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2015-01-20Reimplemented the voxel texture type for displaying hair continuum grids.Lukas Tönne
2015-01-20Debug visualization code of a slice of the hair velocity vector field.Lukas Tönne
2015-01-20Removed arbitrary factor 2.0 on volumetric hair friction factor.Lukas Tönne
2015-01-20Fill the hair volume grid with the _new_ velocities from the firstLukas Tönne
2015-01-20Debug drawing feature to visualize the hair continuum grid.Lukas Tönne
2015-01-20Perform grid-based velocity smoothing for hair outside of the implicitLukas Tönne
2015-01-20Minor fix for lost variable declaration during cherry-picking.Lukas Tönne
2015-01-20Fix for warnings/errorsLukas Tönne
2015-01-20Switched back to blender implicit solver for merge.Lukas Tönne
2015-01-20Unified the main Eigen solver function a bit for constrained/unconstrainedLukas Tönne
2015-01-20Ported the remaining implicit solver functions for Eigen.Lukas Tönne
2015-01-20Updating Eigen implicit dynamics solver implementation to adhere to theLukas Tönne
2015-01-20Removed block matrix indices storage from ClothSpring struct.Lukas Tönne
2015-01-20Removed unused force arguments for angular bending springs and avoidLukas Tönne
2015-01-20Added separate damping for bending springs.Lukas Tönne
2015-01-20Fix for hair chain testing in the cloth modifier.Lukas Tönne
2015-01-20Completed the implementation of bent rest shapes for hair.Lukas Tönne
2015-01-20Target calculation for local non-straight rest shapes.Lukas Tönne
2015-01-20Have to include BLI_utildefines before BKE_collision now to have boolLukas Tönne
2015-01-20Clear forces and constraints together at the start of the time step,Lukas Tönne
2015-01-20Proper implementation of angular bending springs including jacobianLukas Tönne
2015-01-20Unused function declaration.Lukas Tönne
2015-01-20Basic solver result feedback from the mass-spring (cloth/hair) solver.Lukas Tönne
2015-01-20Calculate bending targets based on the direction of previous segments.Lukas Tönne
2015-01-20Simple debug drawing support inside the implicit solver.Lukas Tönne
2015-01-20Added a damping term for angular bending springs.Lukas Tönne
2015-01-20Simple initial implementation of angular bending springs.Lukas Tönne
2015-01-20Replace the dynamic root transform in the implicit solver data with aLukas Tönne
2015-01-20More scons fixes for physics lib.Lukas Tönne
2015-01-20Fixed scons build files for new physics subfolder.Lukas Tönne
2015-01-20Disabled the velocity filtering feature for now, since the weighting isLukas Tönne
2015-01-20Added basic filtering feature for velocity smoothing.Lukas Tönne
2015-01-20Made the voxel grid size for hair interaction configurable and increasedLukas Tönne
2015-01-20Fix for rB71271bb, was replacing the force vectors entirely instead ofLukas Tönne
2015-01-20Fix for effector force fields on hair, using the world-to-rootLukas Tönne
2015-01-20Add weak repulsion forces to hair collision response to keep the hairLukas Tönne
2015-01-20Added back the velocity smoothing implementation.Lukas Tönne
2015-01-20Minor fix when gravity code is disabled.Lukas Tönne
2015-01-20Removed unused code.Lukas Tönne
2015-01-20Added a calculation function for the fictitious forces introduced byLukas Tönne
2015-01-20Fix for own misconception of fictitious forces in the moving hair rootLukas Tönne
2015-01-20Added back spring force definitions outside the implicit solver.Lukas Tönne
2015-01-20Main cloth force calculation function outside of implicit core code.Lukas Tönne
2015-01-20Hair volume calculation is now in its own file.Lukas Tönne
2015-01-20Moved the unused goal force calculation function to the main mass-springLukas Tönne
2015-01-20Moved most of the main cloth solver function out of implicit code core.Lukas Tönne
2015-01-20Moved init/free functions for solver data out of implicit core.Lukas Tönne
2015-01-20Moved "set_positions" for cloth out of core implicit solver.Lukas Tönne
2015-01-20Renamed functions to make them explicitly refer to cloth, and split theLukas Tönne
2015-01-20Moved the cloth solver code into a new subfolder/library inside BlenderLukas Tönne