Age | Commit message (Collapse) | Author |
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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While \file doesn't need an argument, it can't have another doxy
command after it.
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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Done using:
source/tools/utils_maintenance/c_sort_blocks.py
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Allows for avoiding `__import__` in expressions,
was already supported for BPY_execute_string_as_* API calls.
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Avoids having to use `__import__` to access modules.
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Utility to get an int or pointer from a Python expression.
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Store the compiled expressions on the original driver.
Ref T55442.
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Utility to execute a string and get the resulting string,
matching BPY_execute_string_as_number.
Not used just yet but generally useful function.
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Drivers can use this to refer to the data which the driver is applied to,
useful for objects, bones, to avoid having to create a variable pointing to its self.
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Driver code used incomplete list of Py keywords
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Use BPY_execute_* prefix for all Python execution commands
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This works like Python's -c argument, handy to be able to avoid writing small scripts to disk.
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Internal)
- Py_BEGIN_ALLOW_THREADS and Py_END_ALLOW_THREADS macros cannot be used here, because the Py_BEGIN_ALLOW_THREADS causes a crash when quitting Blender.
- The low level function PyEval_ReleaseLock() is used assuming the Python library was built with multi-threads support.
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paste errors), also remove BKE_script.h
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suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).
* The ability for addons to feature translations, using the (un)register functions of above module.
* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).
Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled).
Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.
Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
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also renamed function added prev commit
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code and then referenced from python.
now further access in python gives an exception at the line when the freed data is accessed.
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undo.
The way this got updated from the context is a bit unreliable, and for handlers
the update couldn't happen because there is no context passed in. Now it's
updated from setup_app_data, which is where the change actually happens. I left
in the other updates to be sure but they should not be needed anymore.
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without the underscores these clogged up the namespace for autocompleation which was annoying.
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- no need to link to scenes when using a frame from the pydriver, this made linking rigs for eg, quite messy.
- advantage that we get subframe values (where scenes from was fixed to a whole number).
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are loaded.
this works by tagging functions, eg:
def my_func(scene):
pass
bpy.app.handlers.permanent_tag(my_func, True) # <-- important bit
bpy.app.handlers.frame_change_pre.append(my_func)
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minor edits to defvert_verify_index() - no functional change.
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http://markmail.org/message/fp7ozcywxum3ar7n
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in BLI_ functions.
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Python:
* adds bpy.app.handlers which contains lists, each for an event type:
render_pre, render_post, load_pre, load_post, save_pre, save_post
* each list item needs to be a callable object which takes 1 argument (the ID).
* callbacks are cleared on file load.
Example:
def MyFunc(scene): print("Callback:", data)
bpy.app.handlers.render_post.append(MyFunc)
C:
* This patch adds a generic C callback api which is currently only used by python.
* Unlike python callbacks these are not cleared on file load.
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with python fails, in rare cases its possible a valid python expression could get units applied to it.
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freed ID's.
This uses pythons GC so its no overhead during runtime but makes removing ID's slower.
Commented definition 'USE_PYRNA_INVALIDATE_GC' for now, so no functional change.
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- errors would jump to the line which gets in the way.
- the window wouldn't always redraw.
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also set minimum cmake version to 2.8
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- remove unused code.
- BPY_run_python_script() split in 2, BPY_filepath_exec, BPY_text_exec
- renamed funcs.
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BPy_GetContext() again.
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- remove some redundant declarations
- changed VertexTangent and Path structs to avoid compiler alignment padding.
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drivers allow scripts to add functions directly.
- bpy.app.driver_namespace, read-only dictionary, edit in-place.
- reset on file load and new file.
- on errors the namespace used to be reset, this should not be needed.
simple example.
def driverFunc(val):
return val * val
bpy.app.driver_namespace['driverFunc'] = driverFunc
... now all drivers can access this function.
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flagged as PROP_THICK_WRAP.
Also use const char in many other parts of blenders code.
Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
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blender and drop into a python console, (useful for debugging some problems on a renderfarm over ssh)
- Also made it so sys.stdin isnt overwritten anymore, instead the interactive consoel overwrites while it executes and restores after.
- removed hope folder from sphinx patch path
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approx 15-25x speedup
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