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2005-05-22Roll back changes from Big Mathutils Commit on 2005/05/20.Stephen Swaney
2005-05-20-rewrite and bugfixesJoseph Gilbert
---------------------------------- Here's my changelog: -fixed Rand() so that it doesn't seed everytime and should generate better random numbers - changed a few error return types to something more appropriate - clean up of uninitialized variables & removal of unneccessary objects - NMesh returns wrapped vectors now - World returns wrapped matrices now - Object.getEuler() and Object.getBoundingBox() return Wrapped data when data is present - Object.getMatrix() returns wrapped data if it's worldspace, 'localspace' returns a new matrix - Vector, Euler, Mat, Quat, call all now internally wrap object without destroying internal datablocks - Removed memory allocation (unneeded) from all methods - Vector's resize methods are only applicable to new vectors not wrapped data. - Matrix(), Quat(), Euler(), Vector() now accepts ANY sequence list, including tuples, list, or a self object to copy - matrices accept multiple sequences - Fixed Slerp() so that it now works correctly values are clamped between 0 and 1 - Euler.rotate does internal rotation now - Slice assignment now works better for all types - Vector * Vector and Quat * Quat are defined and return the DOT product - Mat * Vec and Vec * Mat are defined now - Moved #includes to .c file from headers. Also fixed prototypes in mathutils - Added new helper functions for incref'ing to genutils - Major cleanup of header files includes - include Mathutils.h for access to math types - matrix.toQuat() and .toEuler() now fixed take appropriate matrix sizes - Matrix() with no parameters now returns an identity matrix by default not a zero matrix - printf() now prints with 6 digits instead of 4 - printf() now prints output with object descriptor - Matrices now support [x][y] assignment (e.g. matrix[x][y] = 5.4) - Matrix[index] = value now expectes a sequence not an integer. This will now set a ROW of the matrix through a sequence. index cannot go above the row size of the matrix. - slice operations on matrices work with sequences now (rows of the matrix) example: mymatrix[0:2] returns a list of 2 wrapped vectors with access to the matrix data. - slice assignment will no longer modify the data if the assignment operation fails - fixed error in matrix * scalar multiplication - euler.toMatrix(), toQuat() no longer causes "creep" from repeated use - Wrapped data will generate wrapped objects when toEuler(), toQuat(), toMatrix() is used - Quats can be created with angle/axis, axis/angle - 4x4 matrices can be multiplied by 3D vectors (by popular demand :)) - vec *quat / quat * vec is now defined - vec.magnitude alias for vec.length - all self, internal methods return a pointer to self now so you can do print vector.internalmethod() or vector.internalmethod().nextmethod() (no more print matrix.inverse() returning 'none') - these methods have been deprecated (still functioning but suggested to use the corrected functionality): * CopyVec() - replaced by Vector() functionality * CopyMat() - replaced by Matrix() functionality * CopyQuat() - replace by Quaternion() functionality * CopyEuler() - replaced by Euler() functionality * RotateEuler() - replaced by Euler.rotate() funtionality * MatMultVec() - replaced by matrix * vector * VecMultMat() - replaced by vector * matrix - New struct containers references to python object data or internally allocated blender data for wrapping * Explaination here: math structs now function as a 'simple wrapper' or a 'py_object' - data that is created on the fly will now be a 'py_object' with its memory managed by python * otherwise if the data is returned by blender's G.main then the math object is a 'simple wrapper' and data can be accessed directly from the struct just like other python objects.
2005-03-09big warning hunt commitJean-Luc Peurière
lot of casts, added prototypes, missing includes and some true errors
2005-02-09BPython:Willian Padovani Germano
- applied Campbell Barton's patch for access to Oops location and selection of materials, mesh data and objects, slightly modified. Thanks, Campbell; - got rid of warnings in many files, hopefully not introducing any other during the process. Mostly this was done: 1) new EXPP_incr_ret_True/False functions were added and used instead of "Py_INCREF(Py_True/False); return Py_True/False;". Currently at least the functions use the fact that PyTrue/False == 1/0 and use 1 and 0 to avoid the warnings. 2) Filling of certain types structs got 0's added for all not defined data and methods. This is surely Python version specific, since these structs can change size and content at each major version number Python update.
2005-01-25bugfix: #2117 Overflow in Armature.Bone.setName()Stephen Swaney
contributed by Joilnen B. Leite (pidhash).
2004-10-07Another step in the Big Bpy Cleanup.Stephen Swaney
- move static declarations and data definitions out of headers. the BGL module still need cleaning. - move declarations out of modules.h and into appropriate .h files. modules.h still exists as a container for the few modules that need to #include almost everything. - all files now have a $Id tag and have been formatted by indent there are no changes to executable code. pre-commit versions are tagged with bpy-cleanup-pre-20041007 for the sake of paranoia.
2004-09-26Another round in the Great BPy Cleanup:Stephen Swaney
Run everything thru indent to cleanup spaces vs tabs. Clean up some of the comments by hand. BGL.c was not touched due to all that macro wackyness. There are no functional changes to the code. Pre-indent versions of source are tagged with tag bpy-cleanup-20040925 , just in case.
2004-09-18One small part of the Great Bpy Code Cleanup.Stephen Swaney
Add cvs $Id tag to files
2004-05-25- added Boneclass supportJoseph Gilbert
- ability to get a bonespace/worldspace bone matrix - get ik flag - some tweaking to matrix updates for addBone()
2004-05-11- bugfix #1197 (New Bone.parent/child Access Destructive)Joseph Gilbert
- a major redo of the Bone module - BPy_Bone structs are separated into Bone data and python vars. This is necessary for the correct memory allocation of bone data between python and the global armature list.
2004-05-05 - PyInt_AsLong() was called on a possibly NULL object, this may beDaniel Dunbar
a checked error but is no good anyway - Bone_dealloc free'd Blender's actual copy of the Bone! AGH!!!! - On syntax errors the python global dictionary was being free'd twice. AGH!!! again! Can someone from the Python team please audit this.
2004-04-19-NLA module addedJoseph Gilbert
-ability to set poses for the armatures - allows for keyframing armatures -adds support for actions/actionchannels -additional checking for addBone and clear parenting -moved getActionIpos from object module to NLA module
2004-04-15- parenting checks for bone additions to armatureJoseph Gilbert
- update to addBone parenting transform code - hide/unhide bones - draw axes/draw names - clear parenting and clear children from bones - removes childbase links from bone and set as root or remove parenting and set as root
2004-04-06- quaternion support for bone typeJoseph Gilbert
- get/set bone weighting
2004-04-05- getBones() fixed - returns all armature bones including childrenJoseph Gilbert
2004-04-04- added support for adding/parenting bones to armaturesJoseph Gilbert
- fixed getArmatureIpo compiling error
2004-03-31more housekeeping. move static declarations and definititions out of .h files.Stephen Swaney
tidy up initializers and c++ style comments.
2004-01-23BPython:Willian Padovani Germano
- local tentative fix for BLI_gethome(), which returns '.blender' appended only on some Windows systems. Created bpymenu_gethome() to check and add '.blender' if needed. - changed name: .Bpymenus to Bpymenus as suggested by GSR - trivial additions: Object module: added methods .set/getSize Armature/Bone module: bone.set???() methods now accept both n floats or a list of n floats: fff or (fff). All these additions were requested by user Carlos Lopez (Klopes). - New doc: for module Registry.
2003-10-26Exppython:Willian Padovani Germano
- Added "Radio" to Material modes - Fixed bug in bone.getParent (bug report on blender.org py forum) - Added more types to object.shareFrom (method to share obdata) - Added nmesh.get/setMaxSmoothAngle and nmesh.get/setSubDivLevels - Updated NMesh doc
2003-08-05Exppython:Willian Padovani Germano
- Fixed bug #399: Old bug on NMesh: segfault on NMesh.Face(vertexlist). - Fixed bug #433: "Typo" on Armature: bone's setQuat method was changing bone->head, not bone->quat.
2003-07-31* got rid of a warning in editipo.c:Willian Padovani Germano
changed "get_ipo(key, ..." to "get_ipo((ID *)key, ..." in line 107. * changed insert_meshkey(Mesh *me) to insert_meshkey(Mesh *me, short offline): To call this function from a script, so that it doesn't pop the "relative / absolute" dialog window when the "offline" arg is non-zero. Exppython: * NMesh module: - Added method NMesh.addMaterial(mat) to the NMesh module: alternative safer (aka slower) way to add materials. - Added optional arg to NMesh_update(): if given and equal to 1, the mesh normals are recalculated. - Fixed NMesh.getVertexInfluences: it was segfaulting when a NULL bone was linked to the vertex. Thanks to Jiba on the bf-python mailing list for bug report and sample .blend file. Also made this method give an IndexError when the vertex index is out of range. * Material module: Added specR, specG, specB vars for compatibility with the 2.25 API. Pointed by Manuel Bastioni. * Image module: Exposed image width, height and depth parameters. From a suggestion by jms. * BPython Ref Doc: - Small updates to reflect the above additions. - Added info for the Bone type in the Armature doc.
2003-07-05Exppython:Willian Padovani Germano
- Continued getting rid of print methods and updating repr ones: Needed to fix crashes on Windows >= 98 systems. - Found and fixed a few small memory leaks in EXPP_interface, related to execution of script links.
2003-06-28- More renaming all around to follow our conventionsWillian Padovani Germano
- Implemented partially Blender.Sys - Worked on issues related to sys, path - Took away most "debug" printfs
2003-06-12* Small changes in many files:Willian Padovani Germano
- Trying to fix linking problems in OSX; - Making module .Get functions behave like the ones in Blender 2.25 - 2.27 (Guignot pointed the incompatibility); - Included more types to Blender.Types; - Found by luck and corrected two bugs that were making Blender crash; - Added/updated some simple functions.
2003-06-09* Applied a small fix to a bug reported by Guignot:Willian Padovani Germano
When a script that used setAttr for Camera Data objs (the bug also affected some other modules) was executed multiple times, Blender would crash after, let's say, the first 5 or 6 tries. Problem, as Guignot pointed, was with reference counting. Should be ok now, all affected modules were fixed. * The Scene module is now "complete" (= 2.25). * Made some necessary updates to Object and NMesh.
2003-06-03* Fix compilation errors on Windows hopefully. Implemented the suggestion doneMichel Selten
by Aphex - thanks. * Added the doc strings to the Object module. * Added more functionality to the Object module.
2003-05-29* Module Curve updated:Willian Padovani Germano
Jacques Guignot (guignot) sent updated files for his Curve module. * Module Armature (and its submodule Bone) added: Jordi Rovira i Bonet (bandoler) contributed both modules, which are NEW additions to Blender Python, not available in Blender 2.27. * Added function to NMesh.c: Jordi again. He added the function NMesh_getVertexInfluence().