup: Simplify logic, rename variablesHans Goudey
Return the map of gathered attributes directly, use simpler naming for "attributes" and "gathered_attributes".
2022-03-25Cleanup: Further renaming in new curves codeHans Goudey
A follow-up to e253f9f66d6f. Follow the policy from T85728 completely (using "num" as a prefix) and rename another function.
2022-03-25Cleanup: sort cmake file listsCampbell Barton
2022-03-24Cleanup: clang-formatDalai Felinto
2022-03-24Cleanup: Typo, improve variable namesHans Goudey
`accumulate_counts_to_offsets` wasn't just used for the point domain.
2022-03-24Cleanup: Adjust naming in new curves codeHans Goudey
Rename "size" variables and functions to use "num" instead, based on T85728 (though this doesn't apply to simple C++ containers, it applies here). Rename "range" to "points" in some functions, so be more specific. Differential Revision: https://developer.blender.org/D14431
2022-03-23Color Management: support different settings for render and compositing outputBrecht Van Lommel
The Output Properties > Output panel now has a Color Management subpanel to override scene settings. When set to Override instead of Follow Scene, there are settings to: * For OpenEXR, choose a (linear) colorspace for RGBA passes * For other file formats, use different display/view/look/exposure/gamma These settings affect animation render output, image save of renders and the compositor file output node. Additionally, the image save operator and compositor file output nodes also support overriding color management. Includes some layout changes to the relevant panels to accomdate the new settings and to improve consistency. Ideally subpanels would be used to better organize these settings, however nodes and operators don't currently support creating subpanels. Differential Revision: https://developer.blender.org/D14402
2022-03-22Fix: Drag link search doesn't always connect to socketLeon Schittek
Connecting to some sockets of a few nodes via the drag link search would fail and trigger an assert, because the picked socket wasn't available. This was due to some sockets only being available with certain settings. This patch fixes these cases by adding the availability conditions of the socket to the node declaration with the `make_available` method or manually adding a `node_link_gather_search` function. Differential Revision: https://developer.blender.org/D14283
2022-03-22Fix T96308: Mesh to BMesh conversion doesn't calculate vertex normalsHans Goudey
Currently there is a "calc_face_normal" argument to mesh to bmesh conversion, but vertex normals had always implicitly inherited whatever dirty state the mesh input's vertex normals were in. Probably they were most often assumed to not be dirty, but this was never really correct in the general case. Ever since the refactor to move vertex normals out of mesh vertices, cfa53e0fbeed7178c7, the copying logic has been explicit: copy the normals when they are not dirty. But it turns out that more control is needed, and sometimes normals should be calculated for the resulting BMesh. This commit adds an option to the conversion to calculate vertex normals, true by default. In almost all places except the decimate and edge split modifiers, I just copied the value of the "calc_face_normals" argument. Differential Revision: https://developer.blender.org/D14406
2022-03-22Fix T96577: setting curve handles not working correctly with multiple curvesJacques Lucke
Differential Revision: https://developer.blender.org/D14409